Maya Learning Channel

The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.

USD Primer for ARTISTS

USD (or Universal Scene Description) is quickly becoming a hot topic in the world of computer graphics. But what is it exactly, and why should you care? In this video, we get down to the bottom of it from an artist's perspective.

01-26
09:52

Creating a Character Rig: Appendix B - Toggling Squash and Stretch

In this movie we show you how to add a control to toggle squash and stretch on and off for the legs, arms, and torso.

11-21
14:25

Creating a Character Rig: Appendix A - Part 5: Matching the automatic IK knee

This movie shows you how to match the automatic no-flip IK knee to the result leg.

11-21
17:15

Creating a Character Rig: Appendix A - Part 4: Matching leg joints

This movie shows you how to match the IK/FK legs to the result leg joints (minus the automatic no-flip IK knee).

11-21
10:31

Creating a Character Rig: Appendix A - Part 3: Matching arm lengths

This movie shows you how to match the IK/FK arm lengths to the result arm, including both uniform and non-uniform stretching.

11-21
12:29

Creating a Character Rig: Appendix A - Part 2: Matching the IK arm to the FK arm

This movie shows you how to extend the theories developed in the previous movie to snap the IK arm to the FK arm's position.

11-21
10:10

Creating a Character Rig: Appendix A - Part 1: Matching the FK arm to the IK arm

This movie shows you the theory behind IK FK snapping and how to begin developing a script to add it to your rig.

11-21
10:11

Creating a Character Rig - Part 32: Mirroring

This movie shows you some of the important factors to consider when mirroring one side of your rig to the other.

09-26
10:25

Creating a Character Rig - Part 31: Hand global transform and cleanup

This movie shows you how to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.

09-11
10:25

Creating a Character Rig - Part 30: Palm controls

This movie shows you how to set up custom palm attributes for palm raising, lowering, and side-to-side movement.

09-11
10:13

Creating a Character Rig - Part 29: Compound finger controls

This movie shows you how to create attribute-driven controls for the fingers, to drive compound movements.

09-11
12:59

Creating a Character Rig - Part 28: Basic hand joints

This movie shows you how to set up the joints and FK controls for a hand.

09-11
13:48

Creating a Character Rig - Part 27: Arm global transform and cleanup

This movie shows you how to hook the arm up to the rest of the body, incorporate it into the global transform space, and clean it up according to our rigging checklist.

09-11
17:10

Creating a Character Rig - Part 26: Translation-based shoulder rig

This movie shows you how to create a simple translation-based shoulder rig.

09-11
10:35

Creating a Character Rig - Part 25: IK/FK hybrid elbow

This movie shows you how to create an IK elbow with an FK poseable forearm.

09-11
13:49

Creating a Character Rig - Part 24: Snappable elbow

This movie shows you how to create an elbow control with snapping.

09-11
08:18

Creating a Character Rig - Part 23: Stretch IK/FK arms

This movie shows you how to create stretchable IK and FK arms based on the principles learned when building the leg.

09-11
12:01

Creating a Character Rig - Part 22: Basic Twist Arm

This movie shows you how to create a basic twisty arm using principles you learned when building the torso.

09-11
13:08

Creating a Character Rig - Part 21: Complementary foot controls and cleanup

This movie shows you how to create additional foot controls to widen the range of movement for your foot.

08-19
07:05

Creating a Character Rig - Part 20: Smart foot roll

This movie shows you how to create a smarter foot rig that's easier to animate with.

08-19
17:23

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