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Video Game History Hour
Author: Video Game History Foundation
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© Video Game History Foundation
Description
Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
128 Episodes
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David Haywood, AKA Haze, discusses the MAME software preservation project: a collaborative, encyclopedic haven and emulator for all those ‘forgotten’ games of our past. In December 2020, while most of us were cowering under a table feebly awaiting the fresh start of the new year, David took a look back at the community’s accomplishments within the project over the last seven years and what still needs attention in his article Looking Back at a List. He joins the Video Game History Hour to discuss the inner workings of recovering old code (including risky chemistry, dangerous plastic-melting acids, and literally reading 1’s and 0’s with a microscope), the value of Plug and Plays, and what can be learned from poorly designed games.
See more from David Haywood:
Twitter: @mamehaze
YouTube: /mamehaze
Twitch: /mamehaze
Website: mamedev.emulab.it/haze/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Much the way we all set our status to not show when we’re in a game, the Game and Watch was originally created to allow Japanese sallarymen to play games at work while their boss was none the wiser. This week we’re joined by Matt Alt as he discusses his article, “How Gunpei Yokoi Reinvented Nintendo,” which is pulled from a chapter in his new book Pure Invention.
See more from Matt Alt:
Twitter: @matt_alt
Instagram: @altmattalt
Website: mattalt.com
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
In his documentary, Insert Coin, Josh Tsui explored the good, the bad, and the ugly of Midway Games' Studio from varying management styles and their resulting culture to the magic formula for sequel games. Listen in with the guy who knows where all the skeletons are buried and learn how the NBA may owe much of its current popularity to NBA Jam.
See more from Josh Tsui:
Twitter: @insertcoindoc
Instagram: @insertcoindoc
Website: insertcoindoc.com
A full transcript of this episode is available on our website: https://gamehistory.org/ep-9-midway-games-as-seen-by-josh-tsui/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
In this turn-based interview, Sid Meier takes us from zero to 255 and brings the show nuclear! Well, at least that’s the rumor. Sid opens up his lifelong dev notes to discuss how he got started in games, why he decided to write his recent book, Sid Meier’s Memoir!, and how he’s better at Red Baron than an actual fighter pilot. On a personal note, we can officially say Sid agrees: dinosaurs are the coolest thing, ever! (We see you, Argentavis).
See more from Sid Meier:
Website: sidmeiersmemoir.com
A full transcript of this episode is available on our website: https://gamehistory.org/ep-8-sid-meiers-episode-of-the-video-game-history-hour/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Garry Kitchen joins the podcast to discuss his lifelong career in gaming and how spending his summer of 1982 porting Nintendo’s Donkey Kong over to the Atari 2600 was tedious, but worth it. He’d also like you to know he’s a hell of a good ROM hacker, Mario’s eye is just a void, and you’re darn right he slanted those ramps.
See more from Garry Kitchen:
Twitter: @kitchengarry
Medium: https://garrykitchen.medium.com/
Website: garrykitchen.com
A full transcript of this episode is available on our website: https://gamehistory.org/ep-7-donkey-kong-came-to-the-atari-2600-thanks-to-garry-kitchen/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Spoiler Alert: It’s a monkey wrench! You find a banana to put on the metronome to hypnotize the monkey to put in your pocket to take to the waterfall to use on the valve as a “monkey wrench.” *puff, puff* Oh, you don’t have monkey wrenches in your country? Mm okay, that may throw a spanner into the works… Pete Armour and Frank get pretty far into the weeds of The Making of Monkey Island (30th Anniversary Documentary).
See more from Pete Armour
YouTube: /onaretrotip
Twitter: /onaretrotip
A full transcript of this episode is available on our website: https://gamehistory.org/ep-6-pete-armour-and-the-scumm-of-monkey-island/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Putting aside his ‘imposter syndrome’ feelings, video game journalist Elijah Lee asked, “Who was the first female video game designer” in his A First Lady of Gaming microdocumentary. Lee takes us through a bit of Muriel Tramis’ progressive and lightning-in-a-bottle career, laments the heartbreaking loss of history to the maw of time, and aims to support activism for young women.
Find more content from Elijah Lee:
YouTube: /theiconstream
Twitter: @theiconstream
Twitter: @elijahsbrain
Website: www.theicon.com
A full transcript of this episode is available on our website: https://gamehistory.org/ep-4-elijah-lee-finds-the-first-black-female-game-designer/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
We sit down with Ally McLean to discuss her recent article The Incredible Story Behind The Barbie As Rapunzel Video Game to learn some behind-the-scenes stories of how Barbie as Rapunzel came to be. From being heckled at GDC, to stalking MC Hammer’s press tour, all the way to how this game even inspired Ms. McLean’s own career. In this interview, Ally takes us through her very personal journey into uncovering the whole story surrounding this not-so-strictly for girls title.
Hear more from Ally McLean:
Twitter: @allymcleangames
A full transcript of this episode is available on our website: https://gamehistory.org/episode-3-ally-mcleans-barbie-as-rapunzel-journey/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
Matt Leone, features editor of Polygon, recently published the second in a series of articles delving into the history of the Street Fighter franchise: Street Fighter 1: An oral history. Matt helps us understand the market conditions that made this game unique for its time and how it served as a foundation to a wildly successful giant in fighting game history.
Hear more from Matt Leone:
Twitter: @LattMeone
A full transcript of this episode is available on our website: https://gamehistory.org/episode-2-matt-leone-and-the-making-of-street-fighter-1/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
The Video Game History Hour kicks off its inaugural episode with Mr. Gaming Historian himself, Norman Caruso, who recently published a nearly 45-minute long YouTube documentary about the 1992 Super Nintendo title, Mario Paint. By providing the context of history, Norm ‘paints’ us a full picture of how and why this classic title came to be, who it was made for, and what this program inspired to come after.
Find more content from Norman Caruso:
YouTube: /gaminghistorian
Twitter: @gaminghistorian
A full transcript of this show is available on our website: https://gamehistory.org/ep-1-norman-caruso-and-the-story-of-mario-paint/
The Video Game History Hour music is Blippy Trance by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License: http://creativecommons.org/licenses/by/4.0/
In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo's Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy.
Mentioned in the show:
Benj’s original article on VB:
https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later
José’s original academic article on the VB (from 2009):
https://doi.org/10.1145/1690388.1690406
Jez San talking about his VR partnership with Nintendo and how it was cancelled in favor of the Virtual Boy:
https://www.nintendolife.com/news/2019/11/feature_the_game-changing_nintendo_vr_headset_that_never_was
See more from José Zagal:
Google Scholar: https://scholar.google.com/citations?user=a4a3GTMAAAAJ&hl=en
Twitter/X: @josezagal
Division of Games (@University of Utah): games.utah.edu
See more from Benj Edwards:
Twitter: @benjedwards
Website: benjedwards.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
We're thrilled to announce season two of the Video Game History Hour is finally here! We've been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can't wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next.You can listen to the Video Game History Hour every other Wednesday on Spotify or one day early on Patreon.
It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
With co-host Kelsey Lewin leaving the Video Game History Foundation, we will be putting the show on pause for the rest of the year. We want to thank Kelsey for everything she’s given to this show, to VGHF, and to our team and we all wish her great success in her future endeavors. As for the Video Game History Hour, we’ve decided to take the rest of the year to refresh, rethink, and redefine what this show looks like. You might still hear from us occasionally throughout the rest of 2023, but we will be taking a break from the regularly scheduled content. When we return in early 2024, we’re confident the format of the show will still be every bit as wonderful as what you’ve all come to know and love if not even better.
In the meantime, if you’re planning to attend Portland Retro Gaming Expo this weekend, please stop by our museum and say hello!
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life.
See more from Jordan Mechner:
Website: jordanmechner.com
Facebook: /jmechner
Twitter: @jmechner
Instagram: @jmechner
Mastodon: @jmechner
YouTube: /JordanMechner
See more from Chris Kohler:
Twitter: @kobunheat
Website: www.chriskohler.biz
Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’s lonely work, and (not) preserving live service games.
Project: youtube.com/@NoclipArchive
See more from Danny O’Dwyer:
Twitter: @dannyodwyer
YouTube: /noclipvideo
Patreon: /noclip
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Historian Racheil Weil returns to the show to discuss the Nintendo Knitting Machine, a never released knitting machine toy powered by the NES. In this episode: Sega Master System smack talk; flier breakdown; just…why?; dissociating like a TV doctor; analyzing the evidence: what’s real, how it might work, peripheral material, screen capture; and bless the Wayback Machine.
Flier from Howard Phillips:
Facebook post
Image only
See more from Rachel Weil:
Twitter: @FemicomMuseum
Website: femicom.org
Personal Twitter: @partytimeHXLNT
Personal Website: nobadmemories.com
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
VGHF librarian Phil Salvador chats with longtime contributor to video game archaeology Misty De Méo, author of CD-ROM Journal: a blog exploring multimedia games and software. We discuss her recent article A Chronology of First CD-ROM Games answering the question: What was the first CD-ROM game? In this episode: the first adventure, the magical dinosaur tour, trivia vs. genuine artistic relevance, getting into game history research, and to ROM or not to ROM.
See more from Misty De Méo:
Website: cdrom.ca
Mastodon: digipres.club/@misty
Twitter: @mistydemeo
Screenshot Blog: https://cohost.org/compactdiscinteractive
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects Travis has been a part of over the years.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
We share the details of our recent field trip to The Strong Museum of Play to celebrate their newest video game focused expansion. In this travel log episode: travel woes; Wegmans toilet paper; Transformers’ shrieks at a cocktail event; a giant, playable Donkey Kong cabinet; video games ARE real; Level Up and High Score; touring the labs, vaults, and library; and finally what inspired us.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
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I, for one, am completely unsurprised by the fact that GTA 3 was made by the Silicon Valley folks 😂
i saw the title and thought your going to talk about Devil may cry😅😂 any way ... yeaaaa another episode!
Perhaps I missed it, but it seems a little strange to have an Italian guest on and not discuss Mario..? Is it possible Italians were a little wary of Nintendo because their mascot was a bizarre Italian stereotype? Would love to have heard his thoughts.