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Video Game History Hour

Author: Video Game History Foundation

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Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
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Episode 165: VGHF Q3 Update

Episode 165: VGHF Q3 Update

2026-10-0801:17:05

It’s time for another quarterly update seeing as how we’re now well into October. In this episode, we share some of our latest accomplishments: hitting a milestone of over 5,000 magazines digitized, completing our donor-data cleanup, new project-specific giving initiatives, major technical upgrades to our Japanese-language OCR and large image galleries (which helped power the successful launch of our E3 historical collection), active community research for the first EULA, and so much more!You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Phil Salvador is joined by Dr. Colin Post and Marisa Marzilli from University of North Carolina at Greensboro to discuss their upcoming Digital Games in Libraries (DGIL) National Virtual Forum, a conversation for the cultural preservation of digital-only indie video games to be held October 29-30. In this episode they introduce the DGIL initiative and its origin, discuss collection models, and ideate on future phases and resources for these efforts. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Digital Games in Libraries:Website: https://soe.uncg.edu/rdi/dgil/Substack: https://digitalgamesinlibraries.substack.com/Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Phil Salvador interviews Amy Thomas, legal expert and author of Copyright, Contract, and Video Games: Terms of Play, about the evolving landscape of digital rights and ownership in gaming. In this episode, Amy discusses her journey from studying Microsoft's Xbox One EULA in 2013; the complexities of EULAs, user rights, and the impact of digital ownership on game preservation; her research on possibly the earliest EULA, found in 1985 for Pitfall II; and the challenges of digital preservation, including implications of Sony's recent decision to discontinue physical PlayStation discs.Mentioned in the show: Tandy Software License: https://colorcomputerarchive.com/repo/Documents/Manuals/Games/Pitfall%20II%20(Tandy).pdfMoria License: https://free-moria.sourceforge.net/moria-non-free-license.txtYou can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Amy Thomas:LinkedIn: /amy-thomasThe Centre for Regulation of the Creative Economy, University of Glasgow: create.ac.ukUpcoming speaking engagement: Playable Heritage: Creating a Collaborative Framework for Collecting Video Game CultureVideo Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Library Director Phil Salvador is joined by guests Heather Fryling and Daniel Greenberg to discuss Roberta Vaughn’s Retro Adventures, a nonprofit organization that creates traveling, living exhibits focused on the history of adventure games and entertainment. The RVRA, founded to honor the legacy of adventure games collector and enthusiast Roberta Vaughn, travels to conventions like Portland Retro Game Expo and PAX West to share their curated exhibits, original interviews, and special guest appearances. You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.Mentioned in the Show:Al Lowe’s wikipedia page: https://en.wikipedia.org/wiki/Al_LoweClassic Gamers Guild: https://www.facebook.com/ClassicGamersGuild/See more from Heather Fryling:Website: rvretro.orgFacebook: https://www.facebook.com/people/Roberta-Vaughans-Retro-Adventures/61580535638673/LinkedIn: https://www.linkedin.com/in/heather-fryling-4336a0168Email: [email protected] more from Daniel Greenberg:Bluesky: @winterion.comEmail: info (at) winterion.comHelp Daniel plant trees: patreon.com/winterionIONGAMING Live: twitch.tv/winterionIONGAMING Back Episodes: youtube.com/winteriongamestudiosGMU Game Design: game.gmu.eduVideo Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Our library director Phil Salvador sits down for another What’s Your Deal? episode with Blizzard’s senior digital archivist, Leah Williams, to discuss her critical work of preserving their modern video game history. In this episode:Leah’s unconventional path to digital games preservationManaging art, UI, and visual FXCollaborating with engineers and metadata expertsWhy discoverability matters for legacy assetsBuilding vital relationships across game studiosNavigating AI tagging and digital preservation challengesMentioned in the show:YouTube 35th year anniversary 35’ table Blizzard: The Next ChapterYou can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Leah Williams:LinkedIn: /leah-williams Video Game History Foundation:Email: [email protected]: gamehistory.orgSupport us on Patreon: /gamehistoryorg
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