#152. Why Every TTRPG Should Be Publicly Developed
Update: 2024-08-28
Description
James Introcaso from MCDM joins us to talk Draw Steel and whether developing games publicly make for better TTRPG's? D&D Beyond and Paizo both walk back unpopular policies, and can RPG's have purely storytelling rules without dice?
Email your questions to podcast@ghostfiregaming.com
Ben: @TheBenByrne
James: @JamesJHaeck
Shawn: @shawnmerwin
Big Jimbo: @JamesIntrocaso
Editor: @ZsDante
Topics:
00:00 - Intro
02:50 - Developing Draw Steel
18:18 - D&D Beyond updates
29:52 - Paizo licensing
32:17 - Cosmere breaking records
40:03 - Mighty Nein series
48:07 - Purely narrative mechanics
Comments
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