002: Gaming and Architecture with Oneil Howell
Update: 2017-09-16
Description
In this episode, we speak to Oneil Howell, a video game level designer at Avalanche studios in New York York City.
We discuss:
- Oneil's love for video games as a child
- How this passion stuck with him through design school
- The 'gaminess' of his school architecture projects
- His thesis on how architectural design can improve the video gaming experience
- What is a Level Designer and what he does day-to-day
- The importance of understanding scale in video game design
- Understanding human behavior in different architecture contexts for the design of non-playable characters (NPCs)
Show notes for this episode are available here:
http://lineweights.coffee/blog.html#!/posts/S1E2-Designing--Video-Games-with-Oneil-Howell/8
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