DiscoverDekahedron RPG Podcast178: The Halted Game Fallacy
178: The Halted Game Fallacy

178: The Halted Game Fallacy

Update: 2025-09-16
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Let's talk about the "Halted Game Fallacy." The idea is that giving players physical props like letters or notes, along with other player-driven actions like shopping or checking for traps, "halt the game." But I think that's completely backwards. To me, that's not a halt—that's the game running at full speed.

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178: The Halted Game Fallacy

178: The Halted Game Fallacy

J.P. Gill