DiscoverKinda Funny Gamescast: Video Game PodcastWe Played Pokemon Champions - Kinda Funny Gamescast!
We Played Pokemon Champions - Kinda Funny Gamescast!

We Played Pokemon Champions - Kinda Funny Gamescast!

Update: 2026-03-25
Share

Digest

The Kind of Funny Games Cast introduces "Pokémon Champions," a new game designed to make competitive Pokémon battling more accessible. Guests like Jake Deckard from GameSpot discuss the game's streamlined mechanics, including the removal of IVs and simplified EV training, making it easier for new players to engage with strategic battles. The hosts and guests explore various aspects of the game, such as character customization, the Victory Point (VP) economy for recruitment and stat adjustments, and compare it to existing competitive platforms like "Magic Arena" and "Pokémon Stadium." Concerns are raised about the game's monetization model and pricing, with speculation about potential predatory practices. The discussion also touches on the viability of unevolved Pokémon, the importance of doubles matches in competitive play, and the overall implications "Pokémon Champions" might have for the future of the Pokémon franchise, potentially allowing for more experimental mechanics in mainline titles.

Outlines

00:00:00
Introduction and Pokémon Champions Preview

The hosts welcome viewers and introduce "Pokémon Champions," a new game focused on competitive Pokémon battles. They discuss its accessibility and preview the game with guests, highlighting Jake Deckard's expertise in Pokémon and his preview on GameSpot.

00:02:19
Game Format, Roper Report, and Competitive Barrier Reduction

The hosts explain the daily format of the Kind of Funny Games Cast and encourage Super Chats. The "Roper Report" segment shares Nintendo's official description of "Pokémon Champions," emphasizing how it lowers the barrier to entry for competitive Pokémon battling.

00:05:54
Personal Battling Experiences and Streamlined Training

Hosts share their past experiences with Pokémon games, noting the strategic depth often lacking in older titles. They discuss how "Pokémon Champions" streamlines the process of training Pokémon competitively, contrasting it with the time investment required in traditional games.

00:09:41
Comparison to Magic Arena and Niche Appeal

"Pokémon Champions" is compared to "Magic Arena" for its accessibility in competitive play. The discussion explores whether this more niche product will resonate with the broader Pokémon fanbase and the depth of competitive engagement desired by casual players.

00:12:11
Core Mechanics Explained: IVs, EVs, Natures, and Abilities

The conversation delves into core Pokémon mechanics, explaining IVs, EVs, Natures, and Abilities in detail. The absence of IVs in "Pokémon Champions" is discussed, along with their impact on competitive play and strategies like Trick Room and Foul Play.

00:18:32
In-Game Economy: VP, Recruitment, and Monetization

The training menu and customization options in "Pokémon Champions" are detailed, focusing on the ease of adjusting stats and abilities. The role of Victory Points (VP) as the main currency for recruiting Pokémon and the potential monetization strategies, including the starter pack, are discussed.

00:23:50
Competitive Play, Super Chats, and Supporting the Show

A Super Chat question compares "Pokémon Champions" to the Pokémon Trading Card Game. The importance of supporting Kind of Funny through memberships and Patreon is highlighted, followed by a word from their sponsor.

00:26:05
Game Features, Future Updates, and Competitive Viability

Concerns are raised about the VP system and monetization. The game's focus on final evolution Pokémon, the viability of unevolved Pokémon with items like Eviolite, and the impact of IV removal on competitive strategies are explored. Mega Evolution and other cross-gen mechanics are also discussed.

00:32:25
Battle Interface, Modes, and Customization

Peculiar observations about the HP display during battles are discussed, along with the prevalence of doubles matches in competitive play. Character customization options, VP usage for items, and the existence of different arenas are mentioned.

00:35:30
Game's Focus, Future Implications, and Accessibility

The absence of an announcer and the game's comparison to "Pokémon Stadium" are noted. "Pokémon Champions" is seen as having implications for future Pokémon games, potentially allowing for more experimental mechanics while preserving traditional battling.

00:38:17
Seasons, Mobile Release, and UI Improvements

The concept of seasons in competitive Pokémon is discussed, along with the upcoming mobile release and its potential to reach a wider audience. The user interface is praised for its clarity and quality-of-life features, including detailed move descriptions.

00:42:58
Animations, Random Battles, and PVP Focus

The animations in "Pokémon Champions" are commended. The absence of a direct random battle feature like in "Pokémon Showdown" is noted, with auto team creation being the closest alternative. The purely PVP focus is observed.

00:44:33
Casual Play, Younger Audience, and Competitive Growth

The question of whether "Pokémon Champions" will cater to casual players is raised, with private matches as a potential solution. The game is seen as a crucial tool for introducing a younger audience to competitive Pokémon, fostering growth in the scene.

00:48:21
Audience Desire and Farewell

The exponential growth of the competitive Pokémon scene is highlighted. The core question remains whether the broader audience truly desires the deep competitive engagement offered by "Pokémon Champions." Jake Deckard reiterates concerns about monetization and directs viewers to his coverage.

Keywords

Pokémon Champions


A new game focused on competitive Pokémon battles, designed to lower the barrier to entry for players interested in the VGC (Video Game Championships) scene. It features streamlined mechanics and accessible gameplay.

Competitive Pokémon


Refers to the strategic and skill-based aspect of playing Pokémon battles against other players. This includes understanding move sets, abilities, stats (IVs, EVs), natures, and team building.

IVs (Individual Values)


Hidden stats a Pokémon is born with that affect its base stats. In "Pokémon Champions," IVs have been removed to create a more level playing field, simplifying competitive play.

EVs (Effort Values)


Stats gained by a Pokémon through training and battling. "Pokémon Champions" simplifies EV training, allowing players to allocate stats more directly.

Natures


Modifiers that affect how a Pokémon's stats grow, increasing one stat while decreasing another. "Pokémon Champions" allows for easy adjustment of natures to optimize Pokémon builds.

Abilities


Passive effects that Pokémon possess, influencing battles in various ways. "Pokémon Champions" allows players to change or select abilities for their Pokémon.

Victory Points (VP)


The primary in-game currency in "Pokémon Champions," used for recruiting Pokémon, adjusting stats, and purchasing other in-game items and services.

Pokémon Home


A cloud service that allows players to store and transfer Pokémon between compatible games. It can be used to import Pokémon into "Pokémon Champions."

Mega Evolution


A temporary transformation that enhances a Pokémon's stats and abilities during battle. It's a featured mechanic in "Pokémon Champions."

Doubles Battles


A format in Pokémon battles where two players team up with two Pokémon each. This is considered the standard for competitive play in "Pokémon Champions."

Q&A

  • What is Pokémon Champions and how does it differ from traditional Pokémon games?

    Pokémon Champions is a new game focused on competitive Pokémon battles, designed to be more accessible than traditional titles. It streamlines mechanics like IVs, EVs, and training, allowing players to jump into strategic battles more easily.

  • How does Pokémon Champions lower the barrier to entry for competitive play?

    It simplifies complex mechanics like IVs and EVs, offers clear tutorials, and allows for quick customization of Pokémon stats, moves, natures, and abilities, making it easier for new players to engage with competitive strategies.

  • What are IVs and EVs, and why is their handling in Pokémon Champions significant?

    IVs are inherent stats a Pokémon is born with, while EVs are gained through training. Pokémon Champions removes IVs entirely and simplifies EV training, making Pokémon more equal and reducing the grind for competitive viability.

  • How does Pokémon Champions handle Pokémon recruitment and team building?

    Players can recruit Pokémon daily for free for a trial period, or permanently using Victory Points (VP). VP can also be used to adjust stats and moves. Auto team creation is available for new players.

  • What is the role of Victory Points (VP) in Pokémon Champions?

    VP is the main currency used for recruiting Pokémon permanently, adjusting Pokémon stats and abilities, and potentially purchasing other in-game items or services. The exact economy is still being determined.

  • Will Pokémon Champions feature all Pokémon, including unevolved forms?

    At launch, Pokémon Champions primarily features final evolution Pokémon. While unevolved Pokémon can be competitively viable with items like Eviolite, they are not a focus in the initial release.

  • What are the main competitive formats in Pokémon Champions?

    Doubles battles are the standard and primary competitive format in Pokémon Champions, mirroring the approach taken in official VGC events. Singles battles are also available but less emphasized.

  • How does Pokémon Champions compare to Pokémon Stadium?

    While both focus on battles, Pokémon Stadium offered a broader experience with mini-games and a single-player campaign. Pokémon Champions is more of a dedicated tool or app focused solely on streamlined PvP battles.

  • What are the concerns regarding the monetization of Pokémon Champions?

    There are concerns about the unknown pricing of the starter pack, season passes, and potential subscription models. The exact VP economy and how it impacts gameplay are yet to be fully revealed.

  • What are the implications of Pokémon Champions for the future of the Pokémon franchise?

    This game serves as a battle simulator that can be updated, potentially allowing developers to take more risks with battle mechanics and styles in future mainline Pokémon games.

Show Notes

Get ad-free and exclusive shows at Patreon.com/KindaFunny

Thank you for the support!




Run of Show -
- Start
- Pokemon Champions Preview
- Breaking Down All the Secret Stats
- Monetization
- Ads
- More Questions
- Movesets
- Doubles vs Singles
- Seasons


Learn more about your ad choices. Visit megaphone.fm/adchoices

Comments 
loading
00:00
00:00
1.0x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

We Played Pokemon Champions - Kinda Funny Gamescast!

We Played Pokemon Champions - Kinda Funny Gamescast!

Kinda Funny