15: Eating Color Pie

15: Eating Color Pie

Update: 2023-12-08
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Description


Summary




In this episode, Mr. Ben and Banana Crap Shoot discuss their recent gaming experiences, including playing Star Wars Unlimited and other tabletop games. They also recap their time at PAX and share their impressions of the Star Wars Unlimited presence at the event. The hosts also delve into the concept of class identity and the color pie in Star Wars Unlimited, breaking down the core themes, sub-themes, and flaws of each faction. They specifically discuss the vigilance and aggression factions in detail. In this conversation, the hosts discuss the different factions in Star Wars Unlimited and their unique characteristics. They explore the Raid mechanic , which focuses on direct damage and benefits from attacking. They also delve into the Command faction, which emphasizes ramp and XP counters. The Cunning faction is examined for its trickery and reactive play style. The hosts then discuss deck building strategies, including doubling down on faction strengths and patching weaknesses. They also touch on the topic of pre-constructed decks in the Final Fantasy Trading Card Game.




Takeaways




Star Wars Unlimited had a strong presence at PAX, with demo tables, community meetups, and a draft event.


The designers of Star Wars Unlimited are actively involved in the marketing and community outreach of the game, which is encouraging for its success.


The vigilance faction in Star Wars Unlimited focuses on defense, control, and healing, while the aggression faction is all about dealing damage and removing units from the board.


Each faction in Star Wars Unlimited has its own class identity, with core themes, sub-themes, and flaws that differentiate them from each other. The Raid mechanic in Star Wars Unlimited focuses on direct damage and benefits from attacking.


The Command faction emphasizes ramp and XP counters to play big units and overpower opponents.


The Cunning faction relies on trickery and reactive play, using bounce effects and the Saboteur keyword.


When building decks, players can choose to double down on faction strengths or patch weaknesses with other factions.


Pre-constructed decks in the Final Fantasy Trading Card Game provide a good base for competitive play and can be easily upgraded.




Chapters




00:00 Introduction and Holiday Recap


01:52 Tabletop Games Played


03:20 Impressions of Force Table


04:00 PAX Recap


07:39 Star Wars Unlimited Presence at PAX


12:13 Design Features and Inspiration


13:38 Discarded Mechanics


16:31 Two Lanes and Class Identity


19:00 FFG's Reputation and Support for Star Wars Unlimited


21:30 Set Rotation and World Championships


24:50 Pack Distribution and First Draft


28:48 Future Events and Locations


32:08 PAX Experience and Community Feedback


33:01 Introduction to Class Identity and Color Pie


34:16 Vigilance Faction Identity


37:37 Aggression Faction Identity


44:40 Raid: Direct Damage and Benefits of Attacking


45:27 Command: Ramp and XP Counters


46:47 Command: Lack of Disruption Effects


48:07 Command: Go Tall Strategy


49:53 Cunning: Trickery and Reactive Play


50:22 Cunning: Bounce Effects and Saboteur Keyword


51:43 Cunning: Lack of Removal and Clean Draw


55:10 Deck Building: Doubling Down and Patching Holes


01:01:17 Deck Building: Personal Approach


01:06:49 Final Fantasy Pre-Constructed Decks



Comments 
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15: Eating Color Pie

15: Eating Color Pie

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15: Eating Color Pie

15: Eating Color Pie

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