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Talking Trek: Star Trek Fleet Command
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Talking Trek: Star Trek Fleet Command

Author: UltimatDJz

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Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
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What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one! 
Let's break down and rewatch the Star Trek Motion Picture, the original series first film that brought the franchise back to life
Bubba gets to tell DJz to sit down and be wrong a few more times for funsies sakes, but a great conversation on Lower Decks, the writing, and the future of our beloved lower deckers! 
two shows in one today with the interview of Astrophysicist Dr. Erin MacDonald, who advises the Star Trek Universe on how science is integrated into the shows! THEN DJz and Bubba battle it out when we talk about the Section 31 movie and what went right ,and what went wrong. 
Episodes 11-20 are discussed here! Spoiler alert if you haven't watched these episodes on Netflix yet, we invite you to go do so! 
SPOILERS FOR SEASON 2 OF PRODIGY ON Netflix: Tonight Bubba and DJz discuss Dal's character progression and the special cameo's we've seen from our favorite Star Trek family over the years. What is Prodigy? You're missing out. check it out now on Netflix, streaming all of Season 1 and 2. 
Bubba is back! But Why? And what is he doing? And what has he been up? And wait, what? theres a new star trek show in development? LET'S DISH
Talking Trek takes a serious tone tonight as a message is sent to the Fleet Command heads...    00:00 – Opening Greetings & Server Roll Call Warm welcomes, hype train sparks up, and the usual massive STFC server roll call kicks off the show. 04:10 – Christmas Angel Fund Update DJz and Griffin outline the 2025 charity drive progress, floors funded, and this year’s expanded mission. 07:10 – Sound Alerts Chaos & Light Banter The crew laughs through mistimed audio cues, PG-13 moments, and a chaotic early-show energy spike. 10:45 – Compensation Chest Message Breakdown The pair read and analyze the Ops 51+ compensation chest distributed earlier in the day. 14:30 – “Conversation & Collapse” Title Explained DJz introduces the show’s theme: the contrast between his positive talk with Conor and today’s game issues. 18:15 – Outpost Bug Returns & Player Impact Discussion of the previously-reported frozen outpost bug and how it resurged dramatically during an event. 22:20 – Engineering Silence & Ticket Ignored DJz details how dozens of reports went unanswered between Tuesday and Thursday morning. 26:00 – Community Mood: Fatigue & Frustration A deep dive into player sentiment, burnout, and how long-term trust has eroded. 29:45 – Lack of Accountability & Cultural Issues They address STFC’s longstanding reluctance to acknowledge mistakes or apologize directly. 33:00 – The Human Side of Scopely Staff DJz emphasizes the hardworking individuals inside the company and rejects “evil corporate empire” caricatures. 36:40 – A VIP Letter: “I Sense the End Has Come” They read a powerful message from a veteran player expressing sadness, hopelessness, and fading joy. 40:30 – Base Raiding, Broken Mechanics & Mid-Ops Pain A review of broken core systems like raiding, outposts, veil waves, and how mid-level players are most hurt. 43:20 – Battle Logs & Why They Matter to Everyone Griffin breaks down why missing battle-log data harms both gameplay learning and purchase confidence. 46:50 – The Veil System: Long-Standing G7 Issues Discussion of wave crashes, directive loss, and stability problems that have persisted for weeks. 49:55 – Direction to Move Forward: The Bug Priority List DJz describes opening a new Discord bug-report channel and setting community-driven priorities. 53:40 – Connor’s Promise of Transparency & Meetings The team outlines Connor’s offer for DJz to be included in bug-fix progress meetings. 57:30 – Chat Reactions: Hope, Skepticism & “Too Little Too Late” The community weighs in with mixed feelings on whether change is still possible. 01:01:45 – DJz’s Five Priorities for the Next 7 Days A proposed “must-fix” list: raiding, battle logs, veil waves, cube screen lag, and outpost freeze issues. 01:08:30 – Why Fixing Bugs Must Come Before New Features The hosts argue that new officers and meta systems are meaningless if the foundation is broken. 01:15:55 (1:15:55) – Closing Reflections: Fighting for the Community A somber but resolute ending: “We love you guys. We’re fighting for you every day. Let’s keep pushing for better — together.”
Get your thinking caps on! This one is a doosey! But the latest Outpost feature has players puzzled on what procs where and why some ships die earlier than others. The good ole fashioned TRIANGLE is making it's way back to relevance with the new Outpost feature. Why? Let's dive in.    00:00 — Show intro, greetings to chat, and server roll call 03:30 — Opening banter: Fortnite wins, 15 battle pass giveaways 06:45 — Christmas Angel Fund update and Johnny Five’s $100 donation 09:30 — How to donate anonymously and track contributions via Discord 11:00 — Marketing sponsorship announcement with Scopely and Marvel Strike Force 14:20 — Explanation of how gameplay translates into donations for the Angel Fund 17:15 — Breakdown of donation tiers and cash equivalents through game progression 19:00 — Real-time community fundraising totals: $992 in 24 hours 20:30 — Transparency commitment and DJz’ personal $50 contribution 22:00 — Discussion: future QR codes and linking donation pages on Discord 23:30 — Transition: shifting from charity updates to “Back to Basics” STFC content 25:00 — Introduction to combat mechanics topic — who fires first in different battle types 27:15 — PvE combat order explained and the importance of early procs (Khan, Borg Hugh) 30:00 — Station combat order and modifiers (Freeman, Ram, Nog, delay shots) 33:00 — PvP combat logic — attacker priority and why pressing “Attack” last matters 36:30 — Armada battle order — who fires first, starter vs. starred ships 42:00 — Strategic implications of “stars” and combat round sequencing 46:00 — Deeper mechanics: modifiers, procs, and how round logic determines damage 50:00 — QuirkyZombie’s combat calculator and mechanics resource shout-out 55:00 — Crew nostalgia discussion — Chang, Gorkon, Yuki, Khan, and legacy value 01:10:00 — Combat math breakdown: mitigation, morale, burning, and hull breach order 01:25:00 — Outpost battles and how combat order impacts PvP and fleet placement 01:40:00 — Testing methodology: verifying order through logs and observable behavior 01:55:00 — Live audience Q&A: “What happens in base raids and armadas?” 02:10:00 — Teaching Trek segment setup: plans for a multi-part “Back to Basics” series 02:25:00 — Closing remarks, community appreciation, and Patreon shout-out
Tonight WARDADDY joins us to explain Scopely's newest mid ops initative for g4 players and down. What is happening for the new player experience and why is it different than g5-g7?  Today's show is sponsored by Audible! Get a 3 month promotion for only $.99 a month and take your pick of THOUSANDS of titles! Use this link to support our show and receive this amazing offer! https://amzn.to/47zmVKc   00:00:00 – Opening greetings, roll call, and overview of tonight’s topics 00:06:48 – Christmas Angel Fund update and community donations 00:12:33 – Audible sponsor plug and quick banter 00:17:58 – Guest introduction – WarDaddy (Logan) from Scopely Live Ops 00:24:11 – Breaking down the new Mid-Ops team structure 00:31:42 – Designing the Causality Arc (Voyager / Relativity) 00:39:25 – Reading the “Not Quite Right” event text live 00:46:57 – Rewards philosophy – officers, ship parts and syndicate XP 00:54:22 – Community reaction and chat commentary 01:01:50 – Future of the Mid-Ops initiative confirmed 01:09:44 – Leak Segment #1 – Cosmic Recruit Heroic events teased 01:17:36 – Economy and progression tools explained 01:26:10 – Community Q&A on armadas and officer sourcing 01:35:27 – Culture shift inside Scopely – the “legion” story 01:44:52 – Balancing fun and progress at every Ops level 01:54:18 – Leak Segment #2 – Ticketed event system and faction flexibility 02:04:09 – Panel reaction and post-interview discussion 02:14:42 – Patch notes and December event calendar review 02:22:55 – Charity push and community thank-yous live on air 02:29:40 – Final wrap-up, Audible reminder and “For the Children” sign-off  
00:00 – Intro & Banter DJz and Griffin open with a lighthearted “yo” exchange before diving into the day’s topic: the November Arc Launch. 02:30 – Outpost Overview & Patch Notes DJz confirms the new Outpost Exchange Material Refinery and material generators—now offering three upgrade brackets instead of two. 05:00 – Material Generators & Scaling Discussion of G5–G7 sourcing, how early-tier players benefit immediately, and why high-tier (G7) players face longer roads. 06:45 – Outpost Fleet Slots Correction DJz admits his earlier info was off: the fourth ship slot won’t arrive this month, only two at level 1 and a third unlocked at level 40. 08:30 – Upgrade Value & Player Expectations They predict most players will reach levels 15–20 early, with strong emphasis on the building’s buffs and resource bonuses. 09:50 – How Retaliation Targets Work Explaining the new “retaliation target” type—distinct from hostiles or armadas. Only generic officers (e.g., Khan, Nero, Gorkon) will work. 11:00 – Crewing Strategies & Classic Combos Old-school crews like Kirk/Spock/Yuki resurface. Voyager crews, strike teams, and others won’t trigger their abilities here. 12:45 – Outpost Mechanics Explained Players use two ships to seize an outpost, then defend it from 72 retaliation waves (five minutes apart) over about five hours. 16:00 – Passive vs. Active Gameplay The defense runs automatically—no need to trigger waves manually. Buffs can be activated mid-battle for stat boosts or mining bonuses. 19:00 – Buff Currency & Strategy Rewards go directly to inventory, not cargo. Players can bank currency for future runs to maximize buffs on the next outpost. 22:00 – Outpost Buff Types & Factions Each target faction (Cardassian, Borg, Node) offers unique buff categories—PvE, utility, and PvP respectively. 25:00 – Leaving or Losing Outposts Leaving ends your buffs immediately. Arena transfers or incursions also break outpost control; the veil and territories are safe. 29:00 – Start Timer Change & QA Notes Community discovers a 3-minute start timer instead of 1; DJz says it adds strategy but invites more PvP risk. Griffin reports a live bug: Away Teams are currently broken. 30:30 – Officer Discussion: Nog Nog’s debut ties to his father Rom’s legacy. DJz praises the lore while admitting limited gameplay utility unless base-raiding improves. 33:40 – Officer Discussion: The Hierarch Introduces “Carol Freeman 2.0?”—potentially a PvP counter, though effectiveness depends on high tiers. Artwork and narrative praised. 38:30 – New Max Ship XP Button (QoL Update) They test the new instant-max feature: convenient for scrapping but risky for free-to-play players due to auto-Latinum use. 44:50 – Who Benefits Most from Max-All Ideal for heavy spenders; free players must be cautious. Some want sliders added for smaller upgrades during events. 45:50 – Weekly Mission Rollouts & Bug Fixes Missions release weekly this arc; Scopely claims to fix veil recall daily bug and arena entry issue. 47:30 – Mid-Ops Experience Announcement Wardaddy returns to discuss a new mid-ops battle pass later this week, expanding mid-tier gameplay. 49:00 – Chaos Tech Review They dissect “Particle Synthesis” (loot and mining boosts) and “Biomimetic Gel” (PvP buffs). DJz clarifies the math—impressive numbers but balanced impact. 53:40 – New Primes for Outposts Three new primes enhance solo outpost assault, output, and retaliation rewards—though DJz warns their longevity is uncertain. 55:40 – Wrap-Up & Closing Remarks DJz and Griffin summarize the arc, thank listeners, and tease in-game lab testing later that night.
Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible.    00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in 00:02:00 Griffin unmutes; tech/setup jokes and greetings 00:05:30 Weekend/Halloween warm-ups; chat check-ins 00:06:20 Halloween recap: Oliver’s costume (as his own cat “Velcro”) 00:08:00 Neighborhood candy haul & “dad tax” bit 00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars) 00:13:00 Weekend logistics, football night, heading home 00:16:30 Pivot: tonight’s plan—video watch-along and arc preview setup 00:18:30 “Highly visual show” heads-up for podcast listeners 00:20:00 Introducing “Hammy’s Blink Counter” bit before the video 00:22:00 Load up Hammy’s Solo Outposts/November arc video 00:24:00 Video narration: Solo Outposts feature explained (Ops 51+) 00:26:00 Pause/play banter; “still blinkless” running joke 00:28:30 Griffin compares cadence to invasion-style live features 00:30:00 DS9: Retribution confirmed as November theme (from video) 00:33:00 Systems placement outside G5; where Outposts spawn 00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts 00:44:00 Transition from video back to live analysis 01:22:00 Gameplay pivot: economy/state of play, preparing for November 01:30:00 Outpost loop implications for different level bands 01:38:00 Community Q&A: rewards, time windows, travel/logistics 01:46:00 Back-and-forth on tuning and what would make Outposts land well 02:03:00 Light interlude; humor + stream housekeeping 02:12:00 Return to gameplay: what success looks like for the feature 02:54:00 Closing thanks, site plugs, and sign-off
00:00:00 Opening banter & show setup 00:05:12 Recap of the October arc’s chaotic start 00:11:30 DJz and Bubba Joe debate event design failures 00:17:25 Player frustration over scoring inconsistencies 00:24:40 Community compensation reactions 00:32:05 Deep dive on G7 progression bottlenecks 00:46:10 Discussion on Dauntless and Vengeance ships 00:53:50 G4–G6 player experience comparisons 01:01:40 The “field rations” debate and reward balance 01:19:20 G7 chest values and multiphasic inflation 01:28:05 Cross-server feedback & player expectations 01:44:45 Mid-show pivot: Talking Trek Christmas Angel Fund update 01:52:55 Community generosity and Monroe Carell Hospital support 02:03:40 Return to gameplay: “Surge” event segment review 02:16:50 Audience call-ins and G7 event progression feedback 02:32:00 Ratings and community poll for the October arc 02:49:45 DJz closing rant on feature design and monetization
00:00:00 Opening banter & Halloween jokes 00:04:30 Introduction of Monroe Carell Hospital guests 00:08:45 Christmas Angel Fund recap – year 1 & 2 impact 00:14:20 Graydon joins to discuss gaming therapy 00:19:00 How video games support emotional healing 00:26:00 Behind the scenes of Child Life and patient support 00:32:30 Showcasing equipment funded last year (Xbox, PC, 3D printer) 00:38:00 Announcing the 2025 goal and mobile recording studio project 00:43:30 Emotional moment with IJ’s story and community tributes 00:48:00 Music therapy cart details & equipment discussion 00:54:00 Adaptive gaming for kids with limited mobility 01:00:00 Live donation segment & real-time goal tracker 01:08:00 Family programs and whole-child care philosophy 01:15:00 Community stories & hospital partnership growth 01:23:00 Recap of fundraising tools and anonymous donor options 01:40:00 Switch to Star Trek Fleet Command game updates 01:55:00 Vengeance blueprints and G7 discussion 02:15:00 Community wrap-up & final thank-you messages 02:35:00 Closing remarks and end of show
00:00:00 – Intro & Roll Call DJz welcomes the servers and sets expectations for Alliance Tournament Day Two. 00:05:00 – Sponsor Round-Up Coca-Cola and Ford updates; Budweiser confirmed for the Cook-Off. 00:08:00 – Ghost Energy & Griffin in LA More influencer cross-talk. 00:11:00 – Reacher vs Tom Cruise Chat dives into pop-culture detour. 00:17:00 – Snowpiercer Game Announcement Leads into Twitch promotions. 00:21:00 – Angry Birds 2 Partnership DJz describes upcoming promo streams and community giveaways. 00:25:00 – Return to STFC Alliance Tournament Day Two officially begins; Battle Pass launch. 00:29:00 – Syndicate XP Economy DJz, Tarpy, and Retrieving unpack value, sourcing, and Scopely’s math. 00:44:00 – Old Syndicate Advancement vs New Syndicate Pass Why the change happened and what it fixes. 00:57:00 – Player Perception & Monetization How expectation bias fuels frustration. 01:12:00 – Feedback Loops & PAC Response How creator and player feedback shaped this arc. 01:27:00 – Daily Hostiles & Veil Shards DJz celebrates hitting his G7 daily goal for the first time. 01:33:00 – Alliance Tournament Setup Preview of live coverage and scoring format. 01:50:00 – Alliance Tournament Begins Live updates and bug-fix reports from Day Two 02:00:00 – Reroll & Task Fixes Explanation of G6/G7 task overlap and scoring adjustments 02:15:00 – Choice Tokens & Point Values Optimal use and why G7 tasks remain inefficient 02:20:00 – Material Tasks and Pay-to-Play Balance Planetary Charts, Pioneer’s Crest, and pack requirements 02:30:00 – New Tasks Introduced Building tasks and reroll logic refined. 02:45:00 – Meta Strategy Debate Fleet coordination and cross-server performance. 02:59:00 – Syndicate Prime Unlocked in AT Store DJz shows how to earn Prime particles via Alliance Tournaments
00:00:00 – Intro / Server Roll Call 00:05:30 – Community Appreciation & Chat Welcome 00:09:40 – “Drippy Biddle” Meme Returns 00:13:50 – Spotting Players in the Veil / Pirate Humor 00:18:15 – Early G7 Gameplay Impressions 00:24:05 – Comparing G6 vs. G7 Experience 00:30:40 – Crewing Depth & Player Skill Discussion 00:36:25 – Officer Weaknesses & “Checkup from the Neck Up” 00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan) 00:48:55 – Chang & Yuki Nostalgia Segment 00:50:30 – DJz’s Radio Reenactment Begins 00:54:45 – “Caller #10” / Britney Giveaway Segment 00:59:25 – Laughter & Radio Station Memories 01:02:10 – Transition Back to Gameplay 01:07:35 – Specialty Ship Recap Introduction 01:11:20 – Relativity Overview & Event Utility 01:20:55 – Junker Discussion / Early Use Cases 01:29:10 – Reliant Breakdown / Midgame Relevance 01:39:25 – Squall Segment / Crewing and PvE Value 01:51:30 – Dauntless Debate / Worth the Investment? 02:04:45 – Revenant Recap / Balancing New Ship Meta 02:18:00 – State of Specialty Ships in 2025 02:30:15 – Broader Game Balance Discussion 02:42:20 – Audience Q&A and Community Shoutouts 02:50:10 – Off-Topic Fun & Chat Antics 02:58:30 – Final Thoughts on G7 and Crewing Meta 03:05:45 – Closing Remarks / Upcoming Stream Tease 03:10:15 – Outro / “Meow for now… Good night!”
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week.  here are your timestamps:  00:00:00 – Opening chatter and unexpected “interloper” joins 00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7 00:06:00 – Breaking down launch bugs, errors, and frustrations from players 00:08:45 – Discussion of paywalls and time-gating in the G7 expansion 00:12:00 – DJz and Griffin counter with positive experiences from their alliances 00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery? 00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence 00:21:30 – Server-sync bug explanations and talk of compensation for affected players 00:25:00 – DJz acknowledges communication failures but defends overall design intent 00:27:45 – Day-eight perspective – reminding players G7 is still new content 00:31:00 – Conversation shifts philosophical – how much patience should players have? 00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending 00:36:30 – Chat debate on refunds, spending habits, and game enjoyment 00:39:30 – Griffin compares Scopely criticism to consumer protest culture 00:42:00 – Community frustration vs. personal enjoyment – finding the balance 00:45:00 – Transition to listener participation and open-mic discussions 00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view 00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire 00:53:00 – DJz questions how this differs from earlier generations’ content 00:56:00 – K9 explains the problem of investment scale and reset fatigue 00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement 01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift 01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies 01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones 01:14:00 – Arguments over accessibility and alternate progression paths 01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players 01:22:00 – Finding middle ground – Veil as both opportunity and limitation 01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism 01:30:00 – Audience Q&A – who actually enjoys G7 so far? 01:33:00 – Positive reports from chat – players share early success stories 01:37:00 – Discussion about whales, catch-up mechanics, and compressed content 01:41:00 – Frustration over required alliance activity and dependency 01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate 01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design 01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late” 00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype 00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 702 00:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues 00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals 00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue 00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva” 00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain 00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids 00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus 00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements 00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens 00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested 00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships 00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity 00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review 00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained 00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players 00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term 00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge 00:31:00 – Team math — how individual scores multiply by team totals for tier ranking 00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits 00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie 00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing 00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge 00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage 00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves 00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless) 00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine 00:48:30 – Comparison to formation Armadas — coordination easier than expected 00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps 00:52:00 – Alliance tracking — participation being logged for future requirements 00:54:00 – Chat discussion — fairness of mandatory participation and reward balance 00:56:00 – Moral recap — helping bigs as thank-you for years of whale support 00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating” 01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind 01:02:30 – Combat impact — why these researches redefine high-level battles 01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids” 01:07:00 – Predictions — Surge as future mandatory content for elite alliances 01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations 01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas 01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G7 01:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events 01:38:00 – Player stories — firsthand Surge results and shared screenshots 01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction 01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts 01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency 01:50:00 – Crew recommendations — La’An mitigation builds, Una-Pike-Ortegas for damage control 01:52:00 – Resource drops — comparing F2P rewards to previous paid versions 01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people” 01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely’s most player-centric month yet 02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content 02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters 02:06:30 – Outro — Talking Trek Live sign-off and credits
00:00 – Opening & Technical Setup 00:48 – “Forgot to turn off the alerts” – Show kickoff 01:00 – G7 Arrives in Star Trek Fleet Command 02:00 – Server Sound-Off & Audience Roll Call 05:00 – Camera Fuzz & Lighting Banter with Griffin 07:00 – “Welcome to G7” – Start of Main Discussion 08:00 – The Bug Report: Daily Events Missing for Ops 71+ 10:00 – Broken Nodes in Veil Space 12:00 – Auto Recall Returns & Client Crashes 14:00 – Cursor Targeting Issue & Accessibility Bug 15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster 17:00 – Community Laughter & Bathroom Bug Analogy 19:00 – Vengeance Economy Overhaul & Part Sourcing 21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate 23:00 – Dauntless Costs and Pay-to-Progress Conversation 25:00 – Value Assessment of G7 Unlock Events 27:00 – Veil Space Performance & Smooth Rollout Impressions 29:00 – Debate: Is Veil Broken or Just Bugged? 31:00 – Early G7 Mining Experiences 33:00 – “Need a Node, Take a Node” Philosophy 35:00 – Player Etiquette & Courtesy Messages 37:00 – Nostalgia: Returning to Early STFC Dynamics 39:00 – Chat Debate: Fun vs Frustration in Node Competition 41:00 – Community Behavior in Veil Space 43:00 – Server Politics & Cross-Server Interactions 45:00 – “Is the Veil Too Crowded?” Discussion 47:00 – Regional Leaderboards & Balance Issues 49:00 – Comparing G7 Launch to Prior Generations 52:00 – Local vs Veil Space Mining Strategies 55:00 – G6 Players Mining G7 Nodes – Server Reactions 58:00 – “Kill It!” – DJz on Managing Node Conflicts 1:00:00 – G7 Mechanics vs Legacy Expectations 1:03:00 – Auto-Recall and Node Respawn Bugs Continue 1:06:00 – Jules Explains Veil vs Local Space Operations 1:09:00 – Player Questions About Dailies and Mining Routines 1:12:00 – “Need a Node, Take a Node” Revisited 1:15:00 – Nostalgia and G3 Comparisons 1:18:00 – PvP Etiquette and ROW Enforcement 1:22:00 – Player Frustrations & G7 Participation Concerns 1:25:00 – Veil Chat: Meeting New Players Across Servers 1:28:00 – Community and Collaboration in G7 Space 1:32:00 – The Return of Player-Driven Politics 1:36:00 – G7 Mining Mechanics Clarified by Jules Verne 1:40:00 – Regional Space vs Local Space Rewards 1:44:00 – Event Scoring and Mining Bugs Update 1:48:00 – Is Scopely Forcing the Veil Too Soon? 1:52:00 – Balancing Daily Requirements & Accessibility 1:56:00 – Veil Community Experiences – Player Stories 2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution 2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset 2:10:00 – Closing Thoughts and Final Banter 2:18:00 – Wrap-Up and Outro
00:00 – Opening banter: Griffin celebrates the return of the back button 00:30 – “Good morning, galaxy!” – G7 officially arrives 01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles 02:00 – Early reactions and first bugs spotted in the G7 rollout 03:00 – Griffin and DJz discuss first impressions and ship balance 04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests 05:00 – No vengeance? No problem? Strategy talk begins 06:00 – Early player results and damage reports 07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics 08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk 09:00 – Sigma faction credits explained – new currency for G7 10:00 – Conversion cooldowns and the end of latinum conversions 11:00 – Economy “reset” analogy and early player reactions 12:00 – Officer abilities deactivated above level 71 hostiles 13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more 14:00 – Daily grind preview and mining dailies overhaul 15:00 – 9 trillion rep barrier and the single G7 miner revealed 16:00 – Chat reaction: “Who’s actually ready for this grind?” 17:00 – Vengeance ship officially confirmed as G7’s entry key 18:00 – Missing Vengeance packs and sourcing frustrations 19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship 20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta 21:00 – 80-round battles and the “Return of the Burn” 22:00 – Neelix and augment loop strategies resurface 23:00 – Wrath of Khan loop now essential for G7 success 24:00 – Dauntless “Seek and Destroy” mechanic breakdown 25:00 – Daily cap math and tier scaling details 26:00 – Early Dauntless bugs and Q’s Trials creep 27:00 – Mirror Universe “cancel bug” warning and workaround 28:00 – Seek and Destroy auto-engage issues 29:00 – Griffin rejoices again: “The back button works!” 30:00 – Narrative segment: 222 new missions and story praise 31:00 – Full mission threading and story recap excitement 32:00 – Patch note housekeeping and new officer updates 33:00 – Strange New Worlds Scotty and Mbenga reworks 34:00 – Hostile cap increase from 2000 to 2500 35:00 – Villain Gul Dukat announced as October’s new officer 36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism 37:00 – Improved cube navigation and lingering rubberbanding 38:00 – Community Q&A: should players push to Ops 71? 39:00 – Choice rewards, chest buffs, and economy balance 40:00 – G7 material sourcing and chest scaling 41:00 – Surge event requirements and alliance gating 42:00 – G7 crewing trends and the rise of Seska 43:00 – Shield restore meta explained for 60+ round fights 44:00 – Final community notes, Ascension events today 45:00 – Griffin announces Twitch coverage at 8PM Eastern 46:00 – Closing thank-yous, launch day reflections, and outro
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