DiscoverThe Experience Quest — a TTRPG Talk ShowS0:E6 | The power of player choice - plan the conflict, not the outcome
S0:E6 | The power of player choice - plan the conflict, not the outcome

S0:E6 | The power of player choice - plan the conflict, not the outcome

Update: 2020-09-16
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Season 0, Episode 6. Dear Dungeon Masters (DMs), have you ever had a brilliant idea and forced it upon your party? Players, have you been caught in narrative cutscenes? This solo episode is all about avoiding the use of force as DM. Instead, learn to promote choices your party can make to interact with the scene. I explain how to avoid taking away player agency, why to avoid it, and how to build choices into scenarios. With these straight forward examples, you'll be able to identify what not to do and how to alter the way you think about conflicts and outcomes. This advice is TTRPG system agnostic and a lesson I've personally had to learn. Check out the companion blog post: https://www.criticalcatastrophe.com/post/use-choice-not-force 


If you'd like to be a guest on Critical Catastrophe you can find me on my blog or on Twitter @CritCatastrophe. Let's collaborate!


Intro and Outro Music: "The Drunken Siren" by Philip Melvan from the Tabletop Music Bazaar. Creative Commons Attribution 4.0 International License.


Website: www.criticalcatastrophe.com

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S0:E6 | The power of player choice - plan the conflict, not the outcome

S0:E6 | The power of player choice - plan the conflict, not the outcome

Sarah (CritCat)