DiscoverChangelog Master FeedGo Battlesnake Go! (Go Time #182)
Go Battlesnake Go! (Go Time #182)

Go Battlesnake Go! (Go Time #182)

Update: 2021-06-03
Share

Description

In the past decade a variety of games have emerged where players need to create an AI to play the game rather than play the game directly. In this episode we speak with the creator of one of those games - Battlesnake. Brad Van Vugt joins us to talk about building a game engine using Go, making programming games easier for beginners to get started with, the long term vision for games like Battlesnake, and more.



Discuss on Changelog News



Join Changelog++ to support our work, get closer to the metal, and make the ads disappear!



Sponsors






  • Teleport – Quickly access any resource anywhere using a Unified Access Plane that consolidates access controls and auditing across all environments - infrastructure, applications, and data. Try Teleport today in the cloud, self-hosted, or open source at goteleport.com




  • LaunchDarkly – Ship fast. Rest easy. Deploy code at any time, even if a feature isn’t ready to be released to your users. Wrap code in feature flags to get the safety to test new features and infrastructure in prod without impacting the wrong end users.




  • Linode – Get $100 in free credit to get started on Linode – Linode is our cloud of choice and the home of Changelog.com. Head to linode.com/changelog OR text CHANGELOG to 474747 to get instant access to that $100 in free credit.









Featuring






Notes and Links


Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

Go Battlesnake Go! (Go Time #182)

Go Battlesnake Go! (Go Time #182)

Changelog Media