DiscoverHigh Rollers DnDEmissary of Sovereign (Part 1) | Altheya: The Dragon Empire #90
Emissary of Sovereign (Part 1) | Altheya: The Dragon Empire #90

Emissary of Sovereign (Part 1) | Altheya: The Dragon Empire #90

Update: 2026-02-03
Share

Digest

The episode details a chaotic battle following the Crownfall event, where a piece of the moon has fallen to Alfea. The heroes confront Yenaria, an emissary of the sovereign, who summons minions and wields corrupted energy. The narrative focuses on the challenges posed by crown steel, a volatile metal that enhances magic but also exudes a malignant aura. Players utilize enchanted weapons, bardic inspiration, and strategic maneuvers to combat the creatures. The importance of containing crown steel shards in reliquaries is emphasized, alongside the use of game mechanics like the Crucible of Fate and Fate Points. Characters face various afflictions, such as "burn-brite," and employ spells like "Healing Word" and "Circle of Power" for support and defense. The battle culminates with powerful spells, the summoning of a dragon spirit, and the ongoing efforts to seal the dangerous crown steel.

Outlines

00:00:00
The Crownfall Cataclysm and Yenaria's Arrival

The episode opens with the dramatic event of Crownfall, where a piece of the moon impacts Alfea, unleashing monsters and crown steel. At the impact site, the heroes encounter Yenaria, an emissary of the sovereign, who is revealed to be an angelic being with corrupted energy, actively summoning more minions.

00:01:28
Crucible of Fate and Crown Steel Mechanics

The game master initiates a "Crucible of Fate" roll, setting the stage for a fated encounter. Discussions then shift to the properties of crown steel, its malignant aura, and the necessity of using reliquaries to contain its shards. The process of sealing the metal requires time and protection.

00:05:25
Enchanting Weapons and Tactical Preparations

To overcome the creatures' resistance, a player's weapon is enchanted for a limited time. The party prepares for their descent into the impact site, noting the terrain's cover but lack of stealth options, while the creatures seem momentarily passive.

00:08:24
Bardic Inspiration and Dramatic Rolls

A player shares a new, energetic song, offering bardic inspiration. The narrative highlights dramatic dice rolls, including natural 20s and 1s, building anticipation for the unfolding events.

00:10:43
Approaching the Impact Site and Initiating Combat

The party descends into a valley filled with tormented cries, observing Yenaria near an archway surrounded by minions. They find cover to prepare for an ambush, and following Yenaria's scream, combat begins with initiative rolls, despite some players' frustrations with their dice.

00:14:20
Yenaria's Assault and Sir Glory's Injury

Yenaria initiates her turn with powerful energy ribbon attacks targeting holy warriors and Sir Glory. Sir Glory is struck while preparing a reliquary for a crown steel shard, described as a potent, aura-exuding metal.

00:16:45
Crown Steel's Enhancing Effects and Immolation Bindings

Proximity to crown steel is shown to enhance magical energies, strengthening abilities like healing hands. Yenaria then casts Immolation Bindings, restraining Ophelia while Rowan and Daisy succeed on their saving throws.

00:19:32
Holy Warriors Engage and Containment Efforts

Holy warriors charge into battle, engaging minions and simultaneously preparing reliquaries for crown steel shards. Some focus on combat, while others prioritize the containment ritual.

00:21:32
Attacks on Jon and Agna, Daisy's Precision

Jon and Agna are attacked by crown fallen beasts, suffering from "burn-brite." Daisy retaliates effectively, slaying a minion with a magical arrow and repositioning for cover.

00:26:05
Ophelia's Tactics and Rowan's Missed Attack

Ophelia uses an Unseen Servant, enhanced by crown steel's proximity, as a distraction. Rowan attempts a cantrip attack on a minion but misses, holding his bonus action.

00:30:07
Yenaria Summons Reinforcements and Environmental Hazards

Yenaria uses a legendary action to summon four more crown fallen beasts, increasing the enemy numbers. Gruffeth protects Nell and a shard, casting Armour of Oconthorn and a lightning bolt enhanced by crown steel.

00:34:16
Yenaria's Bright Storm and Sir Morning's Ritual

Yenaria unleashes a Bright Storm, a wave of fire and light, dealing damage across the battlefield. Sir Morning prepares a ritual to seal a shard, attempting to eliminate the last minion with a radiant bolt.

00:36:53
Percy's Escape and Zan's Mage Rage Fireball

Percy takes heavy damage from the Bright Storm and transforms his fireball spell into lightning to escape. Zan activates "Mage Rage," channeling crown steel energy to cast a powerful lightning-infused fireball, devastating most minions and damaging the portal.

00:42:41
Retcon, Retreat, and Yenaria's Power Drain

A minor retcon addresses Ophelia's restrained status. Sir Glory warns Nell to retreat from an oncoming flame wall. Yenaria uses a legendary action to draw power from a crown steel shard, disabling its enhancing effect and boosting her next attack.

00:44:35
Yenaria's Devastating Attacks and Fate Mechanics

Yenaria launches a series of powerful attacks, critically injuring Sir Glory and heavily damaging Agna and Rowan. The GM explains the "Scales of Fate" mechanic, linking unsealed shards to fate point management.

00:49:39
Combat Resolution and Strategic Redeployments

Holy warriors focus on eliminating remaining minions and preparing reliquaries. Fergal lands a max damage hit. The podcast then transitions into a detailed breakdown of combat actions, including movement, healing, and spell effects.

00:57:47
Navigating Combat and Environmental Interaction

Characters discuss environmental details and employ combat maneuvers like "Action Dash" and "Healing Word." Strategic positioning and the use of "Fate" points to enhance abilities are key.

01:00:43
Strategic Decisions and Portal Encounters

Players make tactical choices regarding movement, including interacting with portals. Combat involves melee strikes and special abilities, progressing the narrative through character interactions.

01:01:47
Character Turns and Ritualistic Sealing of Artifacts

Specific character turns are detailed, including Gruff's actions and Sir Morning's ritual to seal an artifact. Guards protect Sir Morning during the ritual while others reposition.

01:03:26
Spellcasting Mechanics and Environmental Hazards

The mechanics of the "Jump" spell are discussed, along with strategic movement and bonus actions like sprouting wings of fire. Combat continues with spells like "Scorching Ray" targeting the portal.

01:07:11
Artifact Interaction and Ongoing Struggle

A character uses a "draw power" ability on a "crown still shard" to enhance an attack. The narrative highlights the effects of previous attacks and the ongoing struggle with the crown steel shards.

01:08:01
Redeployments and Artifact Handling Objectives

Characters discuss immediate tactical needs. Nell prepares a reliquary, shifting focus to managing combat and artifact-related objectives.

01:08:46
Environmental Hazards and Character Turns

The "wall" is identified as a hazard that burns minions. Characters discuss damage resistance and turn progression, with Yenaria potentially attacking Gruff.

01:09:56
Ranged Attacks and Defensive Measures

Yenaria fires blasts at Sir Morning, Rowan, and Xantheus. Sir Morning uses "parry" defensively, while Rowan considers a "shield" spell, and Xantheus's AC is noted.

01:11:08
Spell Effects and Character Restraints

Rowan is restrained by "emulation bindings" while levitating. The interaction between "levitate" and restraints is discussed, including potential falling damage.

01:12:38
Combat Progression and Minion Engagement

Warriors defend Sir Morning while Virgil and Agena engage minions. Nell prepares a reliquary as beasts attack.

01:14:05
Beast Attacks and Saving Throw Consequences

Beasts attack Gruff, Virgil, and Agena. Agena fails a saving throw, experiencing an effect similar to Jon's, detailing the damage and consequences.

01:15:12
Daisy's Turn and Redeployment

Daisy attacks a beast and then dashes towards Sir Morning, focusing on tactical movement.

01:16:32
Ophelia's Rage and Escape Attempts

Ophelia enters a "furious rage," attempting to break free from restraints with advantage and "Fate" points, discussing damage taken.

01:17:21
Tactical Movement and Action Limitations

Ophelia uses her bonus action to move and attack, while Gruff's actions are considered, touching on action and bonus action limitations.

01:17:58
Gruff's Abilities and Spell Concentration

Gruff's turn is discussed, including a question about his levitation boots and the debate over spell concentration.

01:18:31
Levitation Mechanics and Safe Landing

Levitation boot mechanics are clarified, allowing self-levitation. The character drops concentration to float down safely.

01:18:58
Summoning a Dragon Spirit

A character summons a "dragon spirit" to aid in combat, describing its appearance, abilities, and battlefield placement.

01:20:16
Dragon Spirit's Attacks and Breath Weapon

The dragon spirit performs multi-attacks and uses its breath weapon, with its effectiveness and damage calculated against the target.

01:21:42
Spell Effects and Binding Interactions

A spell removes Rowan's restraint, and the dragon spirit's breath weapon deals damage, exploring spell and binding interactions.

01:22:14
Circle of Power and Saving Throw Advantages

A character casts "Circle of Power," providing advantages on saving throws and reducing spell damage, confirming its concentration requirement.

01:25:48
Ritual Completion and Environmental Challenges

Sir Morning completes the ritual to seal a "crown steel shard." The group discusses the next objective and the hazardous "wall."

01:26:15
Combat Actions and Minion Elimination

Sir Morning engages and destroys a minion, shifting focus to the remaining threats in the ongoing battle.

01:27:05
Strategic Positioning and Environmental Hazards

Percy is moved to a safer position behind a wall, emphasizing strategic battlefield positioning.

01:27:51
Attacking the Dragon Spirit

A character uses a "Fate" point to attack the dragon spirit, which sustains significant slashing, fire, and radiant damage.

01:28:43
Xanthias's Movement and Circle of Power

Xanthias uses flying movement to cast "Circle of Power," granting allies advantages on saving throws and reducing spell damage.

01:30:05
Circle of Power Mechanics and Benefits

The "Circle of Power" spell's area of effect and benefits for allies are further explained, confirming its concentration requirement.

01:30:48
Sealing Another Crown Steel Shard

Sir Glory begins the ritual to seal another, more pure, crown steel shard.

01:31:44
Episode Break and Conclusion

The podcast takes a five-minute break as the battle continues. The hosts thank listeners and promise to return to conclude the episode.

Keywords

Crownfall


A catastrophic event where a piece of the broken moon falls to Alfea, bringing monsters and crown steel ore.

Crown Steel


A powerful, corrupted metal from the fallen moon that enhances magic but emits a malignant aura.

Yenaria


An emissary of the sovereign, appearing as a corrupted angelic being who summons minions and attacks heroes.

Reliquaries


Special containers used to safely store and seal away shards of crown steel.

Crucible of Fate


A game mechanic involving dice rolls to determine the outcome of fated encounters.

Burn-Brite


An affliction causing a burning sensation, inflicted by crown fallen creatures.

Mage Rage


A state that enhances a magic-user's abilities, boosting spellcasting effectiveness.

Bright Storm


A powerful magical attack creating a wave of fire and light that deals significant damage.

Scales of Fate


A game mechanic linking unsealed crown steel shards to fate point management.

Fate Points


A resource used by players to influence game outcomes, reroll dice, or activate abilities.

Q&A

  • What is Crownfall and what are its consequences?

    Crownfall is an event where a piece of the broken moon falls to Alfea, bringing with it monsters and crown steel ore. This event introduces new threats and valuable resources into the world.

  • What is the significance of crown steel?

    Crown steel is a powerful, corrupted metal from the fallen moon shard. It emits a malignant aura, enhances magic, and is central to the plot, requiring careful containment by holy knights.

  • Who is Yenaria and what is her role?

    Yenaria is an emissary of the sovereign, appearing as a corrupted angelic being. She actively summons monsters and attacks the heroes, playing an antagonistic role in the unfolding events.

  • How do the holy knights plan to deal with crown steel?

    The holy knights use special containers called reliquaries to safely store and seal crown steel shards. This process requires protection during a holy ceremony.

  • What is the effect of being near crown steel?

    Proximity to crown steel can enhance magical energies and spellcasting abilities. However, it also exudes a malignant aura that affects those nearby over time.

  • What is "Burn-Brite"?

    Burn-Brite is an affliction that causes a victim to feel like they are burning. It is inflicted by certain enemies and affects characters like Jon and Agna in the narrative.

  • How does "Mage Rage" affect spellcasting?

    Mage Rage is a state that enhances a magic-user's abilities, often increasing their spellcasting effectiveness and potentially their spell save DC, as seen with Zan.

  • What is the "Bright Storm" and its effects?

    The Bright Storm is a powerful magical attack that creates a wall of fire and light, dealing significant fire and radiant damage to those in its path. It is used by Yenaria.

  • How are "fate points" managed in the game?

    Fate points are influenced by the number of unsealed crown steel shards. Players are encouraged to spend their fate points to prevent them from being stolen by the antagonist.

  • What is the purpose of "Fate Points" in this game?

    Fate Points are a resource that players can spend to influence game outcomes, such as rerolling dice, adding bonuses to their actions, or activating special abilities, giving them more control over the narrative and combat.

Show Notes

The Emissary of Sovereign defends a portal at the landing site of the Crownfall!


Altheya: The Dragon Empire Campaign Setting begins in Q1 2026! Register interest and support the journey to release here: https://www.kickstarter.com/projects/rollandplaypress/high-rollers-altheya-the-dragon-empire


Can't wait for Part 2 of each episode? Join our Patreon to get early access EVERY week (+ a few other bonuses)! www.patreon.com/HighRollers⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


_______________


Boost your Charisma with some HR merch! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://highrollersdnd.teemill.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


Add official High Rollers Minis to your TTRPG collection here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://only-games.co/collections/high-rollers⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


Bless your table with the Clever Toad Dice Set: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://dispeldice.com/collections/high-rollers⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


Enhance your bath time experience with the official Altheya themed DiceBombs at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://geekyclean.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠!


Check out ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.highrollersdnd.com/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for all the latest HR News!


Love the podcast? Give us a glittering 5 star review! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.apple.com/us/podcast/high-rollers-dnd/id1401508198?see-all=reviews⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


Music courtesy of Epidemic Sound, TCT Adventures (Solasta: Crown of the Magisters), Monument Studios and Jolene Khor!


Check out Jolene Khor and all her wonderful work on High Rollers on Spotify: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://open.spotify.com/artist/1WX3ICiTmf4GpHwImnQMs6⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠v

Learn more about your ad choices. Visit podcastchoices.com/adchoices

Comments 
In Channel
loading

Table of contents

00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

Emissary of Sovereign (Part 1) | Altheya: The Dragon Empire #90

Emissary of Sovereign (Part 1) | Altheya: The Dragon Empire #90

Pickaxe