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Red Riding Hood – Runthrough “Game”

Red Riding Hood – Runthrough “Game”

Update: 2015-10-15
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Skærmbillede 2015-10-15 kl. 11.20.32 Skærmbillede 2015-10-15 kl. 11.20.48 Skærmbillede 2015-10-15 kl. 11.21.06 Skærmbillede 2015-10-15 kl. 11.21.14


Red Riding Hood


This game was the introduction game to the class “Game Audio”. We had a script and a plain platform that we could work with, and then we needed to add music, atmosphere, a story for a game, and so on. I chose to work with the idea of Little Red Riding Hood in the atmosphere of a dark forrest, going to her Grandmothers house. I added trees, colors, waterfalls, the moon, the sky and so on. Then I added music, and I worked with music in the Timeline. When she goes to far out from the path, she get’s bitten by wolfes and then 1 life is lost. You have 3 life’s from the beginning. When you loose all 3 life’s you will die and start over. If you don’t make it to grandmothers house before the time is up- (The music will change to more dark musik so you will know when you need to be fast) – the wolfes will catch you and you die. If you make it to grandmothers house in time, you will win and your grandmother will welcome you and the music will be more heavenlike.


The Wolves and Little Red Riding Hood are fictive. It’s the sound that does the impression of the wolves, her, the grandmother and the life of the forrest.


Techical:


In this projet I’ve worked with Unity, fabric and implementation of music and sounds + Timeline and so on.


Music:


Background music:



Background music when you have walked through 50% of the game:



Background music when time is about to tun out:



When time runs out:



Heaven (Grandmothers house):



Hell (When your 3 life’s has run out)



 


Soundeffects:


Bitten:



Bitten2:



 


Download MacVersion here


Download WindowsVersion here


 

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Red Riding Hood – Runthrough “Game”

Red Riding Hood – Runthrough “Game”

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