DiscoverThe IDEMS Podcast191 – Gamification of Education
191 – Gamification of Education

191 – Gamification of Education

Update: 2025-09-09
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Santiago and David discuss how aspects of education could be “gamified” in order to improve outcomes. They explore various real-world examples of how games are used to enhance learning, including platforms like Kahoot and innovative projects like SmileyCoin. As well as the benefits, they consider the potential downsides, such as excessive screen time and the impact of dopamine release on student concentration.
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191 – Gamification of Education

191 – Gamification of Education

IDEMS International