DiscoverDirtypool Pinball - PODCAST - An Exploration Of The Pinball IndustryDirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball
Dirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball

Dirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball

Update: 2025-05-13
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From tagging as ZEN in Montreal’s graffiti scene to illustrating Jurassic Park, Dune, and Labyrinth for Stern and Barrels of Fun—Johnny Crap has carved a path through art that’s anything but ordinary. In this episode, we trace Jonathan Bergeron’s evolution from punk-fueled muralist to in-demand illustrator, designing merch for Slayer and Guns N’ Roses before getting hooked on pinball. He shares his creative process, the challenge of keeping his voice intact while working with major licenses, and what it really takes to bring his distinct aesthetic into the world of modern pinball machines.





00:00:00 - Intro


00:00:36 - How To Pronounce Bergeron Correctly


00:01:16 - Punk and Graffiti Background


00:02:36 - Old School Skateboarding


00:04:12 - Graffiti? Start em' Young!


00:05:00 - Who Is Zen?


00:06:05 - Art For Local Bands


00:07:25 - Art For Pinball


00:07:45 - David Bowie Rocks?


00:08:08 - Dune has a Labrynth Easter Egg.


00:09:29 - Intelligent Playfield Art Design


00:10:41 - Labrynth Had Much Of The Design Locked In


00:11:30 - Details On The Playfield By Hand


00:14:32 - Johnny Crap's Artwork Aprons Are Beautiful


00:14:50 - Designing The First Pinball Playfield (Not JP Home)


00:19:12 - Dune Alternate Backglass?


00:19:47 - What's It Like Designing Band Merch For Metal Legends.


00:23:14 - Differences Between Art and Pinball Art Design


00:24:30 - Working As A Team


00:26:10 - Involving Yourself With The Community


00:27:02 - What's Your Favorite Game.


00:28:11 - What It's Like To Be A Bad Pinball Player Like @BrassLeagueGaming


00:28:46 - The Importance Of Down Time


00:30:00 - Pinball Events As A Creator


00:31:00 - Creative Reset


00:31:45 - Fine Art World Is Not For Everyone


00:32:37 - "I Like To Paint Garbage"


00:33:44 - Can A Playfield Art Be 'too busy'


00:37:10 - Intelligent Playfield Art Design Pt2


00:37:55 - Dune and 3D Playfield Design


00:39:19 - Computer To Wood, Do All Ideas Translate?


00:40:36 - When Is a Project Done


00:42:00 - Understanding Pinball and Making Designs Reflect That


00:43:06 - Chat Questions


00:43:18 - Critique Of hired_goons17 'fine art'


00:43:41 - Great Alternate Backglass For Godzilla


00:44:10 - Constructive Criticism In Pinball


00:45:19 - What's The Timeline For Artwork Production?


00:47:01 - Dream Theme That You Would Do? (It's CONAN!)


00:49:50 - Lets Talk Multimorphic!


00:52:37 - What Is Best In Life?


00:54:00 - Lets Talk Traditional Painting


00:55:05 - More Chat Questions?


00:55:25 - Multiple Backglass Releases Is It Annoying?


00:57:00 - Pinball LCD Graphics, and Layered Art Assets... Why Is There a Disconnect?


00:58:20 - Is a Cohesive Art Package Important?


00:59:18 - Everyone has an oPINion.


01:01:15 - More Pinball Competition Betwenn Companies Is a Good Thing


01:02:40 - No Bad Games, Just Games You Wouldn't Own


01:04:47 - Turquiose


01:05:47 - Thank You Jonathan!








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Dirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball

Dirty Pool Podcast Ep03 – Jonathan Bergeron From Punk to Pinball

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