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Game TeaTime Podcast
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© 2024 Game TeaTime Podcast
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Game development podcast brought to you by the GameDev.tv community. Insightful and important advice from 90+ game industry experts. Listen to interviews with game designers, programmers, producers, artists, writers, sound designers, animators, music producers, video game composers, games journalists, CEOs and a host of others from the game development industry. On our community game dev podcast we've been lucky enough to talk with indie devs through to those working with AAA studios like Naughty Dog, and people involved with games such as Last of Us Part II, Assassin's Creed, Far Cry, Watch Dogs, Uncharted 2, Star Wars Jedi: Fallen Order, Rainbow Six Siege, Pac-Man World, the Maximo series, God of War, Drawn to Life series, Darksiders and Warhammer 40K. Kevin-Brandon, an avid gamer for the last decade, teams up with co-hosts and generally awesome community members: Ricardo Alvares Pereira Junior, Bryant Schaper, Aaron Stackpole and Zoe Anderson. Challenging all game dev students to go after their game development dreams! Join them weekly on the best game development podcast as they find out how to break into the industry (and stay motivated when you don't!), as well as what it’s really like working in game development. Plus tips for improving your skills and great learning strategies.
167 Episodes
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This is the hundred and twenty-ninth episode of the GameDev.tv Community Podcast. Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines. Lifetime Membership Limited One-Week Deal:https://www.gamedev.tv/p/lifetime-membership/?coupon_code=WOWZER&affcode=45216_dezcka...
This is the hundred and twenty-eighth episode of the GameDev.tv Community Podcast. Cat is a digital artist and Art Director. She was born and raised in Portugal where she studied Interior and Exterior Design and moved to London to study Graphic Design. Graduated with a First-Class Honors and multiple awards, Cat started working for the animation industry as a Character Designer and Concept Artist. Currently working as an Artist for the upcoming TV Series Best & Bester that will be ai...
This is the hundred and twenty-seventh episode of the GameDev.tv Community Podcast. Davide is an experienced software developer and graphic designer who has always been wearing many hats during his career. He started in the game industry, and he also had a few indie experiences before taking a break from gamedev for a while. Now he is back to being a solo indie dev, even if just in his spare time for now. He is currently working on Virtueror, an RTS game with 4X and RPG elements that wil...
This is the hundred and twenty-sixth episode of the GameDev.tv Community Podcast. Salvatore Fabio is an indie game developer, founder of the one-man Italian game development studio "Fabiulous Games". He's currently working on the development of his first commercial project "L.S.D.", a first-person experience set during a hallucinogen trip, which will be released on Steam at the end of the year. He started learning game development with the courses by GameDev.tv about a year ago. In that ...
This is the hundred and twenty-fourth episode of the GameDev.tv Community Podcast. Jenna Christini Miller is a video game industry designer & director of 17 years. She's led design at top mobile/social game studios including EA, Zynga, Glu Mobile, Playdom / Disney, TinyCo, Digital Chocolate, and more. She specializes in casual, mobile, social, free-to-play game design, creative direction, interaction design, and monetization. She has credits on 38 released games with multiple top-gro...
This is the hundred and twenty-fifth episode of the GameDev.tv Community Podcast. She is a freelance Narrative Designer and Writer based in London. She works at Moon Studios as a contractor, where she has helped ship Ori and the Will of the Wisps (2020), and now she is working on a project which is under NDA. In addition to specializing in interactive dialogue, She is particularly interested in the unique potential of games to convey narrative through the game world itself, and enj...
This is the hundred and twenty-third episode of the GameDev.tv Community Podcast. Sabine Rösgren Studied game design at Playground Squad and moved on with both internship and employment at Starbreeze Studios. Moved on trying on out different game design niches learning a lot from each studio. Level and narrative experiment from Bioware, gameplay experience from all of the studios, first person up until Respawn where it was more about narrative systems and third person. Sabine ...
This is the hundred and twenty first episode of the GameDev.tv Community Podcast. Tim built his first game when he was 12, hacking together what he loved about the various trading card games he played obsessively. Since then, he has become a full-time indie game developer and YouTube content creator, developing over 30 games in the last 5 years, with his games seen by hundreds of thousands of people.Tim also runs an online community and YouTube channel where he shares his thoughts and pr...
This is the hundred and twentieth episode of the GameDev.tv Community Podcast. Paul Stephanouk joined the videogame industry in 2000 as a designer for Big Huge Games working on Rise of Nations. Since then, he has designed, produced, and led creative teams both big and small for companies like Zynga, Schell Games, and most recently Electronic Arts. While he loves all aspects of making games, mechanics and systems design are what get him up in the morning.Paul Stephanouk’s LinkedIn: https:...
This is the hundred and nineteenth episode of the GameDev.tv Community Podcast. Jean-Alexander is a game composer and sound designer, who lives in Russia’s most beautiful city – Saint-Petersburg. He started learning guitar at 13 charmed by The Beatles. At the age of 18 he started playing at a couple of locally famous bands and he recorded 2 albums where he composed music and did all the arrangements. When his most long-lasting band broke up Jean-Alexander decided to switch to the game au...
This is the hundred and eighteenth episode of the GameDev.tv Community Podcast. Nick is a game designer specializing in systems and level design. While he has been playing games since 1994, it was only within the past 5 years that Nick began diving into Game Design. It all started with a custom D&D game. Nick had never been a Dungeon Master before, but quickly took an interest in “finding the fun” for his players. Since then, his search for more information has...
This is the hundred and seventeenth episode of the GameDev.tv Community Podcast. John is a self-taught developer who decided to improve his skills he would make Kingdom Hearts 2 in Unreal. Listen in to him answering questions about his progress how it all started and the struggles he faces. We dive deep into how he learns unreal, what language he uses and how he solves problems.Lifetime Membership Limited One-Week Deal:https://www.gamedev.tv/p/lifetime-membership/?coupon_code=WOWZER&...
This is the hundred and sixteenth episode of the GameDev.tv Community Podcast. Andrés Ortiz Suárez wants to shake the notions people have of gaming and interactive design. Holds the strong belief that games can be just as moving as real-life experiences, and that powerful experiences can change minds and shape lives. Experienced in both in-house and open source game engines/frameworks; examples include Unreal, Unity and Cocos2D. Comfortable with new development environment and...
This is the hundred and fifteenth episode of the GameDev.tv Community Podcast. This episode was taken from a live GameDev.tv twitch AMA.Rick Davidson has been making video games for a living for more than 13 years as a Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He also worked on cool IPs such as Mario, Transform...
This is the hundred and fourteenth episode of the GameDev.tv Community Podcast. Phil Gosch is a software engineer & technical artist based in Graz. He's specializing in application/game development & computer graphics with a healthy interest in new media like Augmented and Virtual Reality (AR/VR). While working as freelancer and indie gamedev at night, his dayjob is at Graz based company ReactiveReality, where he's working on graphics & rendering focused projects. Nearly all ...
This is the hundred and thirteenth episode of the GameDev.tv Community Podcast. Maria Yue is a video game lighting artist with 8 years industrial experience, so far she has worked at multiple AAA studios in China, Germany and the United Kingdom. Starting from Ubisoft Shanghai, she made her journey across the continent while evolving her professional skill with multiple talented game developer teams from Cryteck, Cloud Imperium games, and Splash Damage. Her shipping title includes F...
This is the hundred and twelfth episode of the GameDev.tv Community Podcast. Manesh Mistry is a Lead Programmer at us two Games in London, where he has worked on everything from code, audio and level design to eventually tech-leading games to ship on multiple platforms.Most notable projects are the Monument Valley games, with the most recent being Alba: A Wildlife Adventure.Ultimately, he is someone who is in love with the craft of making games, and cannot believe his luck that he gets t...
This is the hundred and eleventh episode of the GameDev.tv Community Podcast. Josh Loveridge is Managing Director of Stratton Studios & Loveridge Digital LTD, he is also a International speaker, Serial Entrepreneur & Media creation specialist.Josh has been forerunning the game development industry for over 7+ years. During this time building up a wealth of creative production skills and knowledge ranging from animation to design which allows him to not only create games that peop...
This is the hundred and tenth episode of the GameDev.tv Community Podcast. Nathan Kellman is a level designer currently working on an indie game project called Project RubyShark. He is a recent graduate of Michigan State University's game design program where he received his master's degree. He has collaborated on shipped games that have been shown at festivals and received awards at events like IndieCade and GDC. On RubyShark, he is one of the Design Leads who works with the Director to...
This is the hundred and ninth episode of the GameDev.tv Community Podcast. Hi, I'm Jacquelynne Heiman. I am a game programmer and game designer! Making games is my life, I have so much fun with it. I love solving problems and programming offers so many of them! Right now, I am pursuing opportunities to work in games as well as publish my own games. I love collaborating and meeting new people, I am always looking for a project to help out on. Feel free to reach out and we can talk about g...
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I also like this podcast) I always learn here something new for myself. Thanks. By the way, I'm currently choosing a company to develop the game. I had a little difficulty with the choice) If you have worked with at least one company from this list of https://kevurugames.com/blog/top-7-new-york-video-game-companies-to-bring-your-project-to-life/ , then let me know which one you think is better.
I love this podcast! Keep it up!!!