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The Industry Idiots Game Design Podcast
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The Industry Idiots Game Design Podcast

Author: Sam Luckhardt, Sven Giesselmann

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As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
35 Episodes
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In this week's packed episode we're joined by the fantastic designer and good friend Tim Spencer (Lead Designer @TTGames) to chat game design, World of Warcraft, what a minimum viable product needs to have, how to balance fun, and what happens when setting meets gameplay. Enjoy! :) Follow Tim: https://twitter.com/ThatThereTimAs part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show
In this week's merry episode we're joined by narrative-design angel and good friend Susan O'Connor (Narrative Designer & Writer for Tomb Raider, Bioshock, Telltale & Consultant to fix your narrative :-)) to talk all things game narratives and characters! We chat about the impact of NPCs and them being more than empty shells, modern cutscenes, the game world as the main character, indirect storytelling, and having an avatar (extension vs. foreign entity). Have fun! Follow Susan: https://twitter.com/bluepumaOr visit her website: https://www.susanoconnorwriter.com/ As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show
We're back! In this week's exciting episode, we're talking about the Video Upgrade,  Environmental Foreshadowing, DualSense Haptic Feedback, Accessibility, Source2, Player Agency, and the Hammer Editor. Also, big thanks for 2500 listeners - amazing! And there's still a lot to come... more content, more guests, and even more in-depth discussions :-) Enjoy the episode!As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ?sub_confirmation=1Discord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmannSupport the show
In this week's insightful episode, we're joined by quest-master and good friend Thierry Lauret (Acting Lead Quest Designer @ Ubisoft Québec for Immortals Fenyx Rising) to talk all things Quest and Game Design! We chat the passion for creating games vs. playing them, User Generated Content (UGC), learning to fail faster, entering the industry, and what the difference between story and gameplay is. Come hang with us!Follow Thierry: https://twitter.com/TLauretAs part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show
In this week's exciting episode, we're celebrating 2000 listeners, talk about the future of the podcast, Sam's Zoom call with Geoff Keighley and Troy Baker, Sven's demo release of Pizzabot and the Mafia Remake (which he is equally excited about). Enjoy! :-)As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmannSupport the show
In this week's exciting episode, we're joined by our good friend Jeff Gagné (Associate World Director @ Ubisoft Stockholm) to talk all things World Design! We chat AC: Syndicate, Prince of Persia, Might & Magic, Jeff's Game Dev Journey, Big Open Worlds, Combat Design X Level Design, Living and Dynamic Worlds as well as Responsive World Design. Come hang with us!Follow Jeff: https://twitter.com/jfgnordAs part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie.You can easily check in with us here //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQDiscord_ https://discord.gg/P9mFJ6bOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show (https://twitter.com/IdiotsIndustry)Support the show
In this week's magical episode, we had the honor to sit down with award-winning author, the dark eye professional design expert, national chairwoman of the German Writers Association (V S union), narrative designer for beloved games like Drakensang Online, and overall wonderful human being Lena Falkenhagen! We discuss The Witcher 3's narrative, building worlds (world design) for games and books, game dev unions, getting things done, and the overall writing process. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has valuable insight / banter and there are guests from AAA and Indie.  You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Photo by: Pete O'Shea (2011, Flickr, CC 2.0 License)Support the show (https://twitter.com/IdiotsIndustry)Support the show
In this week's episode, we talk about flying-tornado houses and what it would take to create a new, modern Counter-Strike.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's hilarious episode, we had the pleasure to sit down with Narrative Designer & Video Game Writer Edwin McRae (Path of Exile, Lost Ember, and more) to discuss all things writing and narrative design. We talk about the profession, working remotely, and integrating writers into your team. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we talk about game's release windows, upcoming DC games, and Sven gets really hyped about finally having played Titanfall 2. We also discuss movement and locomotion in VR, potential interaction systems, and diegetic designs.As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we're chatting about the success of Fall Guys as well as the latest Total War game called Troy. We also discuss Shadow of Mordors Nemesis System and what makes it great. Finally, we also touch on metagaming. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we're talking about mastering the dungeons, open-world games, and how players are less likely to get lost as well as procedural narratives. We also disagree on motivations to play games and the notorious Flaneur. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we're publishing one of the recent Patreon specials as it's vacation time for the idiots and you'll still have something to listen to while Sam is roaming ancient forests and Sven is busy doing, you know, Sven-stuff (we probably lost him to the Index). Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we had the pleasure to sit down with Mitja Roskaric (Lead Level Designer @ Machine Games) to discuss being in a leadership position, designing for coop games, and managing player expectations within levels and games. We also chat about level design, as you'd probably expect. Its a fun one, enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we had the pleasure to sit down with Max Pears (Level Designer @ CD Projekt RED, Host @ LevelDesignLobby) to discuss all things level design, why & how games touch us, as well as the design in procedural generation. We also talk about his new level & game design book "Let's Design: Combat"! It's a fun one, enjoy!  Get the book starting July 20th:  Ebook - https://t.co/W2PZbHPDge Physical - https://t.co/A5uYx4B8Pc Follow Max: https://twitter.com/MaxPears As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie.  You can easily reach us via // Twitter_ https://twitter.com/IdiotsIndustry Instagram_ https://www.instagram.com/industryidiots/ Discord_ https://discord.gg/P9mFJ6b Youtube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQ Or check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we discuss what makes a good, bad or mediocre port (sorta). While also touching on designing games that are cross-platform (or multi-platform) and their challenges, we also passionately discuss the recent state of Battlefield and the franchise's future! Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we dive deep into the realm of quest and mission design. What makes up quests anyway? Whats is the DNA of a quest? How does it work with procedural narratives? Come hang!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we celebrate 1000 listeners across all episodes! Come hang as we talk about our favorite and most exciting game reveals of the past weeks. As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we recap all the games from the PS5 event and talk about the revealed console as well! We also discuss franchises & innovation in games. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
In this week's episode, we discuss passion, marketing merch and Elden Ring. We also talk about employment hierarchy, Valve, Narrative Designers and team structures. Enjoy!As part of the industry and in love with games, best buds Sam & Sven explore both sides of relevant topics in not-too-thick German accents. It’s chill, an hour-long, has "valuable insight" / banter and there are guests from AAA and Indie. You can easily reach us via //Twitter_ https://twitter.com/IdiotsIndustryInstagram_ https://www.instagram.com/industryidiots/Discord_ https://discord.gg/P9mFJ6bYoutube_ https://www.youtube.com/channel/UCe3l2KmdiHzDktVZgLu5NKQOr check out our personal channels //Sam_ https://twitter.com/samluckhardtSven_ https://twitter.com/sdgiesselmann Support the show
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Comments (1)

Vahab Ahmad

Quality of voice is very low

Sep 23rd
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