Review of “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames" by Sarah Thorne
Update: 2022-03-23
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Metagames, hypermediacy, and antagonistic narrators-- oh my! Listen in as Cody and I review a fabulous new article that deep dives into There Is No Game, a metagame that is both self-reflective and playful.
Thorne, Sarah. (2021). “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames.” Eludamos: Journal for Computer Game Studies 12.1.
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