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Author: Andy Johnson

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Words about books, boardgames, music, film and videogames by Andy Johnson.
111 Episodes
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This special feature episode focuses on three novels written in partnership by Frederik Pohl and Cyril M. Kornbbluth - The Space Merchants (1952), Gladiator-at-Law (1955), and Wolfbane (1959). Each unique in their own way, these three books are classics of the genre in the 1950s. They are the products of a special partnership between two writers who complemented each other perfectly. Significantly, all three books were originally serialised in Galaxy magazine, which at the time was edited by H.L. Gold. In this sense, the three books represent some of the high watermarks of magazine SF in the exciting, productive 1950s. All three were also published in book form by Ballantine, then a new company which was helping to build a market for SF novels, which had never existed prior to the '50s.The partnership ended early due to the untimely death of Kornbluth in 1958. Soon afterwards, H.L. Gold stepped down from Galaxy, and left Pohl to take over from him. These three novels, then, arrived at a time of tremendous change in the genre. In this episode, I try to do them some justice - especially Gladiator-at-Law and Wolfbane, which I feel deserve the classic status already afforded to The Space Merchants.  Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Winner of the BSFA Award for Best Novel, Excession (1996) is the fourth novel in Iain M. Banks ever-popular Culture series of SF novels. In this entry, the awesome power of the post-scarcity Culture civilisation is challenged by two linked threats. One is the increasing aggression of a cruel species, the Affront. The other is the emergence of a vast and mysterious structure, the Excession. On one level a classic "big dumb object" story, Excession explores previously unseen elements of the Culture setting - not least the workings of its super-intelligent AIs.  Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Poul Anderson's Tau Zero, published in 1970, is a landmark of hard SF which pushes out far further, beyond the Milky Way and into the frightening emptiness of intergalactic space. It also deals memorably with time dilation, and a vast spain of eons. Significantly, Anderson does all of this in a scientifically convincing way, with a plot strongly grounded in his understanding of phyics at the time. This episode takes a close look at the novel, and the reasons why it remains a classic of its type over 50 years later. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
The Garments of Caean is a science fiction novel by the British author Barrington J. Bayley (1937 - 2008). It forms a part of his classic run of unusual and energetic books in the mid-1970s, and is included in guide 100 Must-Read Science Fiction Novels. This is a space opera with an odd hook - it is about clothes, specifically an incredible Frachonard suit which gives its wearer remarkable influence over others. This is both an exciting interstellar adventure with comic elements, and an interesting vehicle for sociological speculation about cultural exchange, self-image, and whether the clothes really make the man. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
American fantasy in the 1980s is often associated with big, bloated series of novels steeped in Tolkien and Dungeons and Dragons. The Falling Woman is something very different. It isn't set in some imagined world stuck in the middle ages - the story occurs in contemporary Mexico, in and around an archaelogical dig site. But this is a fantasy novel - in which the dead have a profound effect on the living.This episode takes a look at Pat Murphy's 1986 novel, which won the Nebula Award for Best Novel the following year - beating out authors like Gene Wolfe, David Brin, and Greg Bear. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Imperial Earth is the second of three novels Arthur C. Clarke published during the 1970s - and of those three, it is the least well-known. The main focus of this episode is to assess this tale of 2276, which takes in the quincentennial of the United States, a technological utopia, and Clarke's coy take on sexuality in science fiction. This episode also includes a bonus - a brief look at the first five novels in Roger Zelazny's popular fantasy series, The Chonicles of Amber. Do these tales of infinite alternate universes stand up to their towering reputation? Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Use of Weapons (1990) is the third novel in the Culture series of science fiction novels by the much-missed author Iain M. Banks. Originally drafted in 1974, the book follows the interstellar supersoldier Cheradenine Zakalwe, an efficient agent of the Culture.Combining two interleaved narratives, Use of Weapons tells a complex story about military intervention, violence, responsibility, and guilt. This episode explores what makes this perhaps the best-known and most acclaimed novel in the whole Culture sequence. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Maureen F. McHugh published her debut novel China Mountain Zhang in 1992 and it went on to win multiple awards. An impactful social science fiction story, the book is set in a 22nd century world in which China is the dominant superpower. Zhang Zhongshan is a young, gay construction engineer in New York City, trying to make his way in a world where his sexuality could land him in prison, or worse.McHugh's book is an attempt to write what she called an "anti-SF novel". Unlike most of the genre, it has a main character who has little to no ability to change the world around him, let alone to save it. This episode looks at how successful McHugh was, and what makes China Mountain Zhang remain relevant over 30 years after its first publication. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
In 2006, Spanish developers Pyro Studios had big hopes for the fourth entry in the successful Commandos series. Strike Force was intended to help them break into the World War II shooter market, and onto consoles. Unfortunately, it was a critical and commercial disaster. Strike Force sank the Commandos series, and took Pyro Studios down with it. This episode picks through the wreck, to figure out what went wrong with Pyro's fourth and final Commandos game and see if there is anything worth salvaging. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
In 1998, Madrid-based videogame developers Pyro Studios produced a shock hit with their landmark game Commandos: Behind Enemy Lines. It shifted 900,000 copies, and did particularly well in the UK and Germany. Eventually, it would prove to be the trigger point for a small but uniquely engaging sub-genre of real-time stealth tactics games. These sprang up in the early 2000s, died off, and were then revived in 2016.After the release of the standalone expansion Beyond the Call of Duty in 1999, Pyro’s British publisher, Eidos, were eager to profit from another success. They put their weight behind the Spanish developers, who set to work on a sequel with a hefty budget of $7 million. Flush with cash and manpower, Pyro ultimately delivered an almost recklessly ambitious follow-up: 2001’s Commandos 2: Men of Courage.Over 20 years later, the game is still an essential entry in the genre that Pyro invented. Commandos 2 is definitely a product of its time, and its learning curve can be steep for those more familiar with the friendlier revivals made by Mimimi Games. It is exuberant but imperfect, with a number of new concepts and systems which could have been better implemented. Despite these flaws, Commandos 2 is a thrilling exercise in painstaking stealth - and no exploration of the genre is complete without it. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
American science fiction author Greg Bear, who passed away in 2022, had a major success with his 1985 novel Blood Music. An expansion of his award-winning 1983 short story, the novel is themed around emerging sciences of the 1980s: biotechnology and genetic engineering. Both unsettling and in a way inspiring, the book confronts the massive implications of a new kind of artificial, biological intelligence run amok.In the story, a renegade scientist based in a realistic, contemporary California uses his own lymphocytes to create what he calls “noocytes”, or thinking cells. What begins as an experiment in information processing brings seismic changes first to the scientist’s body, then to the people around him, and later to the whole world. Blood Music comprises a series of frightening transformations, and explores themes of consciousness, individuality, and the nature of reality itself. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Welcome to episode 100! Thank you so much to everyone who has listened to this humble podcast project, an extension of my site andyjohnson.xyz. This episode begins with a brief reflection on this milestone, and then moves on to its main subject: Joe Haldeman's 1974 science fiction classic The Forever War. An iconic entry in the genre, it is a convincing and humane take on interstellar military conflict. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
The Player of Games is the second novel to be published in Iain M. Banks’ revered Culture cycle, following Consider Phlebas (1987). It is often thought to be one of the most popular of the books, and is sometimes suggested to be a good starting point. It is an engaging character study of Gurgeh, and a story which deals cleverly with themes of power, manipulation, and the nature of games.To catch up with this series, be sure to listen to my thoughts on the short story collection The State of the Art (in episode 90) and the first Culture novel Consider Phlebas (in episode 93). Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
In August 2023, id Software’s 1997 first-person shooter Quake II was updated to a new, enhanced version. This was no surprise - it had been rumoured for some time, and seemed inevitable after the 2021 reissue of the original Quake. What few were prepared for is how brilliantly the job was done.  Here we explore three aspects in which it was extraordinary back in the day, and is better still in 2023. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
This latest roundup of the games I've played covers May 2023, and features two new and two older releases:Miasma Chronicles (2023)Warhammer 40,000: Boltgun (2023)Mafia III: Definitive Edition (2016/2020)Dishonored (2012) Support the showFor lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
In 1966, New Worlds magazine published the story "Behold the Man", by its editor Michael Moorcock. This sacrilegious tale of a man who travels back in time to replace Jesus won Moorcock the Nebula Award for Best Novella. This episode covers the extended 1969 novel version of what may be one of the boldest time travel stories of all. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Continuing our look at Alan Dean Foster's Humanx Commonwealth series, this episode covers the fifth standalone novel: Sentenced to Prism (1985). Corporate troubleshooter Evan Orgell finds himself on a distant planet where silicon-based life is abundant. As Orgell struggles to survive, Foster gets to explore some of his favourite themes in the context of an SF adventure. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
The 2020 "definitive editions" of Mafia and Mafia II are the stars of the show in this latest overview of the games I've played recently. This bumper instalment features:Supplice [Early Access] (2023)Gun Jam (2023)Oni (2001)Urban Chaos (1999)War Mongrels (2021)Mafia: Definitive Edition (2020)Mafia II: Definitive Edition (2020)Deus Ex: Human Revolution (2011) Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
This second episode in a series on Iain M. Banks' Culture series of science fiction books covers the first novel, Consider Phlebas (1987). In this subversive take on the space opera, Banks introduces the Culture from the outside - by using as his protagonist the ruthless, shape-changing agent Bora Horza Gobuchul. Expect space pirates, cannibals, a fugitive AI, and a deadly game of "Damage" in the book that helped shape the rest of Banks' career. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
An expansion of her 1974 novella, Where Late the Sweet Birds Sang is Kate Wilhelm's best-known work in the science fiction genre. Winner of three major awards for Best Novel in 1977, it is often called one of the most important SF novels to deal with the issue of cloning. This episode looks at how Wilhelm's scientific shortcomings are compensated for by her philosophical thoughtfulness. Support the Show.For lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
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