DiscoverVideo Game History HourEpisode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development
Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

Update: 2025-07-10
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Description

Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.

You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.


See more from Lawrence Schick:

Website: https://swashbucklingadventure.net/


Video Game History Foundation:

Email: podcast@gamehistory.org

Website: gamehistory.org

Support us on Patreon: /gamehistoryorg

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Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development

Video Game History Foundation