Lunch and Route Discussion:The group has lunch and discusses their travel routes.Arrival in Hussin:They enjoy clear skies and good seas, arriving in Hussin, which is both a seaport and an airport.Airships in Hussin are larger and flatter than water ships, with paddles to push through the air, lacking rudders or oars.Ennis's Curiosity:Ennis is eager to learn from Sebastian and is fascinated by the airships, pointing out their features upon arrival.Captain's Farewell:The captain shakes hands with the group, offering his services whenever needed.Bustling City:The city is bustling between the seaport and airport with many people, stalls, and activities.Searching for Lucien Fournier:The group looks for Lucien Fournier, a connection of Captain Rohan, at the trade house in Hussin.Laura's Input:Laura has something important to say.Seeking Refreshments:The guys want a drink, so Mercer looks for dinner and an inn.Ocean's Bounty Tavern:They find the "Ocean's Bounty" tavern with clean linens, nice tables, and an open bar.Mercer gets a table, orders a drink, and socializes, becoming the life of the party.Mercer's Networking:Mercer mingles, discussing the recent hurricane and raising a toast to sailors lost at sea.Gene, a local, raises a toast to the "Victory," displaying a desire to be a loyal follower.Accommodations:Violet secures food and rooms for the group, while Caldwalder explores the streets.Underhanded Dealings:Caldwalder suspects hidden underhanded dealings but doesn't find any immediately.Airships Inquiry:Mercer asks about airships, learning they can fly above storms.Shop Encounter:Sebastian and Caldwalder visit a shop, where Sebastian mentions a potential opportunity with a person in Kataclystos, but the merchant remains suspicious.As they leave, Caldwalder senses a commotion and pulls Sebastian aside.Girl on the Run:A girl being chased by three men shoves an item into Caldwalder's arms before running off.Caldwalder confronts the men, claiming they should control their sister.Following the Men:Caldwalder attempts to follow the men, while Sebastian tries to remain inconspicuous.Jeweller's Guild:Violet and Mercer visit the Jeweller's Guild, which is involved in import and export and has a lounge area.Violet browses the shelves, finding a book on sky gems that explains their unique properties and uses in airships.Mercer's Socializing:Mercer socializes, gathering information about the top guild members and their roles.He meets Adrian, a miner and exporter, who praises airships and discusses his family business.Juliette's Interest:Juliette, Adrian's daughter, is enamored with Mercer.Airship Routes:Adrian mentions that airships don't go as far as Kataclystos but do reach Sagur. He talks about the "Dawn's Pearl" and its captain.Firestones Showcase:Mercer shows Adrian cut firestones, impressing him.Adrian Hardy:Adrian Hardy, impressed by the firestones, examines them closely and discusses Violet's father, then steers Juliette away due to the Cossaboon family infamy.Researching Gems:Mercer finds a book about local mines and gems.Returning to the Hotel:Caldwalder and Sebastian return to the hotel with the item the girl gave them.Opening the Package:They open the package, finding a ball-sized sky gem and a mysterious tablet with an unknown language.Examining the Sky Gem:Violet examines the sky gem, noting its unique properties and resonance.The tablet also resonates like a crystal but is made of marble.Detailed Analysis:Sebastian makes a mold of the tablet, and Mercer studies the sky gem's facets.Mercer's Inquiry:Mercer goes to talk with airship crew members, learning about the engine room and how sky gems are used to power the airships.Airship Operations:Felix, an airship crew member, explains the technical details of operating an airship and the importance of sky gems.Future Plans:The group needs to decide their next steps now that they have a sky gem in their possession.
In Game Session 5, Mercer, Violet, and Caldwalder set out from their lodging to find their inventor friend. Along the way, they encounter a frenzied giant searching for their captain. Ursus tries to repair a damaged building. Mercer investigates the building but finds nothing unusual. Sebastian, after drinking late, wakes early to assemble an engineering contraption and later re-repairs a house he worked on previously.Mercer, Violet, and Caldwalder visit the Apothecary and then check on the ship's crew. They negotiate with the giants, providing medicine for their captain and explaining the cause of Valens' frenzy. The giants, already en route to Ha Dong, are compared to a wolf pack by Mercer, highlighting their need for a strong leader. Mercer effectively boosts morale, and the giant captain takes a liking to them, assisting in righting the mast of their ship, the Victory.Both ships are repaired, and they join the giant ship heading closer to Caliclistos. Sebastian creates a thermometer for a smith, Violet cuts a fire stone into four high-quality pieces, and Mercer wins a card game against the Victory's captain. To settle her debt, the captain offers a family heirloom pearl, which Mercer returns to foster a connection with the Templeton family.
Our adventures find themselves beached on the shore of a fishing village. While looking for ways to get back on course, they run into a ship of (unpopular) giants.
Our intrepid heros take to the seas only to be blown wildly off course by a hurricane in to the island of Corumia. There were many games of chance played, but this one they lost.
Our curious adventurers hatch a plan to get themselves inside Cataclistos.
Through various intermediaries, Mathieu Rousseau calls together our band of adventures to sell them on the idea of breaking into Cataclystos and figuring out how Sky Crystals work. No big deal, right?