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Worldbuilding for Masochists

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A podcast by three fantasy authors who love to overcomplicate their writing lives and want to help you do the same.
144 Episodes
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In this episode, we discuss purely fictional, 100% not-at-all real, nothing to do with contemporary life ideas about rebellions and revolutions. Any resemblance to actual events, locations, or persons is coincidental. Completely. Continuing our "back to basics" series, and jumping off of a lot of the things we've discussed in the recent episodes on governments and politics, we think about what happens when those things break down. What conditions within the world you're building might lead to a rebellion? What sustains it? What allows it to succeed, or what will cause it to fail? How much of the righteousness of a revolution depends upon where you're standing? How does the rest of the world view the resistance -- and what shapes their ideas of it? So we talk a lot about Star Wars. And Battlestar Galactica. And The Hunger Games. Y'know. Fiction.
So once you've got a government, what can that government do? What does it regulate, and how is it, itself, regulated? Laws can be created for a lot of reasons, some good and some bad. Sometimes they protect a citizen's opportunity to do certain things, sometimes they present a block to those opportunities, and very often, they aren't applied equally and equitably across all of society. So when you're building a world: How does the law work? From creation to enforcement to justice (or the lack thereof), what are the mechanics, and who has the ability to access -- or manipulate -- them? Laws also aren't the only way that a society regulates itself. Moral standards, taboos, and customs also have a sort of governing force, as well as their own systems of enforcement. How does that get entangled with the way your characters live their lives? [Transcript for Episode 142]
Government is a set of rules agreed upon, and politics is how a society determines those rules. So how do you create the systems by which civilizations negotiate those levers of power in your fantasy or sci-fi world? On the sliding scale of representation to authoritarianism, where do the civilizations in your world fall -- and why? What pressures have shaped society to behave in the ways that it does? How centralized or de-centralized is it? So much of this can depend on the matrix of identity: the question of who gets to participate in government. Sometimes that's the official government, and sometimes that's the back-channels and shadow governments. And -- how much sense does your government really have to make, considering the real-world examples we have to draw from? Dysfunction can be every bit as authentic as function -- and often a lot more interesting for your plot! [Transcript for Episode 141]  
As with the last two “back to basics” episodes, we thought we’d spend some time looking the thing that (usually, though there are exceptions) makes fantasy fantastical – the magic! How do we build magical systems, and what questions do we ask ourselves while doing so? Guest and former WFM co-host Rowenna Miller joins us to discuss how, exactly, we make magic! With magic being a foundational element of a world, when it exists in one, how does it touch all the other things that are in your world? Where does it come from (and is that the same thing as where your characters think it comes from)? Who can use it? Does that confer power -- or draw persecution? What are the limits on what magic can do -- and how might your characters push those boundaries? Magic is such a powerful force, and there are so many exciting ways to build it into your story! (Transcript for Episode 140 -- thank you, scribes!) Our Guest: Rowenna Miller is the author of the Unraveled Kingdom trilogy and The Fairy Bargains of Prospect Hill, as well as short fiction. She is also a prior cohost of this podcast! And also an English professor, and a fairly handy seamstress. She lives in Indiana with her husband, two daughters, four cats, and an ever-growing flock of chickens.
We’re spending a couple of episodes going back to the basics of worldbuilding, talking about the questions that it’s often fruitful to ask oneself when you’re doing this wild thing. Last time we did the physical world, so now it’s time for the world of people! What are the building blocks of a human life? (Or an alien one, or draconic, or elven, or whatever you've got?) From the most intimate relationships out to the way societies grow and govern, there's a lot to consider and make choices about. So what questions can help you crack open all the different things that shape your characters' lives? And how can the answers help you throw interesting problems and roadblocks at them? Cass's Choose vs Presume Handout (Transcript for Episode 139)
Every once in a while, it's good to go back to the basics. And for us, that means the basics of worldbuilding! When you're getting started out with a new project, building a world from the ground up, there are a lot of things you can take into consideration! This episode is not so much about finding the answers as figuring out how to ask the questions and what kinds of questions you want to ask. How much do you need to know before you start? And how might that be related to how much the people in your world know? How weird do you want to go, and when is it perfectly okay if the simplest answer is the one you stick with? The basics are so big, though, that this ended up being a two-part episode! In part one, we're focusing on the literal physical world: your cosmology, your geology and geography and topography, your suns and stars and moons. If you're playing god, how do you make an actual literal world? (Transcript for Episode 138)
A villain may not have excuses for their behavior -- but they probably have reasons. How can worldbuilding feed those reasons? Antagonists are often those characters who are both the most willing and the most able to seize control of power structures and take advantage of their privileges. So what pressures in your world have created those structures, and how does your Big Bad maniuplate them? Guest Chloe Gong joins us to explore how to build a world that fits your villain and a villain that fits your world. We also poke around the idea of villainy itself. Is it always the same thing as antagonist? How do you worldbuild differently for a story with an unambiguous, moustache-twirling capital-v Villain versus a story with far more shades of gray? Perspective plays a large role in communicating this to a reader. After all, the villains are the heroes of their own stories, and sometimes we love characters who are very clearly committing crimes! How do we as writers negotiate all of this in balance with genre expectations, reader moralizing, and the veracity of the worlds we're creating? This one's for all of you out there whose comfort characters may or may not have* committed war crimes. *definitely have [Transcript for Episode 137] Our Guest: Chloe Gong is the #1 New York Times bestselling author of the critically acclaimed Secret Shanghai novels, as well as the Flesh and False Gods trilogy. Her books have been published in over twenty countries and have been featured in the New York Times, PEOPLE, Cosmopolitan, and more. She was named one of Forbes’ 30 Under 30 for 2024. Chloe graduated from the University of Pennsylvania with a degree in English and International Relations.  Born in Shanghai and raised in Auckland, New Zealand, she is now located in New York City, pretending to be a real adult. Visit her online at thechloegong.com and on Instagram, X, and TikTok at @thechloegong. She is represented by the wonderful Laura Crockett at TriadaUS Literary Agency.
We were all in the same room! And that room was in Scotland! In this episode, your WFM co-hosts were able to record a special episode at WorldCon. We chat about ourselves, our works, the Traveling Light anthology, and our favorite components of a world to build. And then, we take some audience questions! (We apologize that some of them are a little hard to hear; they had a mic, but it seems it was not always picking up super-well) We discuss political worldbuilding, neurospiciness in characters (and their authors!), questions we ask ourselves while worldbuilding, building different cultures within a world, worldbuilding in prewriting & editing, and more. [Transcript TK]
What can translation and transmission of ideas and stories over time teach us about a society -- and about storytelling? Guest Ken Liu joins us to talk about the intertwining of philosophy, imagination, and translation. As writers, we can never fully translate the story that plays out in our heads onto the page, because every reader will imagine something a little different. How do we embrace that and celebrate it as a lovely part of the human condition? This plays into how we construct our fictional worlds as well. The stories a culture tells about itself and its past are also always acts of translation, taking "what really happened" and putting a spin on it. Why do the people in your invented societies frame stories in the way that they do? How can thinking about the relationship between words, power, leadership, and culture help us build more creativey and inventively?   [Transcript TK] Our Guest: Ken Liu (http://kenliu.name) is an American author of speculative fiction. A winner of the Nebula, Hugo, and World Fantasy awards for his fiction, he has also won top genre honors abroad in Japan, Spain, and France. Liu’s most characteristic work is the four-volume epic fantasy series, The Dandelion Dynasty, in which engineers, not wizards, are the heroes of a silkpunk world on the verge of modernity. His debut collection of short fiction, The Paper Menagerie and Other Stories, has been published in more than a dozen languages. A second collection, The Hidden Girl and Other Stories, followed. He also penned the Star Wars novel, The Legends of Luke Skywalker. He’s often involved in media adaptations of his work. Recent projects include “The Message,” under development by 21 Laps and FilmNation Entertainment; “Good Hunting,” adapted as an episode in season one of Netflix’s breakout adult animated series Love, Death + Robots; and AMC’s Pantheon, with Craig Silverstein as executive producer, adapted from an interconnected series of Liu’s short stories.  Prior to becoming a full-time writer, Liu worked as a software engineer, corporate lawyer, and litigation consultant. He frequently speaks at conferences and universities on a variety of topics, including futurism, machine-augmented creativity, history of technology, bookmaking, and the mathematics of origami. In addition to his original fiction, Liu also occasionally publishes literary translations. His most recent work of translation is a new rendition of Laozi’s Dao De Jing. Liu lives with his family near Boston, Massachusetts.
Where does mythology come from? How does it tie us together? What does one world's mythology tell us about its people, how they view themselves, and their interactions with the divine? We speak to Nalo Hopkinson about myths, mythologies, folklore, and the stories that we tell each other as well as the stories we invent. [Transcript TK] Our Guest: Nalo Hopkinson is the award-winning author of numerous novels and short stories for adults. Nalo grew up in Jamaica, Trinidad, and Guyana before moving to Canada when she was sixteen. Visit her at NaloHopkinson.com.
A perennial question that our listeners often have is: How do you organize your worldbuilding? Do you have templates to use? Charts to fill out? Once you start imagining all your fantastic choices, how do you keep track of them all and then weave them along with your plot? Well, the answer to all of this, as with so many writing questions, is "do what works for you" -- but how do you even figure out what that is, or if it's the same from one project to the next? In this episode, guest M.J. Kuhn joins us to share tips, tricks, and tidbits from her new worldbuilding workbook! Whether you start world-first, character-first, plot-first, or some hybrid, it can be useful to put some structures around how you develop your worldbuilding ideas. Those structures might be particularly useful when you get stuck or lost within your project! They might help you find the world-related obstacles you want to put in your characters' paths, the trees you want to chase them up, the rocks you want to throw at them. Careful attention to how you worldbuild can also help you revise your ideas over time, from project to project. Many tools can be adapted to your individual writing style and habits! We also want to remind you that, at the time this episode goes up, you still have two days to submit your ballot for the Hugo Awards! And we would love your consideration for Best Fancast. [Transcript TK] Our Guest: M.J. Kuhn is a fantasy writer by night and a mild-mannered marketing employee by day. She lives in the metro Detroit area with her husband Ryan, a dog named Wrex, and the very spoiled cat Thorin Oakenshield. 
A lot of the time, fantasy worldbuilding invokes huge maps, spanning civilizations and continents, with characters traversing vast distances on their epic quests. But what about the worldbuilding that happens with a tighter focus on an intimate, even insular location? Guest Cherie Priest joins us to discuss creating small towns just ripe for gothic mysteries, peculiar traditions, and weird, haunting circumstances. What does isolation -- either naturally developing, imposed by larger-scale conditions, or willfully chosen -- do to a group of people? What sorts of lore and habits will spring up in such areas? And how do you, as a worldbuilder, think about their infrastructure -- or the lack thereof -- and how that might affect your characters and your plot? [Transcript TK] Our Guest: Cherie Priest is the author of two dozen books and novellas, most recently the Booking Agents mysteries Grave Reservations and Flight Risk. She also wrote gothic horror project The Toll and haunted house thriller The Family Plot – as well as the hit YA graphic novel mash-ups I Am Princess X and its follow up, The Agony House. But she is perhaps best known for the steampunk pulp adventures of the Clockwork Century, beginning with Boneshaker. She has been nominated for the Hugo Award and the Nebula Award, and the Locus award – which she won with Boneshaker. Cherie has also written a number of urban fantasy titles, and composed pieces (large and small) for George R. R. Martin’s shared world universe, the Wild Cards. Her short stories and nonfiction articles have appeared in such fine publications as Weird Tales, Publishers Weekly, and numerous anthologies – and her books have been translated into nine languages in eleven countries. Although she was born in Florida on the day Jimmy Hoffa disappeared, for the last twenty years Cherie has largely divided her time between Chattanooga, TN, and Seattle, WA – where she presently lives with her husband and a menagerie of exceedingly photogenic pets.
Episode 131: Projects!

Episode 131: Projects!

2024-06-1901:09:38

It's the start of our sixth season! And we've got some projects going on. The Traveling Light anthology, which we Kickstarted -- with the help of many of you listeners! -- at the start of the fifth season, is now almost complete! We've finished the page proofs and are about to turn this into a Real Book. In this episode, you'll get to hear from the anthology authors about their amazing, exciting, super-creative contributions! And if you missed the Kickstarter, fear not! It will be available for purchase in both physical and ebook form, and you'll be able to pre-order that soon. So what are we launching this year? A Patreon! That's right, we are finally creating a way for our magnificent, lovely listeners to support the podcast. We're hoping this will just help us cover some basic costs of podcast hosting, graphic design, maybe even putting together a Real Website! And in exchange, patrons will get some exclusive content and merch. We've got four tiers: Beetles, Crustaceans, Megafauna, and Kaiju. If you'd like to help us keep doing what we're doing (and maybe even zhuzh it up a bit more), check them out! And of course, this podcast is its own ongoing massive project! We are so, so grateful to all of our amazing guests who have joined us to talk about so many different aspects of worldbuilding. We're thrilled to be able to have these conversations about craft and imagination, and we're delighted that so many listeners enjoy it, too.  And hey! If you want to see us, we're gonna be some places! Hopefully the full team will be in Glasgow for WorldCon, August 8-12, and some of us will be in Austin for ArmadilloCon, September 6-8. (And if you'd like to help make sure Marshall gets to WorldCon, he's running a GoFundMe!) Voting is also still ongoing for the Hugo Awards, and we would love your consideration for Best Fancast! Because winning in Scotland would be really fun. Thanks for all your support! Here's to another great season!
Massive worlds require massive worldbuilding -- or do they? Sometimes, a narrower, character-centric scope can create a tight and compelling narrative while still crafting an expansive world. Guest Rebecca Roanhorse joins us to discuss how knowing your characters can help you konw your world. What does it mean to let character lead worldbuilding? How does that define your scope and how much worldbuilding you show the reader? How does this change wth a single versus a multi- POV story? When you let character lead, how do you avoid a world that feels like it was constructed solely to be an obstacle course for that one character to move through? We discuss technique for all this and more! Sidebar: It's still Hugo voting season! You've got until Saturday, 20th July 2024, 20:17 GMT to vote -- and you can vote as long as you become a Glasgow 2024 member by then. We are again on the ballot for Best Fancast, and we would love your consideration! [Transcript TK] Our Guest: Rebecca Roanhorse is a New York Times bestselling and Nebula, Hugo, and Locus Award-winning speculative fiction writer. She has published multiple award-winning short stories and novels, including two novels in The Sixth World Series, Star Wars: Resistance Reborn, Race to the Sun for the Rick Riordan imprint, and the epic fantasy trilogy Between Earth and Sky. She has also written for Marvel Comics and games (Echo, She-Hulk, Werewolf By Night, MoonKnight, and Chee’ilth) and for television, including FX’s A Murder at the End of the World, and the Marvel series Echo for Disney+. She has had her own work optioned by Amazon Studios, Netflix, and AMC Studios.  Find her Fiction & Non-Fiction HERE. She lives in Northern New Mexico with her husband, daughter, and pup. She drinks a lot of black coffee. Find more at https://rebeccaroanhorse.com/ and on Instagram at @RebeccaRoanhorse.
"Traditional" fantasy novels often hold themselves to a pre-gunpowder/pre-steampower level of tech. So, what’s fun about setting a fantasy world in an era that has anything from the printing press to cell phones? Guest Hana Lee joins us to explore incorporating the technological into the magical world! How can the harnessing of magic be similar to or dissimilar from channeling other kinds of power, like electricity? What story-driving tensions and conflicts can arise from eras of rapid change? And what sort of unholy terror might you create if you introduce magitech-bros into a world? As a sidebar: It's Hugo voting season! And the voting packet is absolutely stuffed with amazing reading, listening, and viewing material. All ballots must be received by Saturday, 20th July 2024, 20:17 GMT -- and you can vote as long as you become a Glasgow 2024 member by then! We are again on the ballot for Best Fancast, and we would love your consideration! [Transcript TK] Our Guest: Hana Lee is a biracial Korean American fantasy author. By day, she makes her living as a software engineer. She's always loved the dark, the gothic, and the occult, so there's usually a picturesque ruin of some kind lurking in the background of her novels.  Her childhood was spent trekking across the United States, from Southern California to the Midwest and back to the West Coast again. She generally considers her hometown to be Portland, OR, mostly because it's home to her favorite bookstore (Powell's Books).  She graduated from Stanford University with her B.S. and M.S. in Computer Science in 2018. Her family includes a partner and two ridiculously fluffy cats. They live in sunny Mountain View, CA, a stone's throw from Google HQ.  Hana's debut novel, ROAD TO RUIN, will be published by Saga Press in spring 2024. 
It's been a while since we spent some time in the world of the MNG! So in this episode, we apply some topics from recent episodes as well as some worldbuilding staples to the cultures we've been developing in our ongoing co-created world. We play with nifty biology! We consider the monstrous! We think about love and education and phases of growth! How does Mirraden conceputalize and use the Gates? What is courtship like in Fjallanir? What legends scare a Griastan? In this episode, we do some applied worldbuiding! Also! It is Hugo Award voting time! And we would love your consideration for Best Fancast. [Transcript TK]
Critters, creatures, and things that crawl -- part of the fun of building a new world is getting to populate it with not just sapient characters, but all the flora and fauna. And sometimes, that means the things you find in the smallest corners and crevices. Guest Premee Mohamed joins us to talk about the role of bugs and other biology in worldbuilding! Bugs are a critical part of our world, performing so many essential functions that we never think about and that writers often neglect -- so, why is that? Where does our tendency towards squeamishness about bugs overlap with fears of body horror -- and how have SFF stories magnified those fears to create memorable antagonists like Xenomorphs and monsters like Shelob? How can a worldbuilder think about the health of their whole ecosystem, from those itsy-bitsy bugs all the way up to the apex predators -- and if the health of the ecosystem reflects the health of the world, how can that provide some good plot hooks for characters? All this and many, many scientific factoids are packed into this episode! [Transcript TK] Our Guest: Premee Mohamed is a Nebula, World Fantasy, and Aurora award-winning Indo-Caribbean scientist and speculative fiction author based in Edmonton, Alberta. She has also been a finalist for the Hugo, Ignyte, Locus, British Fantasy, and Crawford awards. Currently, she is the Edmonton Public Library writer-in-residence and an Assistant Editor at the short fiction audio venue Escape Pod. She is the author of the 'Beneath the Rising' series of novels as well as several novellas. Her short fiction has appeared in many venues and she can be found on her website at www.premeemohamed.com. 
From the Minotaur to xenomorphs to the undead, monsters and their ilk have long been a staple of the sci-fi and fantasy genres. But what exactly is it that makes a monster? Guest John Wiswell joins us to discuss how monsters in fiction often reflect not only our primal fears, but also the people that society seeks to Other. When monsters reflect what a real or fictitious society values and doesn't value, what sorts of things do writers need to consider when placing monsters in their world? In this episode, we explore how, while monsters can sometimes just be plot obstacles for Our Heroes to overcome, they can also be coded -- intentionally or as a matter of unconscious bias -- in the same ways that disability, poverty, non-heteronormative sexuality, and other marginalized populations get coded. We also pull apart the idea of recontextualizing monsters: As is often said of Frankenstein and his creation -- who's really the monster? Who's the true beast? [Transcript TK] Our Guest: John Wiswell is an American science fiction and fantasy author whose short fiction has won the Locus and Nebula Awards and been a finalist for the Hugo, British Fantasy, and World Fantasy Awards. His debut fantasy novel, Someone You Can Build a Nest In, will be released in spring 2024 by DAW Books. John's work has appeared in Uncanny Magazine, Tor.com, LeVar Burton Reads, Nature Magazine, The Magazine of Fantasy & Science Fiction, Weird Tales, the No Sleep podcast, Nightmare Magazine, Cast of Wonders, Podcastle, Escape Pod, Pseudopod, and other fine venues. His fiction has been translated into Italian, Portuguese, Mandarin, Japanese, Polish, Hungarian, Turkish, Hebrew, and Romanian. He graduated Bennington College in 2005, and attended the Viable Paradise 17 workshop in 2013. He has multiple disabilities including a neuromuscular syndrome, and thinks healthy people's capacity to complain is very funny. He finds a lot of things very funny and would like to keep it that way. He is frequently available for interview and for talks at conferences. He has done panels at places such as Worldcon, the Nebula Awards, and the World Fantasy Convention. He posted fiction daily on this blog for six straight years, and has left every embarrassing and inspiring word of it up to read for free. If you'd like to see a writer develop style, it's all there. You can point and laugh. He probably can't hear you.
We spend a lot of time thinking about how to work with worldbuilding as writers -- but how does a reviewer approach the topic when they're reading works of sci-fi and fantasy? Guest Paul Weimer joins us to share his insights as a prolific consumer and critiquer of speculative fiction! Paul talks about the details that he pays attention to, the things he looks for, and the things that draw his attention, as well as discussing the purpose of reviews and who they're for (hint: it's not the authors!). In this episode, we spin things around to look at how we approach worldbuilding and narrative construction as readers -- since we are, of course, readers as well as writers! We explore of aspects of how a writer can set and, hopefully, meet expectations through worldbuilding -- and where that can sometimes become challenging as a series goes on. What makes a world exciting to enter in the first place? What grips a reader and keeps them with it? And how can you use worldbuilding to make your wizard chase sequence a more cohesive part of your world? Also, here's Natania's rock, as promised: [Transcript TK] Our Guest: Not really a Prince of Amber, but rather, an ex-pat New Yorker living in Minnesota, Paul Weimer has been reading sci-fi and fantasy for over 40 years. An avid and enthusiastic amateur photographer, blogger and podcaster, Paul primarily contributes to the Skiffy and Fanty Show as blogger and podcaster, to Nerds of a Feather as a reviewer and interviewer, to the SFF Audio podcast, and turns up elsewhere as well. If you’ve spent any time reading about SFF online, you’ve probably read one of his reviews, comments or tweets (he’s @PrinceJvstin).
When you're creating your world and bringing it into a story, how much do you let show? Guest John Hartness joins us to discuss balancing the off-page and on-page elements, and how that balance might shift based on what kind of a world you're working in and what sort of a story you're telling. How do you ensure that the worldbuilding serves a purpose and serves the characters? In this episode, you'll also get a peek behind the publishing curtain! John discusses running Falstaff Books, a publisher known for making space for authors at "the weird kids' table." That ethos translates into his work as an editor and publisher, and it's led him to think and talk about worldbuilding in different ways than when he's writing his own works! Sidebar: It's Hugo Award nomination season! If you're a nominating sort of person and you enjoyed the podcast in 2023, we'd love your consideration for Best Fancast. [Transcript TK] Our Guest: John G. Hartness is a teller of tales, a righter of wrong, defender of ladies’ virtues, and some people call him Maurice, for he speaks of the pompatus of love. He is also the award-winning author of the urban fantasy series The Black Knight Chronicles, the Bubba the Monster Hunter comedic horror series, the Quincy Harker, Demon Hunter dark fantasy series, and many other projects. He is also a cast member of the role-playing podcast Authors & Dragons, where a group of comedy, fantasy, and horror writers play Dungeons & Dragons. Very poorly. In 2016, John teamed up with a group of other publishing industry ne’er-do-wells and founded Falstaff Books, a small press dedicated to publishing the best of genre fiction’s “misfit toys.” Falstaff Books has since published over 50 titles with authors ranging from first-timers to NY Times bestsellers, with no signs of slowing down any time soon. In his copious free time John enjoys long walks on the beach, rescuing kittens from trees and playing Magic: the Gathering. John’s pronouns are he/him.
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Comments (2)

Patricia Matson

When you're talking about how someone needs to write a story about faking an affair in order to get divorced, the movie "The Gay Divorcee" immediately came to mind. There's also a brief mention of this in the opening letters for Dorothy Sayers' Busman's Honeymoon -- someone's relative had bungled a fake affair for a divorce, and the judge disbelieved the affair and denied the divorce. And although it doesn't involve a fake affair, I also recommend the divorce-attempt scene in Captain Vorpatril's Alliance.

Jun 27th
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Josh Edwards

Great Podcast! I've gotten a lot of good advice listening. Keep up the good work!

Aug 24th
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