LYCANTHROPES - You do get to make a constitution save to resist the curse
Description
Think you can handle a werebear hug? Or maybe you’re just here for the were-rat cheese jokes? This week on the RPGBOT.Podcast, we’re going fur-deep into lycanthropes in D&D and Pathfinder! From the terrifying to the downright ridiculous, we’re talking werewolves, were-tigers, and, yes, even were-penguins.
Brace yourself for:
- Full-moon transformation tips
- Curing curses (spoiler: wolfsbane doesn’t smell great)
- Debates on infinite polymorph (trust us, it’s a thing)
- And a healthy dose of “What on earth were they thinking?” were-creatures
Tune in, laugh with us, and maybe howl at the moon a little.
Summary
In this beastly episode of the RPGBOT.Podcast, the hosts go fur-deep into the intricate and endlessly entertaining world of lycanthropes in D&D and Pathfinder! Dive in as they explore everything from the mythic origins to the quirky mechanics of these furry (and occasionally ferocious) creatures. Werewolves? Check. Werebears? Absolutely. Were-rats and were-tigers? You bet! They tackle the unique alignments, behaviors, and lore for each type, uncovering surprising personality traits—who knew a werebear’s alignment could be so… complex?
But it’s not all snarls and bites. The hosts serve up plenty of laughs as they debate the absurdity of “lesser-known” werecreatures found in games like Dwarf Fortress. Who wouldn’t want to face off with a were-penguin or a were-carp? They delve into the gameplay challenges of becoming a werecreature, including the dreaded curse, healing dilemmas, and whether the whole “infinite polymorph” theory is a brilliant hack or a cursed nightmare for DMs everywhere.
From strategies for curing lycanthropy to tips for players eager to bring their inner were-creature to life, this episode packs in all the storytelling and character-building advice you need to make lycanthropy a howling success in your campaign. It’s filled with insights, clever lore, and plenty of tabletop antics, so tune in, grab your wolfsbane, and prepare for a conversation that’s part D&D myth and part midnight monster mash-up. Warning: May cause uncontrollable howling and urges to challenge nearby werebears to arm-wrestling.
Links
- DnD 3.5
- DnD 5e
- Pathfinder 2e
- Pathfinder 1e
- RPGBOT.Podcast Episodes
- Other Stuff
Takeaways
- Lycanthropes bring both terror and intrigue to storytelling, with rich lore and mythology that deepen gameplay.
- D&D and Pathfinder offer unique mechanics for lycanthropy, with natural lycanthropes having more transformation control.
- Werebears are portrayed as nature’s reclusive guardians, while were-rats and were-tigers have surprising alignments and clan dynamics.
- Lycanthropy’s alignment shifts and curse mechanics add complexity to character arcs, often sparking moral dilemmas.
- Infinite polymorph mechanics and silver’s role in combat highlight the quirks of playing (and fighting!) lycanthropes.
- Pathfinder allows for more player lycanthropy options, while D&D's lycanthropes lean toward evil alignments and Constitution-based curse resistance.
- Humorous moments—like Dwarf Fortress's random were-creatures—shine a light on the creativity of game lore and design.
- Hosts emphasize consent in curse-spreading, while cures like Belladonna add urgency and spice to the challenge.
- Lycanthropy creates both low-level threats and high-level triviality, urging balance between storytelling and gameplay simplicity.
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Tyler Kamstra
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Ash Ely
- Professional Game Master on StartPlaying.Games
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Randall James
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Producer Dan
- @Lzr_illuminati