THAC0 with Advantage

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is our comfort food, and the internet is all about sharing pictures of your meals!<br />

Thac0 with Advantage 78. Player Character Death

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still isn’t on its last breath. Only two things in life are certain. Death and Taxes. Or in D&D, Death Saves and Upkeep rules. In this episode, we’re going to look at character death. How should you handle it? Can you run a game without it? How does it affect the stakes of your game? What does it mean to have a meaningful death in the game? We’re going to teeter on the boundary between life and death today in this episode of THAC0 w/ Advantage.

10-16
01:13:44

Thac0 with Advantage 77. Start Player: New Player Tutorial

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is a spawn point for new players. On today’s episode, we’re going to talk about zero level humans. But in this case, we me people that haven’t played D&D before. We’ve talked about new players before, but what about specific techniques? How do you introduce concepts in bit sized chunks that will go down easy? We’re going to talk about setting up your D&D sessions with new players by looking at video game tutorials in today’s episode.

10-02
55:55

Thac0 with Advantage 76. What’s the Topic? It’s a Mystery!

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D collects stray fantasy elements the way English accumulates unrelated words.  The lore of D&D was pieced together from a ton of fantasy and folklore. But what if you took that approach to the mechanics and procedures of your game? What can you steal from Powered by the Apocalypse and Forged in the Dark games that will help you run your D&D games, or any other fantasy RPG? We’re going to podcast to find out.

09-18
58:25

Thac0 with Advantage 75. Play to Find Out: PbtA and FitD tools in DnD

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D collects stray fantasy elements the way English accumulates unrelated words.  The lore of D&D was pieced together from a ton of fantasy and folklore. But what if you took that approach to the mechanics and procedures of your game? What can you steal from Powered by the Apocalypse and Forged in the Dark games that will help you run your D&D games, or any other fantasy RPG? We’re going to podcast to find out.

09-04
01:09:30

Thac0 with Advantage 74. Thematic Encounters

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is our computer’s eternal desktop theme. Once again, we’ve rolled high enough to have an encounter, and this time we’re going to talk about what goes into making a thematic encounter. How do you tailor your encounters to fit the theme of your campaign and communicate the wider story you want to work toward? We’re going to look at the building blocks that go into creating thematic encounters. The Mind Flayer first showed up in TSR’s Strategic Review publication, the precursor to Dragon Magazine, in 1975. If you had a really low intelligence, their mind blast would kill you outright, and if you had a really high intelligence, you risked permanent insanity, so its best to be just kind of mediocre around a mind flayer. In the Ecology of the Mind Flayer in Dragon Magazine #78, in 1983, Mind Flayer’s alternate name, Illithid, courtesy of a Githyanki hired to provide information on them. Apparently Illithids aren’t willing to eat the brains of lycanthropes or Grimlocks. So the safest person to interact with a mind flayer is a Grimlock wererat with average intelligence. I wonder if there’s a Baldur’s Gate III mod to add one into the game.

08-21
59:48

Thac0 with Advantage 73. Five Room Dungeons

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D cast Guards and Wards and it makes it really hard to leave. Now that we’ve talked about what living in a dungeon is like, this time around we’re going to look at how to design a dungeon that doesn’t eat up your life for months at a time. We’re going to look at five room dungeons, and how to use them in your games. Make those rooms count. Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now.

08-07
57:11

Thac0 with Advantage 72. Dungeon Ecology

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us a closed set of places to explore. What is a dungeon? Well, that depends on what kind of podcast you’re listening to. But since this is D&D, a dungeon is a closed location with a limited set of options to explore, usually containing traps and monsters. We’re going to look at how dungeons function, and how far you can push that suspension of disbelief when beholders, a dragon, some kobolds, and a whole mess of grimlocks share the same address.

07-24
01:05:41

Thac0 with Advantage 71. The Fine China

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has regeneration and we forgot to use fire. We’ve talked about making sure you use iconic elements of epic fantasy in your games, going big so that your players will get what they want from the kind of game they signed up for. Today we’re going to talk about doing that early in the campaign. How do you introduce those big iconic elements of epic fantasy without overwhelming or annihilating new player characters just starting their career?

07-10
01:12:09

Thac0 with Advantage 70. Fantasy Gaming News Episode

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, someone told us that if we stuck with D&D everything would turn out okay. We're talking about news in this non evergreen episode. We hit Perkins and Crawford going to Darrington Press, Daggerheart in general, some state of the industry stuff, and the laying off of Todd Kenreck. Heck, we missed Ivan Van Norman leaving Darrington Press, Jess Lanzillo leaving Wizards of the Coast, Daggerheart selling out their second printing of the core game, the leaked video of the cancelled DnD video game, and the Horrified D&D board game coming out soon.

06-26
53:53

Thac0 with Advantage 69. Metagaming

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, someone told us that if we stuck with D&D everything would turn out okay. Once upon a time, one of the greatest sins you could commit was to perpetrate the iniquity of metagaming. Thou shalt not act on information you know, but your character wouldn’t. But is that always a bad thing? Why do we assume that every time we act on information our players don’t have, that we would do it in a way that would be detrimental to the game? We’re going to look at metagaming and why you may not need to be banished to the depths of Nesus for participating in the activity.

06-12
59:01

Thac0 with Advantage 68. The Importance of Playing

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D wants us to justify all those dice we bought by rolling them at the table. We’ve talked about how being a better player can be just as important to a good game as being a better DM, but what about combining both of those concepts? How important is it for a DM to understand the player experience, and what can they learn from being on the colorful side of the screen? We’re going to talk about the benefits of being a player on your DMing skills in today’s episode.

05-29
59:20

Thac0 with Advantage 67. Incorporating Player Ideas

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D’s second edition mining rules has us digging for player input. Some modern RPG discourse has framed RPGs as a writer’s room, with the PCs being the primary contributor to their character’s story in the collaborative scheme of things. But what if your “writer’s” have broader ideas for the story beyond just the character that they shepherd in the narrative? How can you collect player feedback and input, and how do you incorporate it into your campaigns? We’ll be looking at that in today’s episode.

05-15
55:32

Thac0 with Advantage 66. Capturing Your Imagination

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, but D&D is having us execute Episode 66. Have you ever had the perfect idea for your campaign, but by the time you made it to a notebook or a computer, you completely forgot what it was? Where do ideas for campaigns come from, and how do we capture them? How do we put the ideas we have into game terms and make them sing for our players? We’re going to look at that today on THAC0 with Advantage.

05-01
01:10:45

Thac0 with Advantage 65. When Things Go Awry

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D knows where we’ve buried the bodies. Sometimes you run the entire night with the assumption that a spell works the way it did from two editions ago, and some poor PCs pay the price. Sometimes the player characters spend three hours exploring something based on what they thought you said, instead of what you actually said. Or maybe what you actually said, instead of what you meant to say. We’re going to talk about mistakes at the table, what they look like, and how to roll with them.

04-17
01:17:06

Thac0 with Advantage 64. BOSS BATTLES!!!

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, we keep needing to hit the reset button to get another chance to conquer D&D. Not every fantasy adventure story ends with a big fight, but many of them do. During major conflicts, it’s typical for fantasy heroes to face a singular embodiment of their antagonists: a dragon, demon lord, lich, or a conceptual representation (thanks JRPGs). We’re going to talk about what makes a boss battle interesting and challenging and explore ways to use the concept in your games.

04-03
01:02:39

Thac0 with Advantage 63. Metacurrencies

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D still encourages us to spend our currencies. Multiple classes have resources they can use, but what happens when you want to manipulate the narrative outside of what your character can do? What happens when you’re running a game, and your combat just isn’t unfolding in a satisfying manner, but you don’t quite want to rebuild an encounter on the fly. That’s where metacurrencies can come in handy.

03-20
01:06:38

Thac0 with Advantage 62. Modular Encounters

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has too many fiddly bits to leave it alone. What happens when you want just a little bit more game material to fit in between two other scenes you’ve already got in mind for your game? What can you do if you can only snag half the time you usually have for your regular game night? What if you have a great idea for a scene, but it doesn’t fit into what you’re doing right now? We’re going to look at modular encounters, building blocks you can store and pull out when you have just the right place to put them.

03-06
54:51

Thac0 with Advantage 61. Starting Campaigns

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D keeps us trying to find new ways to start over again. We’ve talked about starting campaigns from the perspective of setting expectations, getting buy-in, and incorporating information from your session zero, but what about one step beyond that? What does the actual beginning of the campaign look like, and how can you frame your beginnings in new and different ways? That’s what we’re going to look at today on the show.

02-20
01:01:37

Thac0 with Advantage 60. Mixing and Matching Player Types

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D a long time. While we both love lots of other RPGs, D&D has taught us to fill empty voids with creative material It has become almost standard for gamemaster guides to discuss player types. It's important to identify what your players want from the game and how to balance the expectations of the table. But how many people fit into these categories? Can you mix and match player types in the same individual? Is someone always the same player type? That’s what we’re going to look at today.

02-06
01:14:54

Thac0 with Advantage 59. Lair Actions

Welcome to THAC0 . . . with Advantage! We’re two friends who have been playing D&D for a long time. While we both love lots of other RPGs, D&D is a funhouse that has a mind of its own. Have you ever had that feeling that you just walked into a dangerous area, where at any moment, something bad could happen, you just don’t know what? We’re going to be talking about mechanizing that feeling for your D&D campaigns with lair actions. This episode will start playing on initiative count 20, losing initiative ties!

01-23
01:02:51

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