How VR could change the way we hang out – and fall in love
Online dating hasn’t been novel for a few years now. It’s now the most common way people meet, and it’s only becoming more central to the way modern romance works. But the next shift is already beginning, as the internet begins to move out of the social networking phase and into whatever this crypto, metaverse, Web3 thing is going to become.
Dushyant Saraph, Match’s chief product and revenue officer, is in charge of figuring out what that shift looks like for dating and relationships. That means, yes, the metaverse! (Whatever that turns out to mean.) It also means finding ways to foster connection over long distances, on screens and through headphones. It means combining the digital and physical worlds in ways that make sense to users from all sorts of backgrounds and age brackets.
For the final episode in our monthlong series on how tech is shaping dating, love, sex, marriage and what relationships of all kinds look like in an increasingly digital world, Saraph joined the Source Code podcast to talk about VR dating, video chat, why we don’t need legs to have a good time in the metaverse and much more.
For more on the topics in this episode:
- Dushyant Saraph on LinkedIn
- Dating juggernaut Match buys Seoul-based Hyperconnect for $1.73B, its biggest acquisition ever — TechCrunch
- Match’s 2022 Letter to Shareholders
- Introducing Swipe Night: An Original Adventure Built for The Swipe® Feature — Tinder
For all the links and stories, head to Source Code’s homepage.