DiscoverIPWatchdog UnleashedGaming Patent Litigation on Both Sides of the "v"
Gaming Patent Litigation on Both Sides of the "v"

Gaming Patent Litigation on Both Sides of the "v"

Update: 2025-06-23
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This week on IPWatchdog Unleashed we enter the patent litigation world for a conversation about gaming the system. For too long popular sentiment has been that patent owners are bad actors simply because they are patent owners. 

Obviously, just being a patent owner does not make one a bad actor, and neither does enforcing a patent against an alleged infringer. But this patent troll narrative has been quite successful and has turned everyone who owns and enforces patents into an evil archvillain. 

Meanwhile, alleged infringers love to portray themselves as victims of unscrupulous patent trolls. So ineffectual is patent protection in the United States that the largest implementers who take products and services to market do not license patents, they simply engage in efficient infringement. 

To break through the generalities and get to the heart of the matter we hosted a discussion on June 3 between Katie O’Sullivan, who is Senior Corporate Counsel for U.S. Litigation at Renesas Electronics, Ben Herbert, who is a partner and co-lead of the Intellectual Property Practice at Miller Barondess, and Ben Weed, who is General Counsel for Ridge, the wallet company that sells primarily on Amazon and through other online platforms. 

We begin our conversation with my asking each for their initial, big picture, preliminary views on gaming patent litigation.

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Gaming Patent Litigation on Both Sides of the "v"

Gaming Patent Litigation on Both Sides of the "v"

Gene Quinn