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Star Trek Adventures: Continuing Conversations

Star Trek Adventures: Continuing Conversations
Author: Studio Tembo
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Description
We talk about all things Star Trek Adventures. This includes announcing the latest releases, highlighting professionals and fans associated with the game, explaining game rules and mechanics, exploring how to be a better GM or player, discussing the wider Star Trek-verse in relation to STA, and answering your questions about the best RPG game ever.
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207 Episodes
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The writers behind the Star Trek Adventures Second Edition Starter set to convene to talk about the inspiration behind this year's epic campaign release. Join Meric Moir, Al Spader, Michael Dismuke, and project manager Jim Johnson as we whet your appetite for this great gaming resource!
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Jim and Michael talk Fan Expos and amazing blog posts. Oh! Michael met Kate Mulgrew (a.k.a. Captain Janeway). Hear all about it!
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Huge announcement!!! Introducing Captain's Log—the solo RPG for Star Trek Adventures. Michael and Jim break down what the book is about as STA RPG boldly goes into the realm of solo RPG. Listen in and prepare to get excited!
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Join this whopper of an episode as Jim Johnson, Project Manager for Modiphius' Star Trek line, interviews Michael Dismuke, Chris McCarver, and Jacob Ross about their involvement in Chapter 6 of Captain's Log. This chapter highlights amazing writing tips to help spark your imagination and help you get the most out of this new solo RPG!
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In this episode, we are going to talk about one of the best ways to end your sessions, engage your players, and keep them thinking about their characters between sessions. This is STA Engage
Let's Talk Politics and Factions. The outstanding Aaron Harvey and super-fan Will Parker join Jim and Michael to dive deep into the intrigue, ideology, and interstellar influence that shape the Star Trek universe. From power struggles within the Klingon Empire to the covert maneuverings of Section 31, this episode explores how GMs and players can use factions and political dynamics to build richer, more nuanced Star Trek Adventures campaigns. Whether you're crafting diplomatic showdowns, navigating moral gray zones, or plotting your own version of galactic détente, this episode is packed with ideas to energize your game.
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In Part 2 of their RPG storytelling series, Michael Dismuke and Josh Allen dive into raising the stakes, designing Act Two’s pivotal low point, resolving major conflicts, and using foreshadowing to set up future adventures. They also share bonus tips for refining your RPG narratives.
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Michael Dismuke and writer Josh Allen open the writers' room to explore how to design dramatic stories for RPGs. In Part 1, they cover defining your story’s end goal, structuring a three-act arc, crafting inciting incidents, and building meaningful conflicts that keep players engaged.
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Jim and Michael welcome back Al Spader to show you how to build character arcs into your episodic Star Trek Adventure games. Drive drama. Encourage character growth. Create stories that you and your crew will remember forever. WARNING: We make it look easy.
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Jim and Michael invite Al Spader to talk about integrating the new Technical Guide into your Star Trek Adventures and Captain's Log RPG games. Time to riff!
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On this special DOUBLE EDITION of Continuing Conversations, The Dice in Mind crew joins Jim and Michael to talk about their experiences with Star Trek Adventures, Captain's Log, and some of their most memorable podcasting moments! Also, what is RPG as literature? We dive deep on RPG as a development tool, encouraging youth to play, and the positive aspects of the Trek universe.
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Jim and Michael have the distinct pleasure of bringing freelancer Michael Duxbury, writer of "Ghost Writer" and "Starfleet Academy" mission briefs, on the show! Learn about his creative process and his amazing background in the RPG industry.
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More USS Saratoga Play! Jim and Michael play and record their collaborative Captain's Log game and make it an episode of Continuing Conversations. After the recording, we will write up a post-play report for the scene(s).
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Full Transparency—Jim and Michael talk about the motivation behind Continuing Missions and Continuing Conversations, fan love, and upcoming exciting episodes. Get ready to see some real feelings here.
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It's been a loooong time coming, but we bring on the all-star cast of U.S.S. Pioneer, Michael's long-running Star Trek Adventures game. Great advice for gamemasters and players on integrating into an existing crew, playing on Discord (or a similar app), and putting character growth first. Welcome to the show, Troy Mepyans, Al Spader, Aaron Pollyea, Josh Allen, Lauren, Roger McCoy, and Michael Freeman!
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BC Holmes is Back to Talk about Updates to the Star Trek Adventures Character Creator. BC Holmes is Back! Come check out the latest updates to the Star Trek Adventures Character Creator. Prepare to take your game to the next level and hear about what's to come in the way of future updates. (Hint hint, Captain's Log)
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We wholeheartedly dive into Chapter 4 of Captain's Log, as guest Aaron Pollyea talks about the ships of the game, how to employ them, and what makes ships vital characters in Star Trek stories.
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Character creation in Captain's Log! Jim and Michael bring writer Josh Allen on to discuss Chapter 3 of the newest Solo RPG on the market. What makes this character creation flow different than others? What do you have to look forward to with Captain's Log? How does CL mesh with Star Trek Adventures RPG? Can it? All the answers are here!
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Continuing Conversations invites the illustrious Dr. Erin McDonald to the show. Erin Macdonald (PhD, Astrophysics) is a tattooed one-woman STEM career panel with recognition as a researcher, speaker, engineer, and consultant before her current career. She lives in Los Angeles, working as a writer and producer, and is currently the science consultant for the entire Star Trek franchise.
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More Lower Decks Campaign Guide review. This week, we dive into chapters 8 & 9 of the newest Star Trek Adventures supplement release!
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