21. Navigating a Pokémon Go World (Character and Screen Life)
Description
One of the first augmented reality apps to take off with the general public in 2016, Pokémon Go continues to entertain its loyal fans—and both the benefits and concerns over health and safety remain relevant. In this episode, Rafic Sinno considers the moral responsibilities of both game consumers and designers to work against the addictive aspects of such technologies.
Featuring Rafic Sinno, Associate Professor of Business at the University of Dubuque
Interviewer, Annalee R. Ward, Director of the Wendt Character Initiative at the University of Dubuque
The content in this episode comes from Rafic Sinno’s article, "Navigating a Pokémon Go World," from Character and . . . Screen Life, volume 3 of the Wendt Center for Character Education’s annual journal, Character and . . . .
Find other character resources and Wendt Center publications here or learn more about the Wendt Character Initiative here.