DiscoverCartoonSmart TutorialsSceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing
SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

Update: 2018-01-04
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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing


In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it.


Hosts: Justin Dike







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SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

Justin Dike