Take A Powerful Blow
Lloyd Gyan and I expand on a Twitter conversation by discussing Take A Powerful Blow from Masks. In a game where super humans battle it out with fists and wits, the concept of harm is replaced with systems of conditions and narrative outcome. This move mechanically encapsulates what it’s like for a super teen to take a hit, physically or emotionally, and what happens after. Narratively this move has a lot of options for players to choose their own adventure, and the GM also weighs in heavily if the enemy gets an advantage as a result.
Content featured in this episode is from Masks by Brendan Conway. For more information, visit magpiegames.com
Music is by Nick Gravelyn. You can find more of his work at nickgravelyn.com
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