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Launch Sequence with Space Tomato
Author: Space Tomato
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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
191 Episodes
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The biggest news of the past week is that Star Citizen 4.0 is now in PTU
Today’s Guests:
Tree0311
Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC
ToC:
00:00 Introduction
02:40 The Crusader Intrepid
17:30 Are There Too Many Ships?
49:00 Is 4.0 An Actual Win?
01:08:10 4.0 Is Going To PTU!
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
One of the most beloved MMOs of all time, it unfortunately died out due to decisions outside of its initial design. Star Citizen seemingly has taken a lot of what made that game great and has plans for it to exist in Star Citizen 1.0. Today I’m joined by Morphologis to discuss what made Star Wars Galaxies so great and beloved, and how players may get a second coming of the legend in Star Citizen.
Today’s Guests:
Morphologis
Twitch - https://www.twitch.tv/morphologis
Youtube - https://www.youtube.com/@Morphologis/featured
Twitter - https://x.com/Morphologis
ToC:
00:00 Introduction
06:30 Polaris Impressions
30:00 Star Wars Galaxies Explained
39:00 The Comparison to Star Citizen & Other MMOs
48:00 How is Star Citizen like SWG
01:07:15 The Outlook for Star Citizen 1.0?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselves curious, intrigued, and even excited. Today I’m joined by Youtuber Luke Stephens to discuss the outside view of the game, how CIG could affect that view, and what’s currently going on with the game.
Today’s Guests:
Luke Stephens
Youtube: https://www.youtube.com/channel/UCe4_UPAmhz2sqorGbF8oZHA
Youtube 2: https://www.youtube.com/@lukestephenslive
Twitch:https://www.twitch.tv/lukestephenstv
Twitter: https://twitter.com/lukestephenstv
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a half hours.
Today’s Guest:
CasaBlack Gaming
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown are much more about the direction of the game than just what is being worked on. To dig deeper into what it all means, I’m joined by Sulyce for 1 last talk before the event kicks off. Hope you enjoy, see you on the other side!
Today’s Guests:
Sulyce (Beyond The Verse)
Youtube: https://www.youtube.com/@BTV_Cast
Twitch: https://www.twitch.tv/beyondtheversepodcast
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Website Youtube My Other Youtube
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspiracy theories.
Today’s Guests:
EvenLease
YouTube: https://www.youtube.com/@EvenLease44
ToC:
00:00 Introduction
04:50 Best Ship in the Game
12:10 What Makes a Good Ship?
18:30 Player Built Ships
22:30 Why Does Star Citizen Nerf Ships?
42:40 The Corsair Drama
54:00 Ship Stats
01:02:45 Will These Changes Continue?
01:12:20 How Components Change The Game
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Follow Space Tomato on social media:
Website Youtube My Other Youtube
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game?
Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed.
Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like.
Today’s Guests:
TenPoundFortyTwo
YouTube: https://www.youtube.com/@tenpoundfortytwoToC:
Space Tomato | How The Star Citizen Updates Work | 3.18, 3.19, 4.0 https://youtu.be/slsX4vMQG3E?si=OnCqzu8D93OoDgZP
00:00 An Important Announcement
03:40 Talking About 3.24.2
10:40 4.0 Delays and Future Updates
17:40 Star Citizen WITHOUT Server Meshing?
43:54 When Could a 4.0 Delay Be Announced?
57:04 How Is Server Meshing Going?
01:11:39 Setting Expectations
01:20:24 Is There Any Other Path Forward? (Short Term)
01:28:24 Possible Pre-Server Meshing Optimizations
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarristerToC:
00:00 Engineering
02:50 Is This Too Much Tedium?
12:35 Damage and Repair
17:13 Armor & Bullet Prenetration
30:00 Reworks and Ship Updates
44:50 Is This Game For “Simple” Playstyles?
53:00 Being an Engineer
01:02:45 Components & Ship Progression
01:09:20 Extras About Engineering
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think?
Today’s Guests:
Avenger__One
Youtube: https://www.youtube.com/@avenger__one6689
Twitch:
https://www.twitch.tv/avenger__one
ToC:
00:00 6 Directions of Freedom Flight
08:00 The Flight Models
17:00 Combat Balance and Master Modes
36:00 From Master Modes to Master Chief
49:30 How To “Fix” Master Modes
01:24:00 Is Master Modes Even The Problem?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of the current tests to make a better estimate on when the big update may finally arrive.
Today’s Guests:
Nazeris
Youtube: The Pathfinders Podcast: https://www.youtube.com/playlist?list=PLhDT15ltSJGxHYZZ-3hgfnjSEt7BcRMXMhttps://open.spotify.com/show/3pSr74I3T75jy7fmPomOmV
Twitter: https://x.com/Nazerisyt
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
https://www.patreon.com/SpaceTomato https://paypal.me/SpaceTomatoPays https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
https://www.spacetomatogaming.com https://www.youtube.com/SpaceTomato https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
https://instagram.com/SpaceTomatoGaming https://twitter.com/SpaceTomatoGMG https://www.facebook.com/Space-Tomato-104355834643773 https://discord.gg/DZ7tvSU
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over time.
Today’s Guests:
Hybrid V Audio
Youtube: https://www.youtube.com/@HybridVAudio
Twitter: https://twitter.com/Hybrid_V
ToC:
00:00 Is The Game Too Difficult?
21:20 How is 3.24 Doing So Far?
33:00 Did 3.24 Delay 4.0?
45:00 The Rest of The Year
57:10 What Profession Comes Next?
01:05:55 Important Features?
01:10:30 CitizenCon Expectations
01:19:10 Can They Turn the Year Around?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype.
Today’s Guests:
CasaBlack
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
ToC:
00:00 Introductions
06:40 Why Are We Talking About Star Citizen 1.0?
13:30 Should You Trust The Progress Tracker?
42:20 The Roadmap, 4.0, and Delays
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
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The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0?
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 3.24 Pain
09:00 Is Pyro All PvP?
16:25 Is It Only a Combat System?
36:50 What Was Pyro Going To Be?
47:30 How About Other Star Systems?
01:08:00 Pyro Changes Coming Back to Stanton
01:13:00 Is Pyro Truly Different?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
After years of development, and high expectations for 2024, some players are feeling a bit frustrated with the current state of the game, but there are many reasons why. From stability to marketing, the changing dynamic of gameplay. Today we look at the biggest complaints surrounding the current state of Star Citizen, and the major reasons for some of the larger changes many have been waiting for. Return guest Farrister joins me to talk about your current problems with the game and where it’s headed, as well as the expectations CIG has set.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Player progression in Star Citizen has always been about ships, but Pyro introduces some changes to progression possibilities. With contested zones in 4.0, the overall Pyro experience, and the possibilities of an actual economy coming up, how can new players and veterans alike find more to strive for? How do components and new ships fit into this equation? Today I’m joined by Durgan, head professor at the University of Stanton, to discuss the whole slew of upcoming changes.
Today’s Guests:
University of Stanton
Youtube - https://www.youtube.com/channel/UCCbMa44VWmxLAL_8ltnhQcA
Twitter - https://x.com/UofStanton
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
The long running space exploration game, No Man’s Sky, has released a new update and the hype is high. But does this game really provide what space gamers are looking for? Today I’m joined by Morphologis to discuss the fuel that keeps No Man’s Sky succeeding, what it does differently from other space games, and who might the survival/exploration space game is meant for.
Today’s Guests:
Morphologis
Twitch - https://www.twitch.tv/morphologis
Youtube - https://www.youtube.com/@Morphologis
Twitter - https://x.com/Morphologis?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen isn’t just about the ships. There will be a few different ways for players to progress through the game and show their accomplishments. Will the reputation system be enough, though? And how will it factor into the rest of the game, gating content and keeping players safe? Today I’m joined by Tom Beckhäuser from Twitch to discuss the primary method of player progression in Star Citizen, your reputation.
Today’s Guests:
Tom Beckhäuser
Twitch - https://www.twitch.tv/tombeckhauser
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen is undergoing a lot of change this year. In addition, many areas of the game are as unstable as ever, but the gameplay is coming together in some places, and many players are having more fun than ever. I’m joined by Youtuber Hav0k this week to discuss the current state of the game, where things are headed in the immediate future, and if it’s worth it for you to download the game and try it again, especially with a free fly event currently ongoing.
Today’s Guests:
Hav0k
Youtube - https://www.youtube.com/channel/UCmmLyOWVecwYr9FqN1eZrAg
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
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---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen cargo missions have been pretty bad for the better part of a decade, now they are finally being brought up to a reasonable standard with new missions and improved functionality. The very first tests have shown us what is possible, and it’s looking good. I’m joined by Jack Axton who got a hands on experience to discuss the details of what makes things so much better for space truckers in Star Citizen.
Today’s Guests:
Jack Axton
Youtube - https://www.youtube.com/@JackAxton
Twitter - https://x.com/jackaxtonsc
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
Patreon Paypal Ko-Fi
Follow Space Tomato on social media:
Website Youtube My Other Youtube
Instagram Twitter Facebook Discord
---
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
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