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Author: Autodesk

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The official learning channel for Autodesk® Maya® software, the 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. The Autodesk® Maya® Learning Channel provides tutorials of all levels to help you learn Autodesk® Maya®.
51 Episodes
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USD Primer for ARTISTS

USD Primer for ARTISTS

2024-01-2609:52

USD (or Universal Scene Description) is quickly becoming a hot topic in the world of computer graphics. But what is it exactly, and why should you care? In this video, we get down to the bottom of it from an artist's perspective.
In this movie we show you how to add a control to toggle squash and stretch on and off for the legs, arms, and torso.
This movie shows you how to match the automatic no-flip IK knee to the result leg.
This movie shows you how to match the IK/FK legs to the result leg joints (minus the automatic no-flip IK knee).
This movie shows you how to match the IK/FK arm lengths to the result arm, including both uniform and non-uniform stretching.
This movie shows you how to extend the theories developed in the previous movie to snap the IK arm to the FK arm's position.
This movie shows you the theory behind IK FK snapping and how to begin developing a script to add it to your rig.
This movie shows you some of the important factors to consider when mirroring one side of your rig to the other.
This movie shows you how to create a length attribute for the fingers, connect the hand to the arm, and clean up the rig.
This movie shows you how to set up custom palm attributes for palm raising, lowering, and side-to-side movement.
This movie shows you how to create attribute-driven controls for the fingers, to drive compound movements.
This movie shows you how to set up the joints and FK controls for a hand.
This movie shows you how to hook the arm up to the rest of the body, incorporate it into the global transform space, and clean it up according to our rigging checklist.
This movie shows you how to create a simple translation-based shoulder rig.
This movie shows you how to create an IK elbow with an FK poseable forearm.
This movie shows you how to create an elbow control with snapping.
This movie shows you how to create stretchable IK and FK arms based on the principles learned when building the leg.
This movie shows you how to create a basic twisty arm using principles you learned when building the torso.
This movie shows you how to create additional foot controls to widen the range of movement for your foot.
This movie shows you how to create a smarter foot rig that's easier to animate with.
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