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Buona La Prima
Buona La Prima
Author: Pietro Faccio
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© Pietro Faccio
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Buona la Prima è il podcast dove i videogiochi si incontrano con l’attualità, l’ironia e la passione di chi li vive ogni giorno. Ogni settimana, Pippo Faccio e Sergio Rocco commentano le notizie più calde dell’industria, scavano dietro le quinte dello sviluppo e discutono le strategie delle grandi aziende del gaming mondiale.
Dal caso del momento alle tech news che cambieranno il futuro del settore, fino ai trend più strani (e divertenti) in arrivo su console e PC; tutto è materiale buono per la prima!
🎮 Se ti interessano i giochi ma anche le persone e i business dietro di essi, questo è
Dal caso del momento alle tech news che cambieranno il futuro del settore, fino ai trend più strani (e divertenti) in arrivo su console e PC; tutto è materiale buono per la prima!
🎮 Se ti interessano i giochi ma anche le persone e i business dietro di essi, questo è
20 Episodes
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Sony cambia tutto. Dopo anni di difesa strenua delle esclusive, l’azienda giapponese ha ufficialmente confermato che porterà i suoi titoli di punta anche su altre piattaforme. Ma cosa significa veramente?Nel nuovo episodio di Buona la Prima, ne discutiamo con Sergio, veterano con 30 anni di esperienza nel game development, per capire:Quali sono i titoli coinvolti?Si tratta solo di PC o anche Xbox e Switch?Cosa significa a livello tecnico (engine, salvataggi, crossplay)?Quali sono le motivazioni economiche dietro questa apertura?È davvero la fine della guerra delle esclusive o solo una mossa tattica?Un episodio denso, ma anche ironico, in cui proviamo a capire se questa è una svolta storica o solo marketing ben confezionato.🎧 Ascoltateci e fateci sapere la vostra nei commenti!
Explore the groundbreaking collaboration between Unity and Epic Games, as they join forces to enhance interoperability and redefine the gaming landscape. Discover how this partnership opens new opportunities for developers and reshapes market dynamics. #Unity #EpicGames #GamingInnovation
🎤 Ever felt overwhelmed by the self-publishing landscape? 🤔 You're not alone! In our latest episode, we discuss the common fears and pressures that creators face. Learn why finding the right audience can feel like a daunting task. What’s your experience with publishing? Share below! #Podcast #IndieDev #SelfPublishing #CreativeJourney #GameDesign #Visibility #AudienceBuilding #GamingIndustry #CommunitySupport
In this episode of My Name is Mario!, we dive into the heated debate surrounding AI’s role in video game localization with two industry experts:
Belén Agulló García, Ph.D., from Terra Translations.
Diana Díaz Montón from Native Prime.
Together, we tackle bold claims made by AI localization companies, such as delivering "human-level" quality. Our conversation explores:
Their current experiences using AI in localization workflows.
Transparency concerns in AI-assisted localization and its pricing models.
The future of Localization Service Providers (LSPs) in a world where AI is increasingly dominating the field.
Their personal takes on the opportunities and challenges AI presents for the localization industry.
Belén and Diana bring unique perspectives from their respective LSPs, both deeply committed to the craft of high-quality, culturally sensitive localization. Whether you're a developer, a translator, or just curious about the intersection of AI and gaming, this episode offers a thought-provoking look at where we are—and where we're headed.
💬 What do you think? Can AI truly replace human creativity and nuance in localization? Share your thoughts in the comments below!
📢 Learn more about our guests and their companies:
Terra Translations: https://www.terratranslations.com/
Native Prime: https://www.nativeprime.com/
#Localization #AIvsHuman #VideoGameIndustry #TerraTranslations #NativePrime #GamingLocalization #MyNameIsMarioPodcast
Breaking Barriers with AI Localization: Meet Mikolaj Marcisz | My Name is Mario! 🎙️
In this episode of My Name is Mario!, I sit down with Mikolaj Marcisz, founder and CEO of Vavel Games and Uncanny AI, to discuss how artificial intelligence is transforming video game localization. Born in Chicago and raised in Poland, Mikolaj's journey from gamer to game creator is as unique as it is inspiring.
We explore:
Mikolaj’s bold claim that Uncanny can deliver "almost human-level" translations. Is it truly possible?
How Uncanny AI is breaking down language barriers to make games globally accessible.
The challenges of maintaining cultural sensitivity and contextual accuracy in AI-driven localization.
His personal philosophy of competing only with yourself and embracing new challenges.
Insights into the future of localization and whether AI can truly replace human translators.
🌍 Curious about Uncanny? Check it out here: Uncanny AI
This episode dives into the fascinating intersection of AI, gaming, and creativity, with plenty of thought-provoking moments about the evolving role of technology in storytelling.
💬 Don’t miss this insightful and engaging conversation with a true innovator!
💡 Enjoyed the episode? Hit the like button, subscribe for more, and leave your thoughts in the comments below!
#MyNameIsMario #MikolajMarcisz #UncannyAI #GameLocalization #VideoGameIndustry #Podcast #AIandGaming #Innovation
In this episode, I have the pleasure of speaking with Cyril Barrow, a seasoned leader in the gaming industry and the founder of Village Studio Games. Originally from France, Cyril has lived in Finland for nearly 20 years and brings a wealth of knowledge from his diverse career, which spans aircraft engineering, factory management, and leadership roles in some of the most renowned game studios. 🚀 Key Topics Covered: Cyril’s journey from engineering to the gaming industry and his work with major companies like Digital Chocolate, Rovio, and Electronic Arts. Founding Village Studio Games and exploring blockchain's potential in gaming. Balancing family life with a fast-paced career in gaming, and how his hobbies—collecting vintage Finnish design, running marathons, and restoring items—keep him grounded. Transitioning from corporate life to entrepreneurship and the lessons he’s learned along the way. Cyril also shares personal stories about his family, life in Finland, and his passion for design and running. This episode is packed with insights on the gaming industry, leadership, and the importance of maintaining balance in life.
I had the pleasure of interviewing my friend James Thacker and the result is a superb conversation that flows perfectly touching his Rugby career, him learning Brazilian Portuguese and a topic very dear to him and myself: Men's Mental Health
https://manenough.com/
https://www.incourage.uk/
https://www.hertfordrfc.co.uk/
Maurizio Barbieri, VP of #bizdev at Tradable Bits for #asia has talked to us about TIFO his new Sports Trivia app where players can win real money.
Since we're both fans of #basketball , we've fought a bit about who is the real #nba G.O.A.T, #kobebryant , #michaeljordan or #lebronjames ?
Getting to know how Batuhan Avucan has built up a great conference in one of the most beautiful cities in the world.
Link to his fitness book: https://books.google.ee/books/about/V%C3%BCcut_Geli%C5%9Ftirememe.html?id=GLcUBQAAQBAJ&redir_esc=y
geogrify.com
Welcome to today’s episode of "My Name is Mario!", where we're thrilled to welcome Kate Edwards, an award-winning advocate recognized on the Forbes Women 50 Over 50 list for her transformative impact on the gaming industry and beyond. With a career spanning more than two decades, Kate has firmly established herself as a leading geographer, speaker, advisor, mentor, and culturalization innovator.
https://www.takethis.org/
This episode is a must-watch for anyone in the gaming industry, those affected by job loss, or anyone interested in the intersections of mental health and professional life.
Watch as we discuss:
-The scale and impact of recent layoffs in gaming.
-Personal stories behind the statistics.
-Strategies for managing mental health during industry upheavals.
-Insights on burnout and maintaining well-being amidst professional challenges.
Join us in this fascinating episode as we sit down with Celia Hodent, cognitive scientist, UX expert, and former UX Director at Epic Games, to explore the psychology behind video games. Known for her groundbreaking work on Fortnite and her insights into the human brain, Celia shares her journey from academia to the gaming industry and how cognitive science shapes game design.
All the links regarding this episode:
www.celiahodent.com
www.ethicalgames.org
www.gameuxsummit.com
We talked about:
- How psychology improves player experiences.
- The ethics of game design and the responsibility developers have toward players.
- The impact of games on players, especially children, and how to balance fun with well-being.
- Why inclusivity and accessibility are critical for the future of gaming.
Whether you're a game designer, a player, or simply curious about what makes games so engaging, this conversation will open your eyes to the art and science of game creation.
🌟 Don’t miss out on this engaging discussion with one of the industry's leading minds!
👉 Learn more about Celia Hodent: www.celiahodent.com
👉 Subscribe for more episodes of My Name is Mario!
#GameUX #GamingPsychology #Fortnite #CeliaHodent #VideoGames #EthicsInGaming
I had the incredible opportunity to sit down with Brian Baglow, a true luminary in the video game industry. Our conversation dove deep into the vibrant VideogameIndustry ecosystem and explored why Scotland is poised to become a powerful new hub for gaming in Europe.
🚀 Brian shared insights from his extensive career, from his early days at DMA Design to his pivotal role in shaping Scotland’s gaming sector.
Certainly, here’s a condensed version tailored for "My Name is Mario!" and mentioning Cherry:
🎧 Dive into the latest "My Name is Mario!" episode with Eliza Jäppinen, the genius behind Studio Killers! Born in Sweden, with a stint in Hawaii before settling in Finland, Eliza's journey is as colorful as it is inspiring. 🌍✨
We chat about her path from vibrant beginnings to becoming a force in the entertainment industry. And, with Cherry, Studio Killers' iconic character, we explore female representation in video games - all through a lens that's both insightful and filled with laughs. 💥🍒
Don't miss this mix of humor, history, and heart. Tune in for an episode that’s as smooth as Cherry’s dance moves!
https://www.studiokillers.com/
https://play.google.com/store/apps/details?id=com.VisibleRealms.StyleBattle404&gl=us
https://www.linkedin.com/in/elizajappinen/
Attualmente in servizio come Executive Producer presso Nacon Studio Milan, Sergio Rocco, un pioniere nell'industria italiana dei videogiochi e della computer grafica. Con una carriera iniziata nei primi anni '90, Sergio ha lasciato il segno pubblicando il suo primo titolo sul leggendario Commodore Amiga nel '96, un periodo in cui l'industria videoludica italiana stava appena prendendo forma.
Il viaggio di Sergio attraverso i regni del game design e della computer grafica.
Oggi, il suo nome è accreditato in oltre 40 titoli che attraversano vari generi, dai giochi sportivi e promozionali a quelli di avventura e per bambini, presenti su piattaforme che vanno dai PC di vecchia generazione alle console dell'ultima generazione.
Nella nostra chiacchierata di oggi, esploreremo le intersezioni tra cinema e giochi, l'evoluzione dell'industria videoludica italiana e le sfumature della gestione dei team creativi attraverso la illustre carriera e gli intriganti interessi personali di Sergio.
Introducing Maciej Miąsik, a visionary in the gaming world whose journey is as captivating as the games he's helped bring to life. Born and raised in Rzeszów, Poland, during the era of real socialism, Maciej's early life was marked by the contrasts of a challenging educational journey and the discovery of his passion for computers and programming. His encounter with computing in high school, learning Basic on a Mera mini-computer, set the course for his future.
Now, decades into his journey, Maciej Miąsik stands as a testament to resilience, innovation, and the spirit of adventure in the world of game development. His story, from the grey streets of Rzeszów to the forefront of the gaming industry, is a narrative of overcoming adversity, embracing technology, and the undying love for gaming that drives him forward.
Introducing Hind Toufga, a beacon of strength, resilience, and diversity within the gaming industry. As a seasoned sales representative and marketing manager at Nordic Game North Europe, the largest gaming conference in the region for the past two decades, Hind brings a wealth of experience and a deep passion for gaming that traces back to her childhood in North Africa.
Growing up in a culture enriched by video games from the tender age of 7, Hind’s early exposure to gaming provided solace and inspiration, particularly during the challenging times of the Arab Spring war. This personal connection to gaming not only offered an escape but also shaped her into the determined and resilient individual she is today.
Embarking on her gaming career in 2012 at Peak Games Istanbul following the war, Hind initially focused on localization, translating games into Arabic as a MENA product manager. Her journey then led her to Sweden, where she broadened her expertise as a game producer assistant.
Dave Bradley, COO of Steel Media.
Dave’s got some great stories from working in gaming for nearly 20 years, from big names like Ubisoft to running his own studio. He’s also a huge sci-fi fan and a bit of a nerd, just like us. So, let’s get started and dive into Dave’s world of games, life, and everything in between.
Meet Nikolina Finska, a prominent figure in the #videogameindustry with over a decade of leadership across established studios and #startups shaping over 20 titles in the mobile and Free-to-Play sectors. Before her gaming tenure, Nikolina refined her leadership in #IT and #government forming a robust foundation for her role as COO at Rainbow Unicorn Games. Nikolina's influence extends beyond corporate #leadership . She's a dedicated mentor to underrepresented founders through the EIC initiative, a consultant to international studios, and a vocal advocate for Diversity, Equity, Inclusion, and mental health in gaming. Her expertise resonates in her podcast, "Leading The Way," discussing the nuances of being a woman in tech, and in her book, “Modern Game Testing,” where she explores #gamedevelopment intricacies. Nikolina Finska is more than a leader; she's a visionary shaping the gaming industry's future.
A clever and entertaining conversation with the super multifaceted Lotta Backlund.
Lotta Backlund, Head of Communications at Rovio, is a former stand-up comedian and Warner Bros. Finland's Head of Development. She's also a political influencer, columnist, author, and podcast host, balancing a rich media career with her role as a mother.






















