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The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot.

You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs.

Support us at the following links:

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The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
394 Episodes
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On this remastered episode of the RPGBOT.Podcast, we’re getting spooky! We’re diving into haunts, haunted things, and how to turn your tabletop games into a ghostly good time. Whether it’s adding eerie story elements or crafting bone-chilling mechanics, we’ve got tips to help you haunt your players’ dreams. Tune in, if you dare! Links RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 – Horror Johnn Four on 5-Room Dungeons: A Quick and Dirty Course – RPGBOT.Podcast S2E72 Zoe Franznick Reviews Free League’s Vaesen – RPGBOT.News S2E81 Content From RPGBOT.net Vaesen & the Mythic Britain and Ireland Expansion – A Review Other Stuff Betrayal at the House on the Hill (affiliate link) Pathfinder: Occult Adventures (affiliate link) Pathfinder 2e: Book of the Dead (affiliate link) The Ring The Shining Zoe Franznick
Grab your lantern and your coping mechanisms because this week on the RPGBOT.Podcast, we’re diving into Vaesen—the TTRPG where 19th-century Scandinavia is spooky AF and your trauma is basically a superpower. Expect ghostly mysteries, a crash course in HQ decorating (yes, it matters), and plenty of critical injuries and "oops" moments to keep things interesting. It’s folklore, teamwork, and spectral shenanigans at their finest. Who needs combat when you’ve got unresolved emotional baggage? Tune in to find out if your party is ready to face the real horror: proper collaboration. Available now wherever you get your podcasts! Summary On this episode of the RPGBOT.Podcast, the crew journeys to 19th-century Scandinavia to unravel the eerie mysteries of the TTRPG Vaesen. With spirits straight out of folklore, a setting dripping with atmospheric dread, and trauma as your ticket to seeing the supernatural, it’s part Scooby-Doo and part existential crisis. The hosts dive into investigative gameplay that’s less about swinging swords and more about solving spectral whodunits while dodging critical injuries and awkward character defects. They unpack the rules of ghostbusting with a side of teamwork, historical trivia, and the occasional "Hey, should we have brought more salt?" Tune in as they debate the true horror: malevolent spirits or trying to keep your player agency intact. It's a hilarious and heartfelt look at mystery arcs, collaboration, and why your game group needs a solid headquarters — because nothing says "spiritually prepared" like a Scandi chic base of operations. Links Vaesen (affiliate link) Content from RPGBOT.net Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast Episodes Zoe Franznick Reviews Free League's Vaesen Takeaways The RPGBOT.Podcast explores the captivating world of Vaesen, a TTRPG rooted in 19th-century Scandinavian folklore. Players embark on mystery-driven adventures where trauma unlocks the ability to perceive the enigmatic Vaesen—spirits neither good nor evil. Success hinges on collaboration, cunning, and preparation, as combat is perilous and knowledge is power. The game balances tension between tradition and modernity, blending historical depth with flexible storytelling. Players navigate investigations across multiple locations, leveraging advantages and resolving conflicts through dice mechanics and strategic choices. Conditions and critical injuries deepen role-play and character growth, while player actions shape advancement, healing, and headquarters development. With its focus on creative problem-solving, player agency, and risk-reward dynamics, Vaesen offers a richly immersive experience adaptable to one-shots or campaigns. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
This week on the RPGBOT.Podcast, we complete our 3-part series on Picking a TTRPG that is not DnD or Pathfinder by adventuring deep into the vast and thrilling universe of tabletop RPGs. From the spine-chilling cosmic horror of Alien RPG to the gritty nihilism of Death in Space, we’re exploring the diverse themes of space exploration, teenage superheroes, cyberpunk chaos, and even the villainous fun of Necessary Evil. Join us as we tackle the art of balancing crunch with accessibility, dive into the rise of one-page RPGs for quick and chaotic adventures, and share tips on crafting immersive narratives that players will love. Whether you’re a seasoned RPG fan or just starting your journey, this episode is packed with laughs, insights, and galactic-level inspiration. Summary In this action-packed episode, the hosts boldly go where no podcasters have gone before, diving into the endless void of tabletop RPGs. They tackle the cosmic horror of Alien RPG, the nihilistic beauty of Death in Space, and even dare to balance crunchiness with accessibility (spoiler: it’s like herding space cats). From dark Imperium nihilism to Star Wars' Force-wielding antics, they traverse the galaxy of RPG themes, stopping only to admire the Cyberpunk neon and hack a Shadowrun corporate server. Marvel superheroes swing by, Necessary Evil villains cackle maniacally, and Masks' teen heroes roll for high school drama. Just when you think they’re done, they reveal the rise of one-page RPGs—because why spend hours preparing when you can save the universe in 15 minutes? Grab your dice and your sense of humor, and tune in to explore the weird, wonderful, and wildly nerdy world of tabletop gaming. Links Almost everything below is an affiliate link and Tyler doesn’t want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways The RPG landscape offers incredible variety, with systems catering to every player preference. Unique mechanics, like stress systems in Alien RPG or the survival-focused gameplay of Death in Space, enhance tension and narrative depth. Cinematic scenarios and simplified resource management can elevate player engagement, while pre-generated characters and storytelling mechanics provide fresh dynamics for immersive gameplay. Exploring specific genres, like space horror, post-apocalyptic worlds, or teenage superhero drama in Masks, can help groups find the perfect game. Beloved franchises like Star Wars RPG and Marvel Multiverse capture iconic elements, while innovative hybrids like Cyberpunk and Shadowrun blend themes in exciting ways. Lesser-known RPGs often hide creative gems, and one-page RPGs stand out as quick, accessible options for introducing new players or enjoying fast-paced fun. Ultimately, balancing crunch with accessibility and understanding player preferences ensures a great tabletop experience for everyone. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.Podcast, we're brewing up some killer ideas for custom monsters! How do you design a creature that's unique, terrifying, and has a backstory cooler than your DM's ex? 👀 And most importantly, how do you unleash it on your unsuspecting players? Tune in before your next session—your players will thank us... or maybe hate us. Either way, it's a win. Links RPGBOT.Podcast Episodes Battle Tactics for Dungeon Masters – RPGBOT.Podcast S2E62 The Monsterizer 1.1.0 Content From RPGBOT.net The Monsterizer for DnD 5e Other Stuff • • Kobold Guide to Monsters (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wondered what beer chemistry, emo vampires, and broom mechanics have in common? Neither did we—until this week’s RPGBOT.Podcast! We’re diving deep into RPG madness, from the grimy charm of Shadow Dark to the chaos of Warhammer's magic (spoiler: it’s messy). Then, we tackle Symbaroum, where sweeping is serious business, and Vison, the perfect game for overachieving detectives. Horror fans, brace yourselves! It's eldritch chills with Call of Cthulhu, slapstick terror with Pulp Cthulhu, and Appalachian nightmares with Old Gods of Appalachia. Oh, and don’t forget Vampire: The Masquerade, where brooding has never been so stylish. Summary Join the RPGBOT hosts as they embark on a tabletop odyssey filled with epic quests, fermented wisdom, and dice-fueled shenanigans! In this episode, they sip on the heady brew of beer chemistry before stumbling into the Old-School Renaissance of Shadow Dark—where dungeons are grim, and death is always just a dice roll away. The adventure takes a quirky turn with Symbaroum, a game where sweeping mechanics finally get their moment in the spotlight, and spirals into the arcane depths of Warhammer Fantasy Roleplay's magic systems (spoiler: it's like herding chaotic cats). Mystery lovers, rejoice! They dissect Vison, an RPG that dares players to think—and maybe overthink—its clever puzzles. For horror fans, it’s a double feature: Call of Cthulhu's sanity-shattering frights meet Pulp Cthulhu's lighthearted antics (think Indiana Jones with an eldritch twist). The hosts then dive fang-first into Vampire: The Masquerade and the brooding drama of World of Darkness, where players face the ultimate challenge: emo roleplay. To cap it off, the crew gets their candles snuffed out in Ten Candles and pulled into the spine-tingling Appalachian horrors of Old Gods of Appalachia. Whether you’re rolling a nat 20 or a nat 1, this episode celebrates RPGs in all their weird, wonderful glory. Links Almost everything below is an affiliate link and Tyler doesn’t want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Episode Takeaways Game Mechanics & Themes Warhammer Fantasy Roleplay features a risky, intricate magic system and expansive character creation options. OSR games bring simplicity and nostalgia reminiscent of early D&D. SimBroom introduces corruption mechanics that shape gameplay. High-risk, high-reward gameplay boosts player engagement. RPGs offer unique themes and mechanics, expanding gameplay possibilities. Dragonbane lets players embody whimsical characters, like ducks. Shadow Dark thrives on time pressure and quick decision-making. Vison focuses on solving mysteries over combat, creating unique narratives. World of Darkness emphasizes personal horror and the burden of being a monster. Call of Cthulhu delivers cosmic horror with sanity mechanics, while Pulp Cthulhu adds action-oriented flair. Horror RPGs, like Old Gods of Appalachia and Ten Candles, use innovative mechanics to amplify tension. Dread, with its Jenga tower, brings suspense into the physical realm. Character Creation & Player Experience Brewing beer involves mastering sugar and fermentation processes. Transitioning from dungeon fantasy to darker themes in RPGs can challenge players. Vampire RPGs often introduce disempowerment and moral dilemmas, such as the dangerous Diablerie mechanic. Character survival in horror RPGs often hinges on player choices and narrative decisions. Game Selection & Exploration Selecting games often involves collaboration and even dice rolls. Exploring lesser-known RPGs enriches the gaming experience and storytelling. The RPG landscape is vast, with many innovative games to explore. Exploring different RPGs can enhance storytelling and player engagement. Resources & Community Engagement The chapter on mysteries in Vison's rulebook is a valuable resource for any TTRPG. Rubrics can help evaluate RPG mechanics and themes effectively. Community ratings and reviews play a key role in podcast growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
"Crunchy rules or simple vibes? Political intrigue or straight-up dungeon brawls? Survival in a dying world or low-power fantasy feels?" The latest RPGBOT.Podcast dives into everything you love (and fear) about tabletop RPGs that aren't D&D or Pathfinder. From decision trees to help you find your perfect game match, to the storytelling magic of Powered by the Apocalypse, and the chaotic survival of Mork Borg, there's something for everyone if you're willing to look past what you already know. Tune in if you’ve ever wondered, "Is my game too crunchy, or am I just lazy?" Summary In this episode, the hosts take a deep dive into the diverse landscape of tabletop RPGs, offering a wealth of insights into various systems, mechanics, and themes. They introduce the concept of decision trees, a practical tool to help players identify RPGs that align with their preferences. The discussion covers the spectrum of complexity, from the intricate 'crunch' of detailed systems to the simplicity of more streamlined games. Key highlights include: The Cypher System and Genesis: An exploration of these versatile systems, focusing on their mechanics and adaptability to different genres. Powered by the Apocalypse Framework: A look at its elegant simplicity and flexibility, making it an excellent choice for narrative-driven campaigns. Legend of the Five Rings vs. Adventures in Rokugan: A comparison of political intrigue-focused gameplay with combat-centric mechanics, illustrating the range of experiences within fantasy RPGs. Mörk Borg: An examination of its dark, nihilistic themes, where traditional heroism gives way to survival in a grim and decaying world. The conversation also ventures into niche areas, such as the unique storytelling potential of solo RPGs, and highlights specific systems like Numenera, with its futuristic exploration themes, and One Ring 2E, celebrated for its low-power fantasy and rich Tolkien-inspired lore. The hosts emphasize the importance of understanding a game's mechanics and setting realistic expectations to maximize the enjoyment of any RPG experience. Links Almost everything below is an affiliate link and Tyler doesn’t want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways Tyler's Interests Tyler loves wizards and wants to be one. Game Mechanics and Decision-Making The decision tree helps players find suitable RPGs. "Crunch" refers to the interaction with game mechanics. The Captain Crunch scale measures game complexity. Understanding game mechanics enhances the RPG experience. RPG Systems The Cypher System is easy to learn and play. Genesis is a generic system based on Fantasy Flight's Star Wars. Powered by the Apocalypse is a versatile framework. Powered by the Apocalypse games are easy to learn. Fate is complex and math-heavy. The Year Zero Engine is simple yet effective. Solo RPGs can be rewarding experiences. Character Creation and Progression Character creation in RPGs can vary significantly. Character progression in One Ring 2E requires patience and strategy. Adjusting difficulty can enhance the gameplay experience. Thematic and Genre Elements Monster Hearts is popular in the LGBT community. Legend of the Five Rings emphasizes political intrigue (combat is discouraged). Merc Borg presents a nihilistic view of RPGs. Adventures in Rokugan is more combat-focused than its predecessor. Colossal is a unique solo RPG experience. Mercord uniquely advocates for real-world arson in its gameplay. Numenera presents a science fantasy setting a billion years in the future. Players in One Ring 2E are grounded, facing impossible odds. Exploring the themes of low-power fantasy can lead to rich storytelling. Gameplay Depth The intrusion system adds depth to gameplay. The Eye of Sauron and Gandalf rune add depth to gameplay. Solo play in One Ring 2E is well-implemented and enjoyable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In this remastered episode of the RPGBOT.Podcast, we dive into the art of running high-complexity creatures in your TTRPGs! Managing complicated creatures at the table can be a challenge, turning an epic encounter into a frustrating slog if you're not prepared. Don't let the crunch steal the fun! Tune in for our tips and ideas to transform these intricate opponents into thrilling, unforgettable encounters for your players. Links RPGBOT.Podcast Episodes Battle Tactics for Dungeon Masters – RPGBOT.Podcast S2E62 RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Other Stuff Lost Mines of Phandelver (affiliate link) Icewind Dale: Rime of the Frostmaiden (affiliate link) Matt Colville – Villain Actions The Monster’s Know what they’re Doing If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
On this episode of the RPGBOT.Podcast, we’re diving into the grim and fascinating plane of Acheron, the Iron Plane of unending war and chaos. Join us as we explore the battles that define its existence, the rigid military hierarchies that shape its inhabitants, and the mysterious floating cubes that make up its unique landscape. We’ll also delve into the role of deities like the enigmatic Kabal Macab and discuss the bleak nihilism that pervades this war-torn realm. Whether you’re building your next D&D campaign or just love delving into the multiverse’s mysteries, this episode is packed with lore, insights, and tips to inspire your adventures. Summary In this episode, the hosts embark on an in-depth exploration of Acheron, one of the most enigmatic and war-torn planes in the Dungeons & Dragons universe. Acheron, often referred to as the Iron Plane, is a realm where colossal iron cubes drift endlessly through the void, serving as both battlegrounds and homes for its inhabitants. The discussion delves into the plane's core themes of eternal conflict, its rigid military hierarchy, and the bleak nihilism that pervades its existence. The hosts guide listeners through the plane’s unique structure, examining its various layers, including Avalis and Ful'danon, and the peculiar mechanics that govern navigation and survival in this harsh environment. They also shed light on the enigmatic deities of Acheron, such as Kabal Macab, the witch goddess, and explore how divine influence intertwines with the perpetual war of the plane. Listeners will gain insight into the cultural and existential challenges faced by Acheron's inhabitants, from the chaos of the Riggis military machine to the sentient entities that call this plane home. Finally, the hosts consider why adventurers might be drawn to Acheron, whether by fate, duty, or misfortune, offering strategies for survival and roleplaying tips for bringing this grim setting to life in a campaign. This is a must-listen for D&D enthusiasts eager to deepen their understanding of this fascinating and perilous plane of existence. Links 2014 Dungeon Master’s Guide (affiliate link) 2024 Dungeon Master’s Guide (affiliate link) Mordenkainen’s Tome of Foes (affiliate link) Forgotten Realms Wiki xenoblade Episode Takeaways Acheron’s Identity: A plane of endless conflict, bleak nihilism, and chaotic layers in the D&D universe, situated between realms. Language and Lore: The pronunciation of Acheron sparks fan debates, and its layered structure adds depth to its grim narrative. Layer Highlights: Avalis: The primary battlefield of armies fighting purposeless wars. Ful'danon: A chaotic dumping ground for lost items and weapons. Unique Mechanics: Gravity in Acheron is localized to the nearest cube, with objects inside slowly turning to stone over time. Key Locations: Riggis: A fascist military town with rigid hierarchy, adventurer promotion, and a single outsider-friendly tavern. River Styx: Plays a pivotal role in Acheron’s lore. Creatures of Acheron: Spirit soldiers trapped in eternal war. Rust monsters thriving on metal. Cadaver collectors and corpse flowers adding grim detail. The Dizzy Mortem, a replicating entity with a mysterious purpose. Deities of War: Key figures like Bane, Grumsh, and the obscure witch deity Kabal Macab inhabit Acheron, shaping its war-torn existence. Adventurers’ Challenges: Seek powerful weapons, confront warlords, and navigate a realm of perpetual chaos. Themes and Reflections: Acheron symbolizes the absurdity and consequences of unending conflict, blending bleakness with humor and creativity. Media Parallels: Connections to video games, literature, and other media enrich the discussion and inspire new storytelling ideas. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5E, Pathfinder, Star Wars RPG, Vaesen, Warhammer 40k, and more! Whether you're a GM or a player, this episode is packed with ideas for adding depth and consequence to your games. Episode Summary In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs). The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5E, Tales of the Valiant, Pathfinder 1st Edition, Fantasy Flight’s Star Wars RPG, Imperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion. Key Discussion Points Reflecting on the OSR Community Acknowledging and learning from past comments. Highlighting positive strides in inclusivity and creativity within the OSR space. Lingering Injuries in TTRPGs Exploring the narrative and mechanical value of injury systems. Examining how injuries can influence character development and roleplay depth. The importance of tailoring injury mechanics through homebrewing. System Spotlights: Injury Mechanics D&D 5E and Tales of the Valiant Discussing strengths and limitations of injury mechanics in these systems. Suggestions for homebrewed injury rules to increase immersion. Pathfinder 1st Edition Delving into critical hits and the brutal consequences for characters. Evaluating how the system balances risk and reward. Fantasy Flight’s Star Wars RPG Analyzing its unique injury system and comparing it to Pathfinder. Highlighting the narrative flavor of lingering injuries in Star Wars settings. Imperium Maledictum (Warhammer 40k) Examining the grim nature of injuries and high character mortality rates. How injuries contribute to the dark, oppressive atmosphere of Warhammer 40k. Vaesen Exploring how physical and mental injuries are treated equally. Understanding defects and insights as gameplay mechanics. Comparing Vaesen’s system to others and identifying its strengths and weaknesses. Narrative and Gameplay Impact of Injuries How injury systems enhance storytelling and player immersion. Balancing mechanics and narrative to avoid punishing players unfairly. The hosts reflect on the versatility and potential of injury systems in TTRPGs to create meaningful, memorable gameplay moments. They also emphasize the importance of community dialogue and mutual understanding to foster growth within the tabletop gaming community. Resources Mentioned D&D 5E Tales of the Valiant Pathfinder 1st Edition Fantasy Flight’s Star Wars RPG Imperium Maledictum (Warhammer 40k) Vaesen Want to Join in on the Discussion? What injury systems have you used in your games? Join the conversation by sharing your experiences and homebrew rules on social media or our website. Links below. Links Call of Cthulhu (affiliate link) Edge of the Empire (affiliate link) Genesys (affiliate link) Imperium Maledictum (affiliate link) Tales of the Valiant Game Master’s Guide (affiliate link) RPGBOT.Podcast Episodes Variant Rules Medicine Episode Takeaways Thematic and Narrative Depth Lingering injuries can create a more threatening and immersive atmosphere in TTRPGs. Injuries enhance storytelling by introducing consequences that impact character arcs. Injury mechanics can lead to compelling story elements, such as finding a high-level wizard or integrating prosthetics in grim settings like Warhammer 40k. Mechanical Implications of Injuries Injuries should have tangible mechanical impacts beyond reducing hit points, addressing the arbitrariness of HP systems. Systems like Tales of the Valiant and Pathfinder 1 demonstrate how injuries can influence gameplay, from critical hits to debilitating conditions like Con Drain. Intelligence bleed and other mechanics can deeply affect a character's abilities and decision-making. Homebrewing and Session Zero Homebrewing injury systems can add depth and immersion, tailoring gameplay to group preferences. Discussing injury mechanics during session zero ensures clarity and sets expectations for how they’ll impact the campaign. System Highlights and Comparisons Pathfinder 1: The critical hit deck introduces brutal, game-changing effects. Fantasy Flight Star Wars: A unique injury system creates tension, with critical injuries leading to severe consequences. Imperium Maledictum: Highlights character fragility and permanent changes in the Warhammer 40k universe. Vaesen: Balances physical and mental injuries, introducing defects (GM-driven challenges) and insights (player-driven advantages) that affect gameplay. Player Agency and Risk Management Injury systems work best when integrated into core mechanics, balancing risk and reward. Players can strategically leverage mechanics like insights in Vaesen for maximum effect, creating dynamic gameplay moments. Campaign Considerations Starting at higher levels can mitigate the harshness of injuries early in a campaign. Accumulating defects or lingering effects can foster interesting character development and party dynamics. Game Design and Immersion A well-designed injury system enhances both gameplay and immersion, reflecting the stakes of adventuring. Comparative analysis of systems reveals diverse approaches to integrating injury mechanics, showing the breadth of possibilities in RPG design. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  
Step right up, adventurers! This week on the RPGBOT.Podcast, we're diving into traps and hazards—the spicy jalapeños of your dungeon crawls. How do you keep traps fun and challenging without turning them into a "rocks fall, everyone dies" situation? We’re sharing tips to keep your players on their toes, turn frustration into excitement, and maybe even make a pit of spikes a source of laughter and teamwork. Tune in now and learn how to craft moments that make your players say, "Ouch, but also… genius." Don’t miss it, or you might just fall into our cleverly hidden pit of FOMO! Links RPGBOT.Podcast Episodes RPGBOT.Podcast S2E11 – Puzzles Articles from RPGBOT.net Pathfinder 2e – Practical Guide to Snares DnD 5e Tomb of Annihilation (affiliate link) Xanathar’s Guide to everything (affiliate link) Other Stuff dScryb – Simple Pit Trap (affiliate link) Red Hand of Doom (affiliate link) Tomb of Horrors If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
What happens when self-proclaimed podcast pros dive into Tales of the Valiant? Chaos, laughter, and some surprisingly insightful RPG chatter! This week on the RPGBOT.Podcast, we tackle everything from crafting epic encounters (complete with imaginary theme music) to debating whether luck should be a mechanic or just what you need to survive your GM’s wrath. We even brainstorm high-speed carriage chases—because who doesn’t want Fast & Furious: Medieval Drift? Oh, and don’t miss our deep dive into in-game diseases (plagues at the tavern, anyone?) and a head-to-head showdown between the Tales of the Valiant GM Guide and the 2024 Dungeon Master's Guide. Which one reigns supreme? You’ll have to listen to find out! Tune in now, and prepare to roll... or laugh... or both. Warning: You might suddenly want to homebrew dragon-car combat. SUMMARY In this episode of the RPGBOT.Podcast, the hosts flex their podcasting prowess (read: make it up as they go) and dive headfirst into Tales of the Valiant. It’s like they opened a treasure chest of new RPG mechanics and dumped it all on the table. Topics include Game Mastering 101 (and 201, 301, and possibly PhD-level encounter crafting), the joys of diseases (in-game only, we hope), and why luck is no longer just for gamblers. The hosts also explore the combat rules, including aerial and vehicle fights, because every adventurer needs a mid-air dragon fight or a fast-and-furious-style carriage chase. They geek out over dungeon-building tools, NPC social dynamics, and how to brew up monsters in the Homebrewer's Toolbox without needing an apron. Finally, the episode wraps up with a showdown between the Tales of the Valiant GM Guide and the 2024 Dungeon Master's Guide. Who reigns supreme? Tune in to find out, and maybe laugh a little along the way. Warning: Side effects may include a sudden urge to roll initiative. LINKS Tales of the Valiant Game Master’s Guide EPISODE TAKEAWAYS The podcast boasts over 10 years of experience, though expertise in podcasting remains... debatable. Tales of the Valiant offers seamless compatibility with 5e, making it accessible for veteran and new players alike. The Game Master's Guide provides invaluable advice for new GMs, with streamlined encounter-building rules and intuitive guidance. Emphasizing human elements in gaming, the guide highlights the importance of crafting immersive and meaningful stories. Magic item crafting demands both proficiency and time, while diseases and luck mechanics add unique gameplay twists. Expanded combat mechanics, including multi-phase boss fights, underwater and vehicle combat, and colossal enemies, enrich tactical gameplay. Tools like dungeon generators and social mechanics deepen adventures, while minions and "bloodied" rules enhance combat dynamics. Variant rules, like Doom Points, introduce strategic tension but may not suit every table’s playstyle. The Homebrewer's Toolbox empowers GMs with user-friendly monster creation rules and creative resources. Random tables and flexible mechanics support diverse play styles, making the guide a robust resource for 5e games. Compared to the 2024 Dungeon Master's Guide, Tales of the Valiant GM Guide offers significant improvements, delivering a richer toolkit for GMs and players alike. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Why does every D&D session eventually turn into: 5% storytelling, 10% rolling dice, 85% lying to NPCs and starting fires? In this week’s RPGBOT.Podcast, we dive into the mechanics of deception, the ethics of lying, and why arson is the unofficial party pastime. Tune in for laughs, insights, and a light-hearted debate about why your characters can’t stop lighting things on fire. SUMMARY In this episode of the RPGBOT.Podcast, the hosts dive headfirst into the tangled web of deception mechanics in role-playing games, with a focus on Dungeons & Dragons and Pathfinder. They explore the nuances of lying, from the rules of deception and insight checks to the moral and mechanical implications of bending the truth in-game. Key topics include: Passive vs. Active Skills: What’s the difference, and why does it matter when your rogue is trying to bluff their way into a royal banquet? The Ethics of Deception: When is it just role-play, and when is it too much? Spoiler alert: It involves a bard and a dragon. Player Agency vs. Simplified Rules: How do new editions balance ease of use with meaningful gameplay, and what does it mean for deception-heavy campaigns? Session Zero Magic: Why setting expectations early can prevent your party from devolving into a group of pyromaniac con artists. Sprinkled with hilarious anecdotes of chaotic character antics and light-hearted debates on topics like "the prevalence of arson in RPGs," this episode is a must-listen for players and DMs alike. Whether you're a veteran tabletop gamer or just figuring out why your bard keeps trying to seduce everyone, this discussion will leave you laughing—and maybe questioning your party's motives. LINKS d20SRD.org - Skills Archives of Nethys - Deception 2024 Player’s Handbook Other Stuff Lou Diamond Phillips EPISODE TAKEAWAYS Communication is key to a cohesive RPG experience, especially in the digital age. Deception in RPGs is nuanced, with varying definitions that impact gameplay. Insight and deception mechanics differ across game editions, offering unique challenges. Player agency is crucial for meaningful outcomes in deception scenarios. Active skills like Insight enhance engagement, while passive skills can hinder storytelling. Simplified rules can sometimes create confusion rather than clarity. Charisma often plays a central role in deception mechanics. Rolling for checks is generally more engaging than relying on passive assessments. Secret rolls can heighten tension and unpredictability in gameplay. Failure should remain an option to keep gameplay dynamic and engaging. Pathfinder 2’s approach to deception mechanics feels more dynamic compared to D&D 5e. Session Zero is vital for aligning player and DM expectations about deception and storytelling. High passive skills can reduce tension, diminishing the stakes of deception. Humor and unexpected character actions often add depth to gameplay. Arson is a hilariously recurring theme in many RPG campaigns. Game mechanics should always serve the story, not hinder it. Context is critical in deception checks—mechanics alone aren’t enough. Players are often willing to believe lies that work in their favor. Understanding player motivations enhances storytelling and gameplay. A good balance between humor and strategy enriches the gaming experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wondered why your D&D character is sitting on a dragon’s hoard worth of gold... with nothing to spend it on? In this episode of the RPGBOT.Podcast, we dive into the age-old RPG dilemma: how do you make gold actually mean something in D&D 5e? We’re talking shopping sprees, investment strategies, and yes—borrowing the best wealth hacks from other TTRPGs! Tune in and make your gold more than just heavy pocket change! Links RPGBOT.Podcast Episodes Dames and Dragons’ Hannah Culbert – RPGBOT.News S2E30 Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Survival – RPGBOT.Podcast S2E64 Other Stuff Vaesen If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Welcome to the Beastlands, where the trees judge you, the clouds gossip, and there’s a god who’s just really into dinosaurs. In this week’s episode of the RPGBOT.Podcast, we’re diving headfirst into D&D’s most feral vacation spot. We’re talking everything from Beast Transformations (ever wonder what it’s like to be your party’s emotional support bear?) to power creep (aka: why your Fighter feels like a caveman next to the new classes). Ready to explore the Hunter's Paradise? Pack your polymorph spells and an extra can of bear spray—you’re gonna need it. Summary Step into the wild and mysterious Beastlands, D&D's very own nature paradise with a twist! In this episode, the RPGBOT hosts explore one of the Outer Planes that isn’t just green and beautiful—it’s alive, it’s hungry, and it might be slightly annoyed you’re visiting. Our hosts begin with the Beastlands’ unique layout, from lush forests and stunning landscapes that seem to be lifted straight out of a nature documentary to creatures you’d want to admire from way over there. They break down the gameplay impact of this vibrant world, where players might just find themselves turning into animals (ever seen a cleric turn into a duck? It’s spiritual). They also dive into the 2014 Dungeon Master’s Guide’s Beastlands-specific rules, like the Hunter’s Paradise and Beast Transformation. What does it mean for gameplay when players can tap into primal powers or even become their inner beasts? The hosts examine how these mechanics affect player strategy, survival, and the hilarious chaos that follows when everyone’s suddenly sporting fur or feathers. As if that weren’t enough, they get into the lore behind the inhabitants, including the Mortai—talking clouds with mysterious agendas—and Uptow, the dinosaur god who had a hand in creating Chult (because why not dinosaurs?). They go beyond just monsters, touching on the divine themes and wild escapism the Beastlands offer for players who are looking to connect with their inner animal (or just pet one). With plenty of laughs, some cheeky commentary on power creep, and a thorough look at balancing out a plane where nature and magic collide, this episode is your ticket to the Beastlands. Buckle up, roll your dice, and get ready for a chaotic adventure where even the plants might be rooting for you… or maybe just trying to eat you. Links 2024 Dungeon Master’s Guide (affiliate link) RPGBOT.Podcast Episodes 2024 PLAYER'S HANDBOOK: The RPGBOT.Review Takeaways The Essence of Nature: The Beastlands embody nature's raw beauty and wildness, creating a vibrant and immersive fantasy setting. Talking Animals: Animals here have a voice, adding whimsy and depth to the experience and allowing for unexpected interactions. Layered Geography: The Beastlands’ three layers each represent a different time of day, enhancing the environment’s dynamic feel. Enhanced Senses: Food and drink taste extraordinarily delicious, amplifying the sensory magic of the plane. River Oceanus vs. River Styx: The River Oceanus provides a refreshing alternative to the notoriously dangerous River Styx, offering a peaceful waterway. Weather Control by Creatures: Fixed weather patterns can be influenced by local creatures, making climate part of the story. Moving Stars Challenge Navigation: Navigating by starlight is tricky here, as the stars are ever-shifting and hard to rely on. Camping Adventures: The hosts share humorous takes on the perils of camping in a plane as unpredictable as the Beastlands. Fantasy Escapism: The Beastlands reflect the importance of escapism, creating a realm that feels both enchanting and untamed. Cuddly Beastlands Vibe: The hosts express a longing for a friendlier, softer side of the Beastlands, beyond its more feral aspects. Hunter’s Paradise Bonus: This feature amplifies hunting skills for all characters, blending survival with an edge of wild adventure. Beast Transformation Risks: The Beastlands’ magic can lead to permanent changes, adding risk to transformation abilities. Contradictions in Hunting: The plane's nature both supports and challenges hunting, reflecting a complex relationship with the wild. Portal Access: Multiple portals allow players to reach the Beastlands, making it an accessible yet mystical destination. Animalistic Traits: Characters and creatures can gain animalistic features, adding to the plane’s immersive quality. Spirits of the Wild: Deceased souls often take on animal forms here, intertwining the spirit world with nature. Uptow, the Dinosaur Deity: Uptow, associated with dinosaurs, adds an ancient, primal deity to the mix. Sentient Cloud Faces: The Mortai are mysterious, sentient faces in the clouds, offering cryptic guidance and intrigue. Labyrinth of Life: This jungle realm and the Forbidden Plateau introduce mysterious divine realms within the Beastlands. Survival and Food Complexity: Finding food in the Beastlands involves unique challenges, mirroring its wild spirit. Lack of Structures & Conflict: Permanent structures are rare, and conflicts are minimal, highlighting the untamed peace of the plane. Divine Realms Reflecting Deities: Realms like the Grove of Unicorns mirror their divine patrons, embodying the nature of the deities. Power Creep in Gameplay: The hosts discuss the dangers of “power creep” and how new character options can overshadow older classes. Enhancing without Overshadowing: New options should add excitement while respecting the value of classic character builds. Balance for Engagement: Balancing challenges in gameplay keeps adventures thrilling and accessible for all characters. Adapting Adventures: Game design must consider characters' evolving powers to maintain dynamic and engaging adventures. Peer Pressure from Powerful Subclasses: The rise of potent subclasses can create peer pressure, pushing players toward power. Prioritizing Inclusive Fun: Effective game design should foster fun for all players, regardless of their chosen character build. Maintaining Balance for Game Health: Balancing player power with challenges ensures a sustainable and enjoyable gaming environment. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wanted to own real estate… in D&D? The latest RPGBOT.Podcast episode breaks down the 2024 Dungeon Master’s Guide’s new Bastion system, aka “castle maintenance but with monsters.” Tune in as the hosts tackle the big questions: How do you build a fortress that doesn’t get overrun? Which facilities are essential (Armory Spa… maybe later)? And who knew keeping a castle standing was a full-time job? Get ready for laughs, insights, and pro-tips on keeping your downtime a little less… down. Whether you’re all about cozy homesteads or defending the fortress of doom, this episode has you covered! Summary In this episode of RPGBOT.Podcast, the hosts boldly dive into the brand-new Bastion system in the 2024 Dungeon Master’s Guide—basically D&D’s take on real estate, but with way more monsters and potential cave-ins. As they unpack the nuances of Bastion mechanics, they dig into the deep questions: How do you build one? How do you keep it from being raided? And who knew castle maintenance was basically a full-time job? Through jokes and deep insight, the hosts lay out strategies for keeping your Bastion running smoothly (as long as nothing explodes) and debate the rules-as-written versus rules-as-intended approach, for DMs who like to either keep it strict or go wild. Between discussing which facilities are a must (Armory? Yes. Spa? Maybe later) and the thrill of fending off attacks, they explore the storytelling potential of this system and throw in some wild ideas for making downtime a little less… down. Whether you're all about cozy homesteads or defending the fortress of doom, this episode has everything you need to turn Bastion management into high-stakes fun. Links DnD 5e 2024 Dungeon Master’s Guide (affiliate link) Storm King’s Thunder (affiliate link) Strongholds and Followers (affiliate link) PF2 Kingmaker (affiliate link) RPGBOT.Podcast Episodes 2024 DMG Review Other Stuff Monty Python and the Holy Grail Takeaways Bastions 101: Bastions are a brand-new system in D&D 2024, giving players customizable housing options, whether they acquire them through quests or land ownership. Foundations & Facilities: Basic Bastion facilities provide structure but no mechanical perks, while specialty facilities give tangible gameplay benefits. There’s a range of specialty options to explore! Defense Challenges: Defensive walls and other fortifications are costly and time-consuming. Building and defending Bastions takes effort and can affect gameplay pacing. Resource & Order Management: Managing orders and resources efficiently is crucial. Every Bastion turn can be optimized to enhance a facility’s value—though pacing Bastion turns is recommended to avoid fatigue. Rules, Interpretation & Communication: Players and DMs must align on interpreting rules, especially where the 2024 DMG’s intent isn't clear. Open communication ensures a smoother, enjoyable experience. Story-Driven Adventures: Bastions work best in campaigns suited to them, especially when story events guide their fate. For richer gameplay, downtime adventures can be woven into Bastion mechanics. Customization Potential: The Bastion system allows for vertical builds (think wizard towers!) and customization to fit each campaign’s style. It can even serve as a source of permanent magic items! Comparative Mechanics: For siege play, the Strongholds and Followers system still shines, offering more robust combat options. However, Bastion customization in 2024 DMG brings unique storytelling potential. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  
In this episode of the RPGBOT.Podcast, we dive deep into the arcane art of barely keeping magic from ruining everything. From juggling spell slots to wrangling spell points, we're tackling the ultimate resource management struggle: making sure you don’t run out of fireballs right when things get spicy. Listen now and find out if you're just one spell away from total party chaos! Links RPGBOT.Podcast Episodes RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs Ruins of Symbaroum – RPGBOT.News S2E46 Other Stuff Call of Cthulhu d20 Star Wars Fantasy Flight Star Wars Jack Vance, Dying Earth Vampire: The Masquerade If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Get ready, adventurers—this week on the RPGbot.podcast, we're cracking open the 2024 Dungeon Master's Guide (aka “D&D 5.5: Now with Extra Crunch!”) and going deep! From traps to revamped monster mechanics, and maybe a bit too much love for Lesser Restoration, we’re tackling it all. Is Greyhawk back? Are magic item prices going up? Will combat ever stop feeling like wizarding math homework? Join us for a wild ride through dungeons, dragons, and dungeon dragons. Listen in, laugh along, and maybe—just maybe—take that leap into a whole new RPG system! Summary In this raucous rollercoaster of an episode, the RPGbot crew dives headfirst into the 2024 Dungeon Master's Guide, or as they affectionately dub it, "D&D 5.5: Now with Extra Crunch!" With laughter and some mildly controlled frustration, they tackle everything from trap hazards to reworked monster mechanics, sprinkling in a fair share of "why, Wizards, why?" moments. From marveling at the rebalanced Tomb of Horrors (a little less horror, a lot more trap insurance) to dissecting the Greyhawk revival as a "setting comeback nobody asked for," the hosts leave no stone unturned. There’s something for everyone in this episode—whether you’re curious about new magic item pricing (hint: dragons might actually start haggling) or just hoping to understand why balancing a combat encounter suddenly feels like filing taxes. Plus, with epic riffs on spells like Lesser Restoration and a side quest into safety tools, they manage to skewer and celebrate D&D’s evolution all at once. Will they convince you to stick with the game, or inspire a brave leap into the weird and wonderful world of other RPGs? Tune in for laughs, hot takes, and a dungeon’s worth of insights! Links 2024 Dungeon Master’s Guide (affiliate link) RPGBOT.Podcast Episodes 2024 PLAYER'S HANDBOOK: The RPGBOT.Review Takeaways The new DMG focuses on accessibility, especially for newcomers. With low initial expectations, the 2024 DMG brought some pleasant surprises. Chapter 1 offers a beginner-friendly foundation for new Dungeon Masters. Safety tools are included but cleverly rebranded to sidestep backlash. The hosts are skeptical about the new edition's marketing approach. They explore player dynamics and how different player types impact game flow. Dungeon design has evolved to meet changing player expectations. Tomb of Horrors is called out for being a bit... unforgiving in design. Fun remains the top priority in gameplay, according to the hosts. Community reactions to safety tools reveal a split in player opinions. For better or worse, "a bag of rats" won’t be helping in combat anymore. The DM's toolbox is met with mixed reviews from the crew. Hazards feel softened—danger with a little less bite. Traps aren’t the deadly trials they once were. Player feedback has clearly shaped some rule updates. Monster creation options are more limited now. New mob-handling rules make things simpler for DMs. Settlements now come with additional mechanics and tools. Creating adventures and campaigns received some welcome enhancements. Options for both DMs and players are heavily emphasized. Encounters now include more than just combat—social and exploration play are on equal footing. Greyhawk is used as an example setting, though not the new default. Combat encounter balancing is streamlined. Magic item pricing updates feel half-baked. Crafting magic items now needs proficiency in Arcana and tools. New crafting rules are solid but don’t quite rival Pathfinder 2. Lore updates in the DMG are minimal, with no major revelations. The hosts feel disappointed with the limited magic item pricing details. Low-level characters can create legendary items if they have enough gold—a fun twist! Diseases and magical contagions are introduced but feel underwhelming. Lesser Restoration raises questions on the relevance of disease mechanics. The 2024 DMG has its highs and lows, with various improvements and setbacks. Simplified mechanics divide the community’s reception. A general apathy toward D&D's current state seems prevalent. The hosts encourage exploring other RPG systems for a fresh experience. Players are urged to try new games to discover what truly excites them. Corporate influence in game development worries some players. The hosts hope for more meaningful and engaging game mechanics. Engaging with new systems could bring a renewed love for tabletop gaming. The broader D&D community seems to share in the hosts' mixed feelings. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Think you can handle a werebear hug? Or maybe you’re just here for the were-rat cheese jokes? This week on the RPGBOT.Podcast, we’re going fur-deep into lycanthropes in D&D and Pathfinder! From the terrifying to the downright ridiculous, we’re talking werewolves, were-tigers, and, yes, even were-penguins. Brace yourself for: Full-moon transformation tips Curing curses (spoiler: wolfsbane doesn’t smell great) Debates on infinite polymorph (trust us, it’s a thing) And a healthy dose of “What on earth were they thinking?” were-creatures Tune in, laugh with us, and maybe howl at the moon a little. Summary In this beastly episode of the RPGBOT.Podcast, the hosts go fur-deep into the intricate and endlessly entertaining world of lycanthropes in D&D and Pathfinder! Dive in as they explore everything from the mythic origins to the quirky mechanics of these furry (and occasionally ferocious) creatures. Werewolves? Check. Werebears? Absolutely. Were-rats and were-tigers? You bet! They tackle the unique alignments, behaviors, and lore for each type, uncovering surprising personality traits—who knew a werebear’s alignment could be so… complex? But it’s not all snarls and bites. The hosts serve up plenty of laughs as they debate the absurdity of “lesser-known” werecreatures found in games like Dwarf Fortress. Who wouldn’t want to face off with a were-penguin or a were-carp? They delve into the gameplay challenges of becoming a werecreature, including the dreaded curse, healing dilemmas, and whether the whole “infinite polymorph” theory is a brilliant hack or a cursed nightmare for DMs everywhere. From strategies for curing lycanthropy to tips for players eager to bring their inner were-creature to life, this episode packs in all the storytelling and character-building advice you need to make lycanthropy a howling success in your campaign. It’s filled with insights, clever lore, and plenty of tabletop antics, so tune in, grab your wolfsbane, and prepare for a conversation that’s part D&D myth and part midnight monster mash-up. Warning: May cause uncontrollable howling and urges to challenge nearby werebears to arm-wrestling. Links DnD 3.5 d20SRD.org DnD 5e Monster Manual (affiliate link) Van Richten's Guide to Ravenloft (affiliate link) Pathfinder 2e Monster Core (affiliate link) Wolfsbane Pathfinder 1e Archives of Nethys - Lycanthropy RPGBOT.Podcast Episodes How to Play Werewolf 1 How to Play Werewolf 2 How to Play Werewolf 3 How to Play Werewolf 4 How to Play Werewolf 5 Other Stuff Adolescent Radioactive Black Belt Hamsters Bebop and Rocksteady Dwarf Fortress Street sharks Them! Wikipedia: Belladonna Takeaways Lycanthropes bring both terror and intrigue to storytelling, with rich lore and mythology that deepen gameplay. D&D and Pathfinder offer unique mechanics for lycanthropy, with natural lycanthropes having more transformation control. Werebears are portrayed as nature’s reclusive guardians, while were-rats and were-tigers have surprising alignments and clan dynamics. Lycanthropy’s alignment shifts and curse mechanics add complexity to character arcs, often sparking moral dilemmas. Infinite polymorph mechanics and silver’s role in combat highlight the quirks of playing (and fighting!) lycanthropes. Pathfinder allows for more player lycanthropy options, while D&D's lycanthropes lean toward evil alignments and Constitution-based curse resistance. Humorous moments—like Dwarf Fortress's random were-creatures—shine a light on the creativity of game lore and design. Hosts emphasize consent in curse-spreading, while cures like Belladonna add urgency and spice to the challenge. Lycanthropy creates both low-level threats and high-level triviality, urging balance between storytelling and gameplay simplicity. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  
Wanna make your own +1 Spoon of Soup Stirring? Or brew a potion that tastes just as magical as it feels? In this episode of the RPGBOT.Podcast, we're diving into the mystical, sometimes messy world of crafting mechanics in TTRPGs! Join us as we discuss D&D, Pathfinder, and other faves to figure out what works, what doesn’t, and the tools of the trade to make crafting actually... worth the time (and the in-game gold.) So grab your imaginary hammers, folks, and let’s get crafting! Links RPGBOT.Podcast Episodes Survival – RPGBOT.Podcast S2E64 RPGBOT.Podcast Episode 18 – Downtime Sentient Items – RPGBOT.Podcast S2E49 DnD 5e Dungeon Master’s Guide (affiliate link) Xanathar’s Guide to Everything (affiliate link) Frog God Games’ Tome of Alchemy for 5e (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Other Stuff Critical Role Dimension 20 FFG Star Wars Forbidden Lands (affiliate link) Minecraft Something Something Soup Something If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati  
In part 2 of this RPGBOT.Podcast: Pathfinder 2’s War of Immortals—where mythic feats, tech glitches, and epic laughs collide! Join us as we break down Bloodragers, Avengers, and the glorious chaos that is the Warrior of Legend (warning: may break your party and your friendships). Mythic Points? Mythic destinies? We’re covering it all and comparing the new rules to old-school chaos, with a side of troubleshooting. Come for the insights, stay for the hilarity of three podcasters battling not only Pathfinder but also their own audio setup. Summary Buckle up for an epic romp through the second part of the intricacies of Pathfinder 2’s War of Immortals in this hilariously insightful episode, where the RPGBOT team dives headfirst into everything from character archetypes to game-breaking mythic feats—and tackles some epic tech issues along the way! With lively banter, the hosts dissect the archetypes of Avenger, Bloodrager, Cineshal, Vindicator, and the dangerously unpredictable Warrior of Legend. As they unpack each archetype, expect serious laughs as they navigate the high-stakes, high-reward gameplay styles, especially around the Warrior of Legend—the archetype that's equally likely to save or doom the party with its over-the-top abilities. The show takes a mythic turn as the team delves into Mythic Rules, exploring how these rules transform characters into veritable legends with god-like abilities and even deadlier mythic monsters. Their discussion on the Mythic Points system will have you debating your own campaigns, as they compare it to older systems and debate if it balances or completely shatters gameplay. Along the way, they share side-splitting insights on mythic destinies and mythic feats, pondering which epic paths might be too powerful for their own good. Expect a deep-dive into variant rules for mythic characters, as the hosts brainstorm extra options for GMs and players to keep campaigns fresh, all while troubleshooting technical difficulties that threaten to become mythic themselves! Whether you’re a Pathfinder expert or just here for laughs, this episode promises a wild journey through lore, mechanics, and the bizarre art of keeping an episode together when your setup’s in open rebellion. Tune in for the RPG wisdom; stay for the podcast party gone gloriously awry! Links War of Immortals (affiliate link) Mythic Variant Rules Pathfinder Wiki Gorum Death of Gorum Takeaways Archetype Deep-Dive: Detailed breakdowns of Pathfinder 2 archetypes, including the Avenger, Bloodrager, Cineshal, Vindicator, and Warrior of Legend, highlight unique mechanics and lore for each, from high-risk, high-reward playstyles to rage-fueled power. Gameplay Mechanics: The episode explores how Bloodrager's rage mechanics, Cineshal's familiar-powered abilities, and Vindicator's supernatural hunting shape gameplay, with each archetype catering to different playstyles and creative storytelling. Mythic Rules in Pathfinder 2: A simplified but robust new system, Mythic Rules introduces Mythic Points as a meta-currency, allowing rerolls, enhanced checks, and improved character feats that add depth to role-play and combat encounters. The Doomed Condition & Strategy: Discussion on how the doomed condition and the ability to reroll saves add strategic depth, making encounters more challenging and rewarding. Collaborative Storytelling: Emphasized as a core of mythic gameplay, the hosts discuss how the Mythic framework encourages cooperative storytelling, with players and GMs working together to create epic narratives. Mythic Monsters & Kaiju: The introduction of mythic monsters and Kaiju presents major challenges that demand careful planning, with hosts excited about their potential to make campaigns feel like legendary battles. Pop Culture & Humor: Fun references to pop culture, including Firefly, add humor to the discussion, making it accessible and entertaining even for Pathfinder newcomers. Mythic Feats & Destinies: Choosing mythic destinies and feats is highlighted as a pivotal character moment, adding layers to gameplay, from iconic archetypes like the Lich and Godling to thrilling high-level feats. Creative Flexibility with Variant Rules: Variant rules for mythic characters offer flexibility, providing options for players to shape their gameplay experience and advance characters through narrative-driven deeds. High-Risk, High-Reward Dynamics: The Warrior of Legend’s high-stakes abilities are ideal for one-shots, with the potential to save or doom a party, sparking discussion on the thrill of high-risk archetypes. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
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