152: Minimum Viable RPG
Description
I share my thoughts on what's absolutely necessary to include in an RPG. Inspired by discussions on the Diegetic Advancement podcast and the Minions & Musings Podcast, I break down the bare minimum required for a game to be considered a role-playing game. I also share my opinion on what's not necessary, including artwork, "learn how to play" sections, and explicit settings. I feel that GM advice should be tailored to specific play styles and that different types of gamers have different needs.
Topics discussed:
The bare minimum for an RPG: a task resolution system
What makes a satisfying game: character creation rules, skill systems, and dedicated mechanics
The role of artwork and "learn how to play" sections in RPGs
The importance of separating settings from rules
GM advice and its limitations
The different needs of various types of gamers (GNS)
Other podcasts mentioned:
Minions and Musings: https://creators.spotify.com/pod/show/eviljeff
Diegetic Advancement: https://creators.spotify.com/pod/show/diegeticadvancement/
Nerds RPG Variety Cast: https://creators.spotify.com/pod/show/jason376/
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📞📱 562-RPG-CAST (562-774-2278)
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