DiscoverFirst Person OriginsOrigins of Valorant - Stephen "Slim" Lim, Founding the Valorant team, Combating a Million Dollar Cheating Industry, Performance Over Graphics, Bad Development Decisions, Building Outside of the League of Legends Universe, Pro Gamer Feedback, and Personal Sacrifice
Origins of Valorant - Stephen "Slim" Lim, Founding the Valorant team, Combating a Million Dollar Cheating Industry, Performance Over Graphics, Bad Development Decisions, Building Outside of the League of Legends Universe, Pro Gamer Feedback, and Personal Sacrifice

Origins of Valorant - Stephen "Slim" Lim, Founding the Valorant team, Combating a Million Dollar Cheating Industry, Performance Over Graphics, Bad Development Decisions, Building Outside of the League of Legends Universe, Pro Gamer Feedback, and Personal Sacrifice

Update: 2020-05-26
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Did you know Valorant wasn't always going to be a tactical shooter? Dennis and Marcus sit with Stephen Lim, ex-Rioter who founded the Valorant team. He took his experiences from Insomniac, EA, and Blizzard, along with his 8,000 hours of Counterstrike and other competitive titles to put together what ultimately became Valorant. We dig into what inspired Riot's new tactical shooter, the personal sacrifices that made the game possible, and all the tough design choices along the way.

Slim shares his own gaming habits and talks about meeting the Founders of Riot Games (03:48 ) and taking on his new role (06:41 ) to develop the New Games team. He talks about the inception of Valorant (12:28 ) and the desire to tackle the competitive space. Marcus points out how similar LoL and Valorant are (17:28 ), and Slim challenges the idea that Valorant was inspired by Overwatch (19:12 ). Developing a game in the shadow of League of Legends (24:28 ). They discuss what makes a game tactical (28:42 ) and what to anticipate for new Agents (33:48 ). Slim reveals Valorant was almost a different game (36:51 ) and how the decision to go tactical defined all their hiring and development. Modifying Unreal to make a game truly competitive (41:40 ), the choice to go stylistic (43:52 ), and the sacrifices made over those decisions (47:56 ). Prioritizing anti-cheat (56:15 ) and a discussion about the cheat industry. Designing for competitive integrity (1:04:45 ). The choice to not use the League of Legends universe (01:16:35 ). The inception of agent roles (01:26:47 ) and adding new content. Slim's final thoughts (1:45:17 ).
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Origins of Valorant - Stephen "Slim" Lim, Founding the Valorant team, Combating a Million Dollar Cheating Industry, Performance Over Graphics, Bad Development Decisions, Building Outside of the League of Legends Universe, Pro Gamer Feedback, and Personal Sacrifice

Origins of Valorant - Stephen "Slim" Lim, Founding the Valorant team, Combating a Million Dollar Cheating Industry, Performance Over Graphics, Bad Development Decisions, Building Outside of the League of Legends Universe, Pro Gamer Feedback, and Personal Sacrifice

Marcus "djWHEAT" Graham, Dennis "Thresh" Fong, Stephen "Slim" Lim