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Launch Sequence with Space Tomato

Launch Sequence with Space Tomato
Author: Space Tomato
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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.Today’s Guests:Tree0311Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC:00:00 Introductions04:40 Star Citizen Coming in 2027?26:50 The Year So Far41:20 Command Modules, The Apollo, & The Roadmap Update01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?01:31:00 Expectations for The Rest of 2025Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.Today’s Guests:Groove & Rasmus (KeepSake Games)YouTube - https://www.youtube.com/@KeepsakeGamesOfficialTwitter - https://twitter.com/KeepsakeGamesToC:00:00 Introductions06:00 Sea of Thieves in Space?16:10 Pineapple on Pizza19:00 JumpSpace Influences26:45 The Most Unique Game Mechanics33:30 Is GameDev Hard?40:50 Future Plans56:00 Soundtrack59:30 Full Release vs Early Access01:08:00 Has it Gotten Harder to Release Games?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions04:20 CIG’s Communication in 202525:20 Apologies Aplenty from CIG53:20 Do They Play Their Own Game?59:20 Finishing 2025 StrongAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions06:30 Star Citizen: The Story So Far17:45 The Future of Mission Givers21:40 Narrative & Events28:00 New Underground Facilities44:40 What Happened To Cooperation Zones01:00:00 Is Combat Going to Be Everywhere From Now on?01:12:30 Wikelo & Ship Availability01:19:40 The Rest of The Year (Is Rough?)Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions10:00 The Year of “Playbality”38:00 The Resource Drive Event01:14:30 Communication Problems01:19:00 Are We Dying *Again*?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.Today’s Guests:Execute / InforunnersYoutube: https://www.youtube.com/inforunnersTwitch: twitch.tv/inforunnersWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
One of the biggest critics of Star Citizen’s recent flight model changes, Avener__One joins me to discuss some actual positive changes coming, as well as aspects that may still harm the game. This is meant to be a look at the possible future of Star Citizen combat and balance. We also cover the RSI Meteor release this week, the recent surge in cheating in the game, and of course, PvP in Star Citizen.Today’s Guests:Avenger_One:Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6ATwitch: https://www.twitch.tv/avenger__oneToC:00:00 Introductions05:30 How is Star Citizen?10:00 PvP in The Verse20:50 Did Master Modes Kill Star Citizen?34:00 The RSI Meteor44:00 What Defines Star Citizen Combat?55:00 Becoming More Skill Focused01:13:00 Atmospheric Flight01:18:20 Cheating & Stuff01:39:10 A Positive Finish!Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
After 12 years of development Star Citizen is still adding the initial mechanics and features to Star Citizen, officially that should mean it’s still an alpha, but CIG is treating things a bit differently.Regular maintenance, updates every week, more permanent narratives, and in-game rewards all hint at a game trying to move on, but with so much still missing, is it really ready? Or is it all semantics that don’t matter anyway? Join me as I discuss with Twitch streamer Xerostate.Today’s Guests:Xerostate:YouTube: https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ Twitch: https://www.twitch.tv/xerostateToC:00:00 Introductions07:00 The State of The Industry17:20 The State of Star Citizen30:30 Is it Still An Alpha?38:00 Sandbox Locations54:30 Player Interaction01:02:10 Alpha 4.3 First Impressions01:11:00 In-Game Rewards & Cheating01:17:30 A New InventoryVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Entering July there’s a lot going on in Star Citizen, 4.2.0 just dropped with 4.2.1 hot on its heels with a new event, quality of life changes, and the return of Stanton security. But there is a bigger picture to look at regarding the year or playability and CIG’s stated goals for the year. Today I’m diving deep into the details of what’s going on and how the current mission is going in 2025. I’m joined today by TenPoundFortyTwoToday’s Guests:TenPoundFortyTwo:YouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions02:30 How Is The Year of Playability18:00 Communication in 202530:15 The Content…Is It Better?46:20 4.2.1 And The Continued “Content”01:03:10 What’s Going on With Expectations01:23:45 Finishing with PerformanceAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Star Citizen 4.2 has released. A new sandbox activity has all the attention, but there are several other interesting additions. I’m joining by shadow patch notes master, The5Star, today to discuss the current additions to Star Citizen, how the year has been going, and what’s coming next.Today’s Guests:The5Star:Youtube: https://www.youtube.com/@the5starxToC:00:00 Introductions09:30 How Was 4.1?22:00 Pvp & PvE (Again)24:30 The Stormbreaker Activity 40:10 The Rest of 4.201:04:00 The Future of Star CitizenVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Today I will be discussing the upcoming changes to the flight model as they were recently discussed by developers at CIG. Star Citizen will be taking a step in the simulative direction with a little artificial help, as it improves atmospheric flight, and tightens the overall experience. From the removal of top speeds to the inclusion of engineering in said speed, there’s a lot to learn!Today’s Guests:Farrister:Youtube: https://www.youtube.com/@FarristerTwitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions2:30 Star Citizen Hathor & StormBreaker13:00 Exploration Gameplay26:30 The New Flight Model35:00 Combat in Atmosphere47:00 “Hover Mode v2”56:40 Is Master Modes Dead?01:09:14 Is The Flight Model Getting Better?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
With Alpha 4.2 upon us and players getting hands on with the latest in-game activity, I thought it was a good time to sit down and discuss the effectiveness of these “sandbox activities” and whether they are driving the game towards the 1.0 CIG has promised. Also Jump Ship released a demo and I’m really excited about that game so we’re talking about it.Today’s Guests:TheAstroPub:Twitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions02:30 Cyberpunk 208:20 JumpShip: Sea of Thieves in Space?27:30 Is Star Citizen’s 2025 Successful So Far?33:00 Stormbreaker & Star Citizen’s Current Goings On01:04:00 Other Possible Activites01:12:20: How Does 2025 Compare To Before?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Today I sit down with Youtuber Olli43 to talk about his feelings towards Star Citizen throughout the years, and how that affects his future. We talk about Star Citizen from multiple perspectives, and I get some of his opinions on popular debates like solo vs group play focus. Overall, this is a friendly chat about what it’s like to play and cover, play, and wait for Star Citizen.Today’s Guests:Olli43:Youtube: https://www.youtube.com/c/Olli43ToC:00:00 Introductions02:10 How’d You Get Into Star Citizen07:00 The Journey of Star Citizen19:30 Has CIG Changed?22:00 Flight Blades and Stuff33:00 Engineering and Tedium 47:50 Solo vs Group Play59:10 What Are You Excited For?Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Today we dive into the first nuggets of info surrounding the next update coming to Star Citizen, Alpha 4.2. New features, content, locations, and even dynamic weather make it an interesting summer-release. Join MrKraken and myself as we discuss what’s in Evocati so far, and the newly released Anvil Asgard, in this live show.Today’s Guests:MrKraken:Youtube: https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
The long awaited Aegis Idris has finally released, and it was actually a great delivery from CIG. But Invictus week brings many ships and developments, and flight blades have also made an appearance. While the feature is one to draw interest and excitement, the release of it has been Today’s Guests:TheAstroPub:Twitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions07:00 The Idris Release Has Been Amazing27:00 Flight Blades Release Could Have Been Better01:10:00 Maelstrom, Squadron 42, and Star Citizen01:19:50 What’s Next?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
While Star Citizen has been around a long time, many of its game mechanics are still in question. Today I’m diving into some of the more consequential features in Star Citizen and how they change your game for the better and worse. How will this effect players? Will CIG continue to strip down these consequences to attract more players? Who are they making this game for? To join me on this talk Morphologis will be sharing his own thoughts on the matter.Today’s Guests:Morphologis:Twitch: https://www.twitch.tv/morphologis YouTube: https://www.youtube.com/@MorphologisTwitter: https://twitter.com/Morphologis ToC:00:00 Introductions02:00 How This Year is Different13:30 Is The 2025 Strategy Sound?28:40 Do We Really Want Another Star System?33:20 Consequences in Star Citizen (Reputation)53:40 Conequences in Star Citizen (Engineering)01:12:00 Item Recovery and DeathVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why.Today’s Guests:Farrister:Youtube: https://www.youtube.com/@FarristerTwitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions03:30 The Starlancer TAC is Here!32:20 Why The Anvil Asgard?42:00 Reputation in Star Citizen56:00 Are They Dampening Consequence?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Star Citizen has been making good progress over the last few months in adding content and maintaining some level of elevated game stability, but it seems to have come at a price. Today I’m joined by Certified Gumbo to look at the current state of Star Citizen, if it really is the best it’s been, and what players seem to be sacrificing for this new development structure…and why.Today’s Guests:CertifiedGumbo:Youtube: https://www.youtube.com/@CertifiedGumboTwitch: https://www.twitch.tv/certifiedgumboToC:00:00 Introductions06:00 Why Are People Interested in Star Citizen?17:40 How The Game Has Evolved So Far31:00 Is This The Best The Game Has Ever Been?44:50 Is That Enough?01:00:30 Have Features Completely Stopped?01:22:50 Squadron 42: Is It The Problem?Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
Which part of this podcast episode did you enjoy the most? Let us know in the comments!A new major ship is releasing next month, the MISC Starlancer TAC. It’s unique size, features, and amenities make it an unexpected heavyweight in the small group quest runner, but it could also be a strong contender for solo or duo pilots. Today I’m joined by DedLeader to look at the new Invictus Week addition, as well as the overall direction of Star Citizen. Is it catering to group players, solo players, PvP, or PvE players. It’s a wide-ranging discussion, so get ready to leave some tasty comments!Today’s Guests:DedLeader:Youtube: https://www.youtube.com/@DedLeaderToC:00:00 Introductions08:00 The Starlancer TAC18:45 A Solo-Able Quest-Runner?39:50 4.1.1 Combat Missions & Scrips01:06:20 Who is This Game Catering To?01:21:10 Downsides of The Starlancer TACAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord
This is a bunch of repetitive content game sucks
game sucks
stop bleeping profanity.