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The Clockwork Game Design Podcast

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The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. Featuring interviews with some of the biggest and most interesting names in game design and related fields.
93 Episodes
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Hey all. Today I wanted to talk about the SKILL GRID for my upcoming RPG, and talk about how it interacts with playable characters. I also give an update on some of the games I’m playing. Enjoy! Don’t forget: you can support my work by going to www.patreon.com/keithburgun and becoming a patron!
Hello all and welcome to the first episode of the Bannet Bulletin! It’s still the Clockwork Game Design Podcast feed, but for awhile I’m going to do a series of shorter podcast episodes that talk about what is going on and what I’m thinking about with the RPG I’m making. This episode is an overview … Introducing: the Bannet Bulletin! Read More »
Hey all! Today I have a new episode where I’m going to be talking about two things. First, I’m going to report on a bunch of RPGs that I’ve been playing or trying out, and give my takes. I say more about each game on the podcast, so make sure to check that out. Here … The RPG Report, and the worst things in RPGs Read More »
Hi all! Today I have a nice podcast episode, all about RPGs and RPG design! I feel like I have a lot to say here, and I do dare say that I am slowly, slowly pursuing becoming some kind of crazy expert on the topic, so hopefully there’s some interesting stuff in here to think … RPG Questions, and Trails in the Sky FC Read More »
Hey all! This is kind of a “bonus episode” of sorts, only 30 minutes long. Here’s some of the topics covered: A bit of navel gazing about my own theory and approach to games and how it has changed A short essay I wrote about “speaking the language” and how building off of existing designs … Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up Read More »
Hi all! It’s been awhile since the last episode. This year I got married and went on my honeymoon, so things have been kind of crazy. But now, they’re sort of going back to normal. Over the last six months, I guess partially because I was doing a bit of traveling, but also partially because … Clockwork Game Design Podcast – The Final Fantasy Episode Read More »
Today Brett Lowey and I discuss DRAGON BRIDGE, my two player bumping card game. It’s a weird game for me, in a bunch of ways. For one thing, it was my first published tabletop game. But also, I produced it in a ridiculously short amount of time. That makes it even more… strange and interesting, … Strategy Can Be Fun on our own DRAGON BRIDGE Read More »
Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile … Strategy Can Be Fun – Soren Johnson on OLD WORLD Read More »
Wow, things certainly have changed a lot since 2004, huh? Brett and I took a journey into the strange Reiner Knizia card game, Blue Moon. It’s… a challenging game, that’s for sure. Enjoy the episode!
Hello everyone! Welcome to our third episode of STRATEGY CAN BE FUN. Today, Brett Lowey and I discuss the Cole Wehrle game, Pax Pamir. I think this is maybe the first game where Brett and I’s positions on the game have diverged somewhat, although perhaps we have also pulled each other’s opinions together somewhat as … Strategy Can Be Fun – Strategic Evaluation in Pax Pamir Read More »
Hello all! Thanks so much for checking out the second episode of our new podcast, STRATEGY CAN BE FUN? It’s up sooner than expected — when you have a new show, I think it’s good to get a few episodes out quickly if you can. Today Brett Lowey and I are so excited to present … Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2 Read More »
Surprise! New podcast! Introducing STRATEGY CAN BE FUN?, a new podcast with myself and Brett Lowey. Brett is a game designer and developer, creator behind BrainGoodGames, frequent guest on the Clockwork Game Design Podcast, and all-around awesome guy. We’ve decided to come up with a new show that we do as a collaborate project, one … Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work Read More »
Hello all! I have a special episode for you today, wherein we have a great big discussion on MAGIC: THE GATHERING – something I haven’t really dived into too deeply before on the show. For most of my life I was very, very skeptical of these games – I still think, for good reason. But … Let’s talk about Magic: The Gathering, with two experts Read More »
Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, … Free-to-play, Gacha games and game design discourse with Dan Felder Read More »
Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch – you should definitely go check out his tweet thread on the topic here. It also got me interested to have him on the show – I don’t think we’ve … Math for Game Designers, with Alexander King Read More »
Today’s guest is Dayan Radisic, the lead developer at Stygian Software, the team behind the indie CRPG UnderRail. I’ve personally only played a handful of hours of the game so far, but it’s definitely the kind of game that’s in the “RPG Project” territory – it’s quite clearly super inspired by games like the original … Talking RPGs with Dayan Radisic Read More »
Hello again! This here is probably the most nitty gritty strategy game design podcast episode I’ve had on the show yet, which is made possible because I have a shared language and understanding with today’s guest. This guest, by the way, is none other than Brett Lowey, who has been on the podcast several times … Skill Compensation, Randomness, and the lifespan of games with Brett Lowey Read More »
If you listened to my last episode all the way to the end, you might’ve heard Justin Ma mention a game that he’s been playing recently that he thought was cool. That game, which he recommended and I ended up playing, was Quantum Protocol. Quantum Protocol is a one-player digital card game that isn’t a … Interview with Jaron Kong, creator of Quantum Protocol Read More »
Conversation with Justin Ma

Conversation with Justin Ma

2021-03-0201:02:44

I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games FTL and Into the Breach. Our conversation touched on a pretty wide range of topics, from their creative process at Subset games, to the state of the industry, to Justin’s feelings on game design theory in general. … Conversation with Justin Ma Read More »
Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, … RPGs and more, with Tanya X. Short Read More »
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Comments (6)

Ron Braun

I just heard of this podcast and I like it a lot. Thank you. That was the second episode I've listened to and I liked it a lot. (The first was World-Building but that wasn't an easy breezy listening as I was hoping actually). I must admit that I was very surprised that you with this game was more symmetric with all the games that you've mentioned it would be like. I mean... For good or for bad, doesn't the asymmetrical nature of this game is what makes it a unique and different creation? So... despite the fact that I respect the honesty - that was kind of a strange wish/thought of you. - For another topic, you wrapped up the episode by saying that there will be an episode about ashes rise of the phoenixborn. Did it take place and I missed it..?

Aug 16th
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Ron Braun

thanks for the episode. ending music is entering way too soon, and way too loud. - It feels like I've been forced to end up listening 4 minutes before the episode ends.

Aug 12th
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david mcbride

problem is people think if you do something aggressive you became violence but you became violence when your feel scared . scare from life when you're addicted to a game that's doesn't mean you're addicted maybe you haven't something valuable or fun to do.

Dec 12th
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david mcbride

i guess we don't need new games when we can make them fresh with changes. like creative dark souls third person rpg rogue like game know as souls like. it change focus to building a character that is enough strong to fight enemy you need build your ability to fight. another problem game design have is cinamatic side of games. people want their game have a great story and cool cutcens but they don't understand how cooler and fun a game with using game design technics so they make a game that have no replayability and expensive.

Oct 24th
Reply (1)

koorosh fotouhi

I can't listen or download any episode of your podcast but last one!

Nov 4th
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