17 - Super Mario Kart

17 - Super Mario Kart

Update: 2019-07-01


How Nintendo and its mascot created a genre, and a combat-racing franchise heavyweight, and in the process gave us a masterclass in game balance, with the best-selling 1992 Super Nintendo game Super Mario Kart.

All music and sound effects in this episode were composed and performed by me, except for the bits that I lifted out of Super Mario Kart.

If you enjoyed this episode, you might like to consider listening to the previous entry this season, on Sega Rally Championship. Or for other development-focused stories I've done, consider the episodes on Lode Runner, the Tomb Raider grid (and part 2), Midwinter, Dogz, FIFA 3DO, colour cycling/palette shifting, and Airfight — some of which feature interviews with the creators.

The Life & Times of Video Games on the Web and social media

Website: lifeandtimes.gamesTwitter: @LifeandTimesVGInstagram: @lifeandtimesvgYouTube: lifeandtimes.games/youtubeYou can make a donation to help cover running costs and allow me to rely less on freelance income via

Patreon: lifeandtimes.games/patreonor PayPal: paypal.me/mossrcMy book, The Secret History of Mac Gaming, is available in bookstores in the UK and Australia, as well as online from the likes of Book Depository and Amazon. See the official website for more info.

Can't afford to give me money? Consider listening via the RadioPublic app for Android or iOS. It's free. And if you enable analytics then I get paid a couple of cents each time you listen to my show. Head to RadioPublic.com for more info.

Support The Life & Times of Video Games

Learn more about your ad choices. Visit podcastchoices.com/adchoices









Sleep Timer


End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

17 - Super Mario Kart

17 - Super Mario Kart

The HP Video Game Podcast Network