From Table Tops to Live Ops, with Bruce Harlick
Update: 2020-09-07
Description
Bruce Has Much to Share In This Episode
- How much content do you need to launch?
- How to make a game that doesn't create an impossible content treadmill for your team
- Why live ops allows as much, or more creativity as making new games
- The importance of designing effective content tools
- How to effectively use production resource on a live product
- The negative impact of tech debt and procedural debt
- How to balance between retention and revenue
- Why live ops forces teams to constantly reinvent the game and bring in new ideas
- How to put together a quarterly calendar of content releases in a way that balances the key KPI
- How to balance out risky new features with reliable features
- How to adjust a release plan based on the feedback and metrics from users
- How to design for your game's audience
- How to work with your community to create content your users will love
- The importance of passion and empathy in game design
Connect with Bruce on Instagram: @amazingfoxbat
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