The Art, the Tech, and the Chaos of Designing Avowed | Devoted Speakeasy E35
Description
In this episode of Devoted Speakeasy, Ninel hangs out with Dimitri Berman, Lead Character Artist at Obsidian Entertainment, to talk about the chaos, creativity, and caffeine that went into building the cast of Avowed.TIMECODES:0:00 Intro
1:34 What Avowed Is Really About
4:03 Why RPG Character Pipelines Are So Complicated
15:29 Step-by-Step: Creating a Character
21:59 What It’s Like to Design 900 Characters with 3 Artists
30:17 Creature Design vs Outfit Design in Game Dev
38:03 What It Really Takes to Be a Character Artist
41:45 What’s Next for Character Development
43:24 Fail Stories
46:35 Blitz Questions
49:14 Ending
We get into:
What it actually takes to build characters for a huge RPG
Why they switched engines mid-production (spoiler: lighting was a nightmare)
What it’s like designing mushroom-infected people and ogres with six-packs
How much players really care about fashion… even in first-person
And why creature artists are a little weird (in the best way)
If you’ve ever tried making a character, shipped an RPG, or just love hearing the behind-the-scenes of game dev, this one’s worth sticking around for.
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