2017 California STEAM Symposium. Part 2
We are featuring conversations with exhibitors from the floor of the 2017 California STEAM (Science, Technology, Engineering, Art, and Math) Symposium. With these conversations you will learn about the wide range of products and services in the educational technology industry currently that are shaping the classroom. We connected with companies working directly with the International Space Station, the National Science Foundation, and higher educational institutions. It’s evident the wide range of exhibitors and services out there that the classroom is changing that includes student coding, 3D modelling, interactive touchscreens, mathematics gamification, and reimagined web-based science lessons.
Download from Google Play
Download from App Store