Description
USD Primer for ARTISTS
2024-01-2609:52
Creating a Character Rig: Appendix B - Toggling Squash and Stretch
2013-11-2114:25
Creating a Character Rig: Appendix A - Part 5: Matching the automatic IK knee
2013-11-2117:15
Creating a Character Rig: Appendix A - Part 4: Matching leg joints
2013-11-2110:31
Creating a Character Rig: Appendix A - Part 3: Matching arm lengths
2013-11-2112:29
Creating a Character Rig: Appendix A - Part 2: Matching the IK arm to the FK arm
2013-11-2110:10
Creating a Character Rig: Appendix A - Part 1: Matching the FK arm to the IK arm
2013-11-2110:11
Creating a Character Rig - Part 32: Mirroring
2013-09-2610:25
Creating a Character Rig - Part 31: Hand global transform and cleanup
2013-09-1110:25
Creating a Character Rig - Part 30: Palm controls
2013-09-1110:13
Creating a Character Rig - Part 29: Compound finger controls
2013-09-1112:59
Creating a Character Rig - Part 28: Basic hand joints
2013-09-1113:48
Creating a Character Rig - Part 27: Arm global transform and cleanup
2013-09-1117:10
Creating a Character Rig - Part 26: Translation-based shoulder rig
2013-09-1110:35
Creating a Character Rig - Part 25: IK/FK hybrid elbow
2013-09-1113:49
Creating a Character Rig - Part 24: Snappable elbow
2013-09-1108:18
Creating a Character Rig - Part 23: Stretch IK/FK arms
2013-09-1112:01
Creating a Character Rig - Part 22: Basic Twist Arm
2013-09-1113:08
Creating a Character Rig - Part 21: Complementary foot controls and cleanup
2013-08-1907:05
Creating a Character Rig - Part 20: Smart foot roll
2013-08-1917:23
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