DiscoverKinda Funny Gamescast: Video Game PodcastMike Reviews The Legend of Zelda: Ocarina of Time - Kinda Funny Gamecast
Mike Reviews The Legend of Zelda: Ocarina of Time - Kinda Funny Gamecast

Mike Reviews The Legend of Zelda: Ocarina of Time - Kinda Funny Gamecast

Update: 2026-04-10
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Digest

This podcast episode features an in-depth discussion and review of "The Legend of Zelda: Ocarina of Time." The hosts recount Mike's first playthrough of the game, highlighting his initial confusion with the Zelda lore, his surprise at the Sheik reveal, and his overall impressions of the gameplay, dungeons, and boss fights. They compare it to other Zelda titles, discuss its genre-defining impact, and speculate extensively on a potential remake, debating its visual style, gameplay additions, and faithfulness to the original. The conversation also touches upon other games like "Nier: Automata," "Majora's Mask," and the "Wind Waker" art style, alongside personal anecdotes and listener feedback.

Outlines

00:00:00
Introduction, Sponsorships, and Tech Mishaps

The podcast opens with sponsor messages from Rocket Money and Factor Meals. The hosts then recount a humorous incident involving a sudden downpour, Mike's trip to the store for water, and the subsequent comical loss and retrieval of his phone, marveling at the phone's durability.

00:02:37
Games Daily Catch-up and AYN Odin Setup

Andy mentions listening to "Games Daily," and the hosts briefly discuss their current listening habits. Andy then details the complex setup process for his AYN Odin gaming device, requiring multiple launchers and configurations. He also discusses selling his old AYN Odin.

00:05:20
Snowbike Mike's Ocarina of Time Journey Begins

Snowbike Mike joins the show to discuss his first playthrough of "The Legend of Zelda: Ocarina of Time." He admits to forgetting much of the game despite prior experience and discusses his motivation for playing it, driven by its high Metacritic score.

00:15:15
Early Game Impressions and Story Unfolding

Mike describes his initial experiences in "Ocarina of Time," starting from the Deku Tree and learning about Link's origins. He issues a spoiler warning and recounts Link's quest to save Hyrule, touching on the mystery of the Kokiri parents and pronunciation quirks. The compelling narrative and Navi's role as a guide are discussed.

00:17:20
Encounters with Ganondorf and Key Characters

Mike describes his first encounter with Ganondorf, highlighting his imposing presence. The hosts discuss Impa's role as Zelda's bodyguard and the feeling of Link's destined greatness. They also briefly touch on Nintendo's practices of locking content and Andy's experience with a frustrating pottery game.

00:19:52
Memorable Dungeons, Controls, and the Time Jump

The hosts discuss memorable dungeons and locations like Death Mountain. Mike shares challenges adapting to "Ocarina of Time's" older controls and the difficulty of memorizing ocarina melodies. The significance of the seven-year time jump and the introduction of adult Link are explored.

00:23:12
The Master Sword, Post-Time Jump Hyrule, and Enemies

Mike expresses slight disappointment with the Master Sword reveal. The hosts describe the unsettling atmosphere of Hyrule after the time jump, with redeads being highlighted as the most horrifying enemies. They discuss reclaiming Hyrule Castle and favorite dungeons and items.

00:24:54
Favorite Items, Dungeons, and Editing Techniques

The hosts discuss favorite dungeons like the Shadow Temple and items like the hookshot and boomerang. Andy compliments Mike on his thumbnail creation skills and shares insights on non-destructive editing. The usefulness of the reflector shield and early game tools like the slingshot are also mentioned.

00:27:34
Link's Tunics, Zelda Customization, and Plot Points

The hosts discuss Link's tunic color schemes and their functions, comparing them to customization in other Zelda games. They highlight the significance of the red and blue tunics and discuss plot points involving Princess Zelda and her potential engagement to Link.

00:29:03
Ganondorf's Final Forms and Boss Rankings

The hosts discuss Ganondorf's transformation into Ganon and its influence on other games. They describe the challenging "tennis volley" mechanic during the final fight and Ganon's floor-destroying attacks. The hosts then begin ranking the bosses of "Ocarina of Time."

00:30:22
Ocarina of Time Bosses and Sheik's Reveal

The hosts list the bosses from "Ocarina of Time," highlighting Phantom Ganon's cool reveal and briefly mentioning boss fights from "Majora's Mask" and "Dark Souls." They then discuss the shocking Sheik reveal, with Mike expressing his disbelief and initial speculation about her identity.

00:33:39
The Sheik Reveal and Triforce Lore

The shocking reveal that Sheik is Princess Zelda is discussed, with Mike expressing disbelief. The hosts mention Sheik's inclusion in Super Smash Bros. and then delve into the lore of the Triforce, explaining its components and its creation by the Three Golden Goddesses.

00:35:19
Ganon's Pursuit of the Triforce and Hyrule's Destiny

The hosts explain how Ganon's attempt to claim the Triforce led to its power being split. They emphasize the epic and intertwined destiny of Link, Zelda, and Ganon throughout Hyrule's history, briefly mentioning the Gerudo Desert and Ganondorf's unique birth.

00:36:41
Zelda Movie Speculation and Narrative Immersion

The hosts discuss the potential of a Zelda movie, comparing it to "Dune" and "The Fellowship of the Ring," and express hope for a high-quality adaptation. They emphasize the importance of getting lost in game narratives for new fans.

00:37:30
The Zelda Timeline and its Splits

Mike shares his understanding of the Zelda timeline, focusing on the events of "Ocarina of Time" and its branching possibilities. The hosts discuss the timeline split that occurs when Link is sent back seven years, leading to different game continuations like "The Wind Waker."

00:40:11
Timey-Wimey Discussions and Fandoms

The hosts discuss the term "timey-wimey" and its origins in "Doctor Who," relating it to complex narrative structures. They also touch upon "Super Who Lock" fandom and popular CW shows.

00:41:42
Ocarina of Time's Side Quests and World Design

The hosts praise "Ocarina of Time" for its expansive world, engaging side quests, and memorable characters like the Goron King. They highlight the ranch story side quest and discuss favorite side characters and songs from the game.

00:42:38
Ocarina of Time's Soundtrack and Koji Kondo

The hosts praise "Ocarina of Time's" soundtrack as one of the best, noting its memorable compositions and Koji Kondo's musical genius. They compare musical themes in "Majora's Mask" and "Ocarina of Time."

00:44:14
Memorable Side Quests and Sponsor Breaks

The hosts discuss fun side quests in "Ocarina of Time," including fishing, the Bongo Bongo bowling mini-game, and the amusing chicken-flying quest. The podcast then takes sponsor breaks for Factor Meals and RocketMoney.

00:47:36
Super Chat, Future Discussions, and Game Recommendations

The hosts transition to the super chat segment and preview future discussions about a potential "Ocarina of Time" remake and Mike's next game. They discuss recommendations for Mike's next Zelda games, including both 3D and 2D titles.

00:48:11
Game Lengths and Dark Link Fight Frustrations

The hosts express surprise at the length of N64 games. Mike describes his frustration during the challenging Dark Link fight, struggling to find the correct strategy and discussing potential improvements for the fight in a remake.

00:50:03
Shadow of the Colossus, Ico, and Dark Link Improvements

Mike expresses interest in playing "Shadow of the Colossus" and "Ico." The hosts discuss potential improvements for the Dark Link fight in a remake, emphasizing the need for clearer mechanics and suggesting strategies like using the hammer.

00:51:27
Grapple Hook, Deku Nuts, and Wind Waker Art Style Reception

Discussion on the effectiveness of the grapple hook for stunning and Deku Nuts for blinding enemies. A viewer requests "Wind Waker," prompting a discussion about its unique, cartoony art style and the initial community backlash.

00:52:39
Wind Waker's Art Style Redemption and Master Sword Hype

The realization that "Wind Waker's" art style is excellent and stands out is discussed. The hosts also touch on the humorous aspect of forgetting about the Master Sword and compare its acquisition hype across different Zelda titles.

00:53:46
Master Sword Significance and Skyward Sword's Creation

The Master Sword's significance is discussed, particularly after playing "Breath of the Wild." The hosts debate which Zelda game has the most impactful Master Sword reveal and highlight the creation of the Master Sword in "Skyward Sword" as a cool aspect.

00:54:50
Majora's Mask Enjoyment and Ocarina of Time Remake Speculation

A viewer expresses enjoyment of "Majora's Mask," attributing it to the pressure of the three-day countdown. Speculation begins about a rumored "Ocarina of Time" remake and the potential inclusion of a jump button and modern mechanics.

00:55:53
Ocarina Remake: Faithful vs. Reimagined Debate

The debate on whether an "Ocarina of Time" remake should be a faithful visual upgrade or a reimagining with new mechanics is discussed, with a leaning towards enhancing existing dungeons and offering surprising elements.

00:56:54
Nintendo's Approach to Remakes and Preservation

The hosts discuss Nintendo's history with remakes, questioning if they go beyond visual upgrades. They discuss Nintendo's tendency to preserve its legacy and history, pondering their motivation for a remake and potential fear of altering a beloved classic.

00:58:24
Modern Zelda Mechanics and Jump Button Debate

The debate continues on whether a modern Zelda remake should include a jump button and how mechanics might be adapted without straying too far from the original. The hosts discuss the potential for a jump button and the rotating camera in remakes.

00:59:11
Ocarina of Time's Dungeon Design Weaknesses and Zelda's Paths

The opinion that "Ocarina of Time" has some of the weakest dungeon design in the series is presented, with a desire for improvement. The hosts discuss Zelda's evolving mainline paths: 2D, open-world, and traditional 3D.

01:00:36
Jump Button, Camera Rotation, and Visual Style Preferences

Recalling that "Twilight Princess" and "Skyward Sword" did not have traditional jump buttons, the hosts discuss the certainty of a fully rotating camera in a remake. Preferences for the remake's visual style are shared, with a desire to avoid ultra-realistic graphics.

01:01:53
Wii U Zelda Tech Demo Inspiration and Comparisons

The Wii U Zelda tech demo is presented as an ideal visual direction for a potential "Ocarina of Time" remake. Comparisons are made between the GameCube and Wii U Zelda tech demos, and "Twilight Princess HD."

01:02:50
Nintendo Aesthetic and Hyrule Field Enhancement

Appreciation for Nintendo's consistent aesthetic is expressed, with a desire for a modern layer without sacrificing its core appeal. A desire for Hyrule Field to feel more alive with increased foliage and organic discoveries is also mentioned.

01:03:31
Flying Pineapples and Organic Discoveries

A humorous discussion about the mysterious flying pineapples in Hyrule occurs. The potential for more organic discoveries and smaller side quests within Hyrule Field to make the world feel more engaging is explored.

01:04:19
Link to the Past's Design and Focus on Dungeons

Reflecting on "Link to the Past's" design, the hosts note elements not carried over to "Ocarina of Time," particularly in exploration. A preference for focusing on dungeons and story in Zelda games, with less emphasis on Hyrule Field, is stated.

01:05:15
Faithful Remake vs. Reimagining and New Dungeons

A discussion on whether an "Ocarina of Time" remake should remain faithful or be a complete reimagining. The idea of adding a brand new dungeon to the remake, potentially themed around an underutilized item or mechanic, is proposed.

01:06:59
Underutilized Items and Boomerang's Role

Exploring the potential for dungeons to utilize underused items like the reflector shield or lens of truth. The boomerang's limited use in "Ocarina of Time" is highlighted, with the possibility of designing a temple around it in a remake.

01:08:28
Light Arrow Action and Elemental Arrows in Puzzles

A viewer suggests more light arrow action in the remake. Speculation on incorporating elemental arrows like fire and ice into puzzles, referencing their use in "Majora's Mask," is discussed.

01:08:53
Town Teleporter and Dungeon Design Ideas

Discussion about the town teleporter item and its potential for expanded use in a remake. The idea of a dungeon specifically designed around the boomerang and ice arrow mechanics is presented.

01:09:28
Epic Cutscenes and Swapping Between Links

A strong desire for epic, modern-standard cutscenes in an "Ocarina of Time" remake, potentially with voice acting, is expressed. A suggestion to implement a button to easily swap between kid and adult Link is made.

01:10:18
Dungeons Utilizing Time Travel and Classic Moments

The potential for dungeons designed around switching between kid and adult Link in real-time is explored. A humorous comparison to a comedy bit explaining complex Zelda mechanics is made, emphasizing the desire for streamlined gameplay.

01:11:13
Expanding Time-Based Puzzles and Modernizing Hyrule Field

The desire to see more creative use of time-based mechanics beyond specific examples is expressed. The belief that Nintendo will modernize Hyrule Field in an "Ocarina of Time" remake, addressing its emptiness by today's standards, is stated.

01:11:48
Faithful Remake vs. Liberties and Release Timeline

The core question of whether an "Ocarina of Time" remake will be faithful or take liberties with new mechanics and features is discussed. Skepticism about an "Ocarina of Time" remake releasing this year due to the lack of official announcements is voiced.

01:12:23
Ocarina Remake: Reinvention vs. Polish and Anniversaries

Speculation that Nintendo wouldn't remake "Ocarina of Time" unless they intended to reinvent it. The hosts acknowledge Nintendo's often underwhelming approach to game anniversaries.

01:13:26
Messing with Perfection and Production Timeline

The argument against altering a "perfect" game like "Ocarina of Time" is presented, suggesting a simple visual upgrade is sufficient. Discussion on the likely long development time for a major remake like "Ocarina of Time" is held.

01:14:10
Ocarina Remake Rumor Mill and Development Time

The history of "Ocarina of Time" remake rumors is discussed, with the recent leak being the first concrete information. Considering the development time of "Tears of the Kingdom," ample time for an "Ocarina of Time" remake is suggested.

01:15:14
Ocarina Remake: Gameplay Additions and Pokémon Example

A bet is placed on the "Ocarina of Time" remake including more than just visual enhancements, with gameplay additions and potentially new dungeons. "Pokémon Leaf Green" is used as an example of a remake offering visual upgrades but retaining core gameplay.

01:16:05
Reimagining vs. Traditional Remake and Remixing Mechanics

Distinguishing between a reimagining and a traditional remake, with the former implying significant changes. Expectation that an "Ocarina of Time" remake will remix mechanics, add new elements, and not be a simple one-to-one port.

01:16:39
Ocarina Remake Scope and 3DS Precedent

Comparing the potential scope of an "Ocarina of Time" remake to "Final Fantasy VII Remake" and "Link's Awakening." Drawing parallels between a potential Switch remake and the 3DS version of "Ocarina of Time," which was a full remake.

01:17:43
Cut Light Dungeon Possibility and Enduring Appeal

A viewer suggests adding the cut light dungeon from the original "Ocarina of Time" to the remake. Mike expresses amazement at "Ocarina of Time's" quality, highlighting its timeless design and high Metacritic score.

01:18:27
Transition to Majora's Mask and Controls

Mike's excitement for Zelda continues as he moves on to play "Majora's Mask." A question about the control scheme Mike used for "Ocarina of Time" is answered, with the response being two Joy-Cons.

01:19:02
Scoring Ocarina of Time and Fairy Confusion

Discussion about scoring "Ocarina of Time," with a consensus of an exceptional rating. Confusion regarding the Chapel of Time fairies is discussed, with the reveal that they are multiple entities with varying appearances.

01:19:59
Favorite Music and Conclusion

High praise is given to the "Fairy Found in Music" track, calling it the favorite music in the entire Zelda series. The hosts conclude their discussion on "Ocarina of Time."

Keywords

The Legend of Zelda: Ocarina of Time


A critically acclaimed action-adventure game released in 1998 for the Nintendo 64. It is renowned for its groundbreaking 3D gameplay, immersive story, and influential design, often cited as one of the greatest video games of all time.

Ocarina of Time Remake


A potential reimagining or updated version of the classic Nintendo 64 game, The Legend of Zelda: Ocarina of Time, with speculation about new features and visual enhancements.

Ganondorf


The primary antagonist in "The Legend of Zelda" series, often depicted as a powerful Gerudo warlock seeking to conquer Hyrule and obtain the Triforce. He is known for his cunning, ambition, and formidable magical abilities.

Sheik


A mysterious character in "The Legend of Zelda: Ocarina of Time" who aids Link. Sheik's true identity is later revealed to be Princess Zelda in disguise, a significant plot twist in the game.

Triforce


A sacred golden relic in "The Legend of Zelda" series, composed of three equilateral triangles. It represents the ultimate power and is sought after by various characters, embodying the core elements of Power, Wisdom, and Courage.

Dungeon Design


The architectural and puzzle-based layout of areas within video games, particularly in the Zelda series, where dungeons are often central to progression and challenge.

Hyrule Field


The central overworld area in many Legend of Zelda games, serving as a connecting hub between various locations and dungeons. Its design and content are often debated.

Time Travel Mechanics


Gameplay elements that allow players to move between different time periods within a game, often used for puzzle-solving, story progression, or accessing different areas.

Master Sword


The legendary sword wielded by the hero in The Legend of Zelda series, often depicted as the only weapon capable of defeating the main antagonist, Ganon. Its acquisition is a significant plot point.

Koji Kondo


A renowned Japanese video game composer and musician, best known for his work on the "Super Mario" and "The Legend of Zelda" series for Nintendo. His iconic soundtracks have significantly contributed to the identity and success of these franchises.

Q&A

  • What challenges did Andy face when setting up the AYN Odin?

    Andy found the setup process for the AYN Odin to be complex, requiring multiple launchers and intricate configurations to get everything working correctly.

  • Why was Mike's old phone considered resilient?

    Mike's "10 plus" phone survived being dropped in the middle of a street during a heavy downpour, showcasing its surprising durability.

  • What made "The Legend of Zelda: Ocarina of Time" a genre-defining game?

    "Ocarina of Time" not only defined the fantasy genre but also set the blueprint for 3D action-adventure games, influencing countless titles that followed.

  • What was the most challenging aspect of "Ocarina of Time" for Mike?

    Mike found remembering the ocarina melodies to be the most difficult part of his playthrough, often having to consult the menu.

  • What is the significance of the Triforce in "The Legend of Zelda" series?

    The Triforce is a sacred relic representing ultimate power, composed of Power, Wisdom, and Courage. It is central to the conflict in Hyrule and is sought by Ganondorf.

  • Who is Sheik, and what is their significance in "Ocarina of Time"?

    Sheik is a mysterious character who aids Link. Their true identity is later revealed to be Princess Zelda in disguise, a major plot twist that deepens the narrative.

  • How does the Zelda timeline split after "Ocarina of Time"?

    The timeline splits when Link is sent back seven years. One branch continues with Link's adventures (like "Majora's Mask"), while another, without the hero of time, leads to games like "The Wind Waker."

  • What were some of the most memorable side quests in "Ocarina of Time"?

    Memorable side quests include the ranch story, fishing, the Bongo Bongo bowling mini-game, and the amusing chicken-flying quest.

  • What was the initial reaction to Wind Waker's art style?

    The audience was surprised and many were disappointed by Wind Waker's cartoony art style, especially after E3 teasers showed a more advanced visual direction.

  • Why is the Master Sword acquisition in Ocarina of Time considered less impactful than in other Zelda games?

    In Ocarina of Time, the Master Sword acquisition lacks significant fanfare because the player immediately time travels, diminishing the feeling of obtaining the ultimate weapon.

  • What are the hopes for an Ocarina of Time remake regarding its dungeons?

    There's a desire for the remake to enhance Ocarina of Time's dungeons, making them less frustrating and more engaging with improved puzzle design, drawing inspiration from other Zelda titles.

  • Should a potential Ocarina of Time remake include a jump button?

    There's debate on whether a jump button is necessary, with some arguing that previous 3D Zelda games succeeded without one and that other mechanics can be improved.

  • What visual style is preferred for an Ocarina of Time remake?

    Many prefer a style inspired by the Wii U Zelda tech demo, offering a darker, more detailed aesthetic than cel-shading, but avoiding ultra-realism.

  • What are the main arguments for and against significantly changing Ocarina of Time in a remake?

    Arguments for change focus on modernizing gameplay and dungeons, while arguments against emphasize preserving the original's perfection and legacy.

  • Could a new dungeon be added to an Ocarina of Time remake?

    Yes, there's a strong possibility and desire to add a new dungeon, potentially utilizing cut content like the rumored light dungeon or underutilized items.

  • What is the significance of the boomerang's limited use in Ocarina of Time?

    The boomerang is acquired as child Link but rarely used as adult Link, leading to a desire for its mechanics to be better integrated into a remake's design.

  • How might elemental arrows be used in an Ocarina of Time remake?

    Elemental arrows like fire and ice could be incorporated into puzzles and gameplay mechanics, similar to their use in Majora's Mask, to add more depth.

  • What is the general consensus on Ocarina of Time's lasting appeal?

    Ocarina of Time is considered a timeless masterpiece, with its gameplay and design holding up exceptionally well even decades after its release.

Show Notes

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Mike Reviews The Legend of Zelda: Ocarina of Time - Kinda Funny Gamecast

Mike Reviews The Legend of Zelda: Ocarina of Time - Kinda Funny Gamecast

Kinda Funny