DiscoverLet's Talk Design10 - Psychology, Pt. 2: From Pavlov to Purchase
10 - Psychology, Pt. 2: From Pavlov to Purchase

10 - Psychology, Pt. 2: From Pavlov to Purchase

Update: 2018-06-07
Share

Description

Psychology, Pt.2 From Pavlov to Purchase
How do salivating dogs and button-pushing birds explain the addictive (and sometimes, even financially runious) qualities of a game like Candy Crush? Our exploration into Behavioral Psychology continues. We discuss how designers can take advantage of some of the most fundamental patterns of human behavior to change the way people interact with their products. Nefarious or nice? It's not always clear.

Links

- Reality Is Broken by Jane McGonigal: https://www.amazon.com/Reality-Broken-Games-Better-Change/dp/0143120611/

---

Support this podcast: https://podcasters.spotify.com/pod/show/letstalkdesign/support
Comments 
00:00
00:00
x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

10 - Psychology, Pt. 2: From Pavlov to Purchase

10 - Psychology, Pt. 2: From Pavlov to Purchase

Andrew Miller, Mike Bifulco