Exploring Genopets: An NFT Move-to-Earn Game with Genopets’ Albert Chen
Description
In this episode of Exploring Solana with Jupiter, let’s learn about Genopets with Co-founder, CTO and CEO Albert Chen. He talks about how he created the world’s first move-to-earn NFT game that has been gaining attention in the crypto world due to its engaging online activities. Together with your host, Ben Chow, check this episode out if you are interested in taking your A game to the next level. Press play and if you liked this episode, don’t forget to subscribe and show your support to Exploring Solana with Jupiter by rating us 5 stars.
Definition of terms:
OpenSea - the world’s first and largest digital marketplace for crypto collectibles and non-fungible tokens (NFTs)
EVM - also known as Ethereum Virtual Machine, a Turing-complete virtual machine that enables execution of code exactly as intended
Aqua Farm - most immersive Adventure RPG Play-to-Earn game being built on Polygon Network
Liquidity Bootstrapping Pool - most immersive Adventure RPG Play-to-Earn game being built on Polygon Network
GENE - ultra-realistic P2E game in the genre of Life simulator, based on the laws of Genetics and blockchain technologies
Ki - a blockchain platform based on the Cosmos Ecosystem (ATOM), which aims to provide traditional and crypto investors with a convenient investment and trading platform that will significantly expand their opportunities and provide easy interaction with the crypto industry for traditional investors
Holaplex - the only truly open-sourced, decentralized & community-governed NFT platform on
SFT - also known as semi-fungible token, can change state from being fungible like a bitcoin to non-fungible like any NFT
Metaplex - the fastest & most affordable NFT ecosystem for marketplaces, games, arts & collectibles
Episode timeline:
[0:07 ] Introducing Albert
[4:51 ] Activities online of Genopets
[8:49 ] Difference between KI and GENE
[11:07 ] Albert on wearing multiple hats
[19:57 ] The growth of Jupiter
[26:02 ] Difficulties in creating on-chain gaming
[41:24 ] Gaming products can’t really have an MVP
[51:59 ] “The way you use our app should be almost the same as you use any other app”
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