The Case For Short Campaigns
This episode is about keeping campaigns short. It avoids GM burn out and keeps things fresh. It lets you play around with different games. It lets other people take their turn in the GM seat. All in all, it's something I dig. I also have a thing about liking lots of different games and genres. So, there's the chance to play/run a more varied type of game. And do you have any idea how crazy the Holy Swords was in Original D&D? Wow.
Plus, Old School Essentials is on its way!
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