#17 Review - Playtesting the Scenario for Coriolis: The Great Dark
Description
Theory meets practice. After months of discussing scenario design methodology, character development frameworks, and action cinema techniques, we finally sat down and played through the delve portion of The Library of Apan'ra—and we're here to tell you what happened.
Join Peter Randel, Carsten Eriksen, Christian Eriksen, and Eli Tremors for an informal conversation about our first hands-on experience with Coriolis: The Great Dark. As players new to the system but experienced in narrative gaming, we descended into The Maw on Nirgal B, confronted Builder glyphs that resisted interpretation, tracked Blight accumulation on our character sheets, and listened to the distant explosions of a rival crew racing us to the Prism.
What worked? The atmospheric approach through Auriga's jade-green Veil. Serah Voss as our traumatized guide. The slow dread of resources depleting as we pushed deeper. What needs work? We have thoughts—and concrete suggestions for chase sequences, puzzle expansion, and rival crew confrontations.
This is what playtesting sounds like: honest assessment, genuine enthusiasm, and practical revision notes for making the scenario stronger.
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