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» The Rise of POMG, Part 2: Multima The Digital Antiquarian

» The Rise of POMG, Part 2: Multima The Digital Antiquarian

Update: 2024-02-12
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This sign, executed in throwback 1980s Ultima iconography, hung on the wall outside the elevator on the fifth floor of Origin Systems’s office building, pointing the way to the Multima team. If you neglected to follow the sign’s advice and turned left instead of right here, you would plunge five stories to your doom.


To carry our story forward into the next phase of persistent online multiplayer gaming, we first need to go backward again — all the way back to the days when tabletop Dungeons & Dragons was new on the scene and people were first beginning to imagine how computers might make it more accessible. Some dreamed of eliminating the pesky need for other humans to play with entirely; others wondered whether it might be possible to …



Originally From https://www.filfre.net/2024/02/the-rise-of-pomg-part-2-multima/



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» The Rise of POMG, Part 2: Multima The Digital Antiquarian

» The Rise of POMG, Part 2: Multima The Digital Antiquarian

Jimmy Maher