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Thac0 with Advantage 73. Five Room Dungeons

Thac0 with Advantage 73. Five Room Dungeons

Update: 2025-08-07
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Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D cast Guards and Wards and it makes it really hard to leave.





Now that we’ve talked about what living in a dungeon is like, this time around we’re going to look at how to design a dungeon that doesn’t eat up your life for months at a time. We’re going to look at five room dungeons, and how to use them in your games. Make those rooms count.





From the Bardic College





Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now.





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Write for Gnome Stew





10th Anniversary Legendary Edition Tyranny of Dragons





Dungeon Crawler Carl RPG





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Thac0 with Advantage 73. Five Room Dungeons

Thac0 with Advantage 73. Five Room Dungeons

THAC0 with Advantage