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RPG Design Panelcast

Author: Jason Pitre

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The best recorded panels and seminars about analog game design and publishing
373 Episodes
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Recorded at Metatopia 2023 Presented by Cam Banks and Amanda Valentine Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project.
Recorded at Metatopia 2023 Presented by Sydney Engelstein and Geoffrey Engelstein Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend.   NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment.
Recorded at Metatopia 2023 Presented by Meguey Baker and Vincent Baker We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships.
Recorded at Metatopia 2023 Presented by Jason Pitre Producing books is a challenge at the best of times, and the printing landscape has changed radically since the pandemic. The panel speakers will explain the process for finding companies to work with you, choosing your print specifications, and other secrets of the trade.
Recorded at Metatopia 2023 Presented by Cam Banks and Amanda Valentine You've had a successful Kickstarter, you've been hired by a game publisher, you've released your work on Itch or DriveThru. You've done it! But now what? We're here to discuss the aftermath, the fallout, and how to survive that and stay doing what you love to do.
Recorded at Metatopia 2023 Presented by Bill White and Avery Rosen This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.
Recorded at Metatopia 2023 Presented by Jay Dragon and Amanda Valentine Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.
Recorded at Metatopia 2023 Presented by Tristan Zimmerman, Meghan Jaffe,  Sean Jaffe The Indie Game Developer Network (IGDN) is an all-volunteer trade association for tabletop publishers, designers, and freelancers. We offer booth space at conventions, share knowledge, and work to improve the industry. Come ask questions and learn whether the IGDN might be right for you!
Recorded at Metatopia 2023 Presented by Jack Parra, Lissane Lake, Nicole Amato Getting high-quality art is key to making a product look professional. Our panel makes with the tips and tricks to controlling costs and Funding the Project.
Recorded at Metatopia 2023 Presented by Jack Parra and Lissane Lake The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.
Recorded at Metatopia 2023 Presented by Nicole Amato Join Kickstarter's Games Outreach Lead, Nicole Amato, as they discuss best practices for running a crowdfunding campaign. There will also be plenty of time for a Q&A for any questions you might have.
Recorded at Metatopia 2023 Presented by Melissa Lewis-Gentry and Curt Covert. Receiving feedback is hard. Running a successful playtest is even more complicated. Our experts will share their tools for getting the most out of a playtesting table.
Recorded at Metatopia 2023 Presented by Kat Millar and Curt Covert Giving good feedback is a skill. Come learn more about how to provide feedback to game designers in useful, productive ways.
Presented by Jason Pitre, Ash Kreider, Vivian Young, Eric Whalen, Tristan Zimmerman AI is a hot topic. Authors are suing over their content being used to "train" AI without their consent. Platforms and publishers are taking hard anti-AI positions. Or coming out publicly to declare that they are using AI and nobody can stop them. People who want to use AI for idea generation or to simplify and automate boring tasks are at odds with peers who maintain that there is no ethical way to use AI. We're going to start by defining "AI" and then we'll have a respectful, thoughtful conversation on the topic.
Recorded at Metatopia 2023 Presented by Jason Pitre, Jenn Adcock, Brennan Taylor, Olivia Montoya Larpwrights and tabletop game designers have long relied on the power of complex relationship webs to drive dramatic play. Crafting effective characters and their interconnections allows for a living, breathing, and often conflicted world. The panel speakers will share best practices and techniques for designing these webs.
Recorded at Metatopia Online 2021 Presented by Jon Cole, Oscar Biffi, Katherine Shane, Misha B, Olivia Montoya, Chiara Locatelli. Some small game projects are created by an auteur, who controls every aspect of production. These panelists rejected that approach to create projects working with a team on behalf of their community. How did they balance the community's needs with their ambition? Is it possible to represent a community via anthology at all? Panelists will discuss the nitty gritty processes behind their projects, revealing what worked and what didn't, answering questions, and sharing their hard-won tips for publishing in community.
Recorded at Metatopia Online 2021 Presented by Jason Pitre, BJ Recio, Mags Maenad. Math is often a barrier for analog game designers of all disciplines. This panel is meant to help lower that barrier by teaching you some basic, versatile tools you can use to solve most problems. How do you figure out probabilities of success when rolling dice or drawing cards? What is a bell curve, a mean and a median? How do you figure out combinations and permutation? We are here to give you the tools to thrive.
Recorded at Metatopia Online 2021 Presented by Menachem Cohen, Ryan Cagle. Because of the fictional distance between player and character, TTRPGs, even D&D, can be designed and used to facilitate spiritual growth, exploration, and healing. Mechanics, role play, and setting/story also factor into this and GMed, GMful/less, and solo games work in this context. Panelists will discuss how they have designed and used games for spiritual discovery and address theoretical underpinnings of why it works, such as bleed and alibi. There will be time for questions.
Recorded at Metatopia Online 2021 Presented by Jason Morningstar, Tim Hutchings, Jeeyon Shim. Join us for a rollicking discussion of our worst habits and how being lazy, careless and hard-headed is often the best possible approach to game design. Do you design in layout? Is your playtest process a little shambolic? Do you cut corners and assume the math will all work out? If not, come and be outraged as we take a somewhat jaded approach to conventional wisdom you've heard a thousand times. 
Recorded at Metatopia Online 2021 Presented by Anne Ratchat, Jason Morningstar, and regrets from James Mendez Hodes.  When writing games, a lot of topics are taboo simply because as a community, we are worried how people might take the intentionality of the design to the worst possible places. The issue created by not writing these games, we erase the experience of so many creatives and players who also deserve to have their voices heard. We will be discussing the thought process of how to tackle these controversial topics so that games can be a place for all experiences.
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